Heroes 5.5 (community mod): changed spells: Summoning

Magic and spells Views: 16 Last Edited
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Fire Trap Spells
Fire Trap
School
Summoning
Level
1
Mana Cost
10
Combat
Yes

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Wasp Swarm Spells
Wasp Swarm
School
Summoning
Level
1
Mana Cost
6
Combat
Yes

Summons a swarm of insects that inflict magical damage on the selected enemy creature. The creature will be distracted and its ATB value reduced by 0.2,0.25,0.3 or 0.4, depending on mastery level

Arcane Crystal
School
Summoning
Level
2
Mana Cost
12
Combat
Yes

Creates a crystal on the selected tile on the battlefield, prevents adjacent shooters from firing or hinders movement until the end of combat or until the crystal is attacked and destroyed.

Earthquake Spells
Earthquake
School
Summoning
Level
2
Mana Cost
12
Combat
Yes

Inflicts heavy damage to town walls and towers during a siege and a small amount of physical damage to all creatures (friend and foe) even if cast outside a siege battle. Damage to creatures is equal to 20 + (2 * Spellpower), regardless of mastery level.

Fist of Wrath Spells
Fist of Wrath
School
Summoning
Level
2
Mana Cost
7
Combat
Yes

Summons a magical fist that deals non-elemental physical damage to the targeted enemy creature. This spell ignores magic resistance, protection and immunity from magic.

Magical Immunity
School
Summoning
Level
3
Mana Cost
24
Combat
Yes

Clears both positive and negative magic effects from the target stack and makes it immune to further magic spell effects. This spell can be cast on enemy and friendly stacks.

Blade Barrier Spells
Blade Barrier
School
Summoning
Level
3
Mana Cost
18
Combat
Yes

Temporarily creates a barrier, three tiles long, on the selected part of the field. The barrier has 75% damage reduction from ranged and magical attacks and returns damage equal to the number of lost Hit Points to melee attackers. The barrier prevents adjacent shooters from firing.

Summon Elementals
School
Summoning
Level
3
Mana Cost
20
Combat
Yes

Summons a stack of Elementals to fight for the hero's cause. The type of summoned elementals depends on the perks the hero has learned in Summoning Magic and is by default Earth elementals if no perks are learned.

Firewall Spells
Firewall
School
Summoning
Level
4
Mana Cost
30
Combat
Yes

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.

Summon Hive Spells
Summon Hive
School
Summoning
Level
4
Mana Cost
12
Combat
Yes

Creates a wasp hive on the selected place of the field. The hive will attack enemy creatures with advanced level wasp swarms until the end of combat or until the hive is attacked and destroyed (The hive will not attack undead, elemental and mechanical units). The Hive prevents adjacent enemy shooters from firing.

Conjure Phoenix
School
Summoning
Level
5
Mana Cost
52
Combat
Yes

Summons a phoenix on the battlefield to fight on the hero’s side. Only one phoenix can be summoned at a time. Attack, Defense, HP, Initiative and Speed of the Phoenix depend on the Spellpower of the caster. The Phoenix is Immune to Magic.

Hypnotize Spells
Hypnotize
School
Summoning
Level
5
Mana Cost
40
Combat
Yes

Gives the hero temporary control over selected enemy unit. Unit under this spell can't counter-attack (Expert level is required to gain control over 7 level creatures).