- School
- Summoning
- Level
- 1
- Mana Cost
- 10
- Combat
- Yes
Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.
- School
- Summoning
- Level
- 1
- Mana Cost
- 6
- Combat
- Yes
Summons a swarm of insects that inflict magical damage on the selected enemy creature. The creature will be distracted and its ATB value reduced by 0.2,0.25,0.3 or 0.4, depending on mastery level
- School
- Summoning
- Level
- 2
- Mana Cost
- 12
- Combat
- Yes
Creates a crystal on the selected tile on the battlefield, prevents adjacent shooters from firing or hinders movement until the end of combat or until the crystal is attacked and destroyed.
- School
- Summoning
- Level
- 2
- Mana Cost
- 12
- Combat
- Yes
Inflicts heavy damage to town walls and towers during a siege and a small amount of physical damage to all creatures (friend and foe) even if cast outside a siege battle. Damage to creatures is equal to 20 + (2 * Spellpower), regardless of mastery level.
- School
- Summoning
- Level
- 2
- Mana Cost
- 7
- Combat
- Yes
Summons a magical fist that deals non-elemental physical damage to the targeted enemy creature. This spell ignores magic resistance, protection and immunity from magic.
- School
- Summoning
- Level
- 3
- Mana Cost
- 24
- Combat
- Yes
Clears both positive and negative magic effects from the target stack and makes it immune to further magic spell effects. This spell can be cast on enemy and friendly stacks.
- School
- Summoning
- Level
- 3
- Mana Cost
- 18
- Combat
- Yes
Temporarily creates a barrier, three tiles long, on the selected part of the field. The barrier has 75% damage reduction from ranged and magical attacks and returns damage equal to the number of lost Hit Points to melee attackers. The barrier prevents adjacent shooters from firing.
- School
- Summoning
- Level
- 3
- Mana Cost
- 20
- Combat
- Yes
Summons a stack of Elementals to fight for the hero's cause. The type of summoned elementals depends on the perks the hero has learned in Summoning Magic and is by default Earth elementals if no perks are learned.
- School
- Summoning
- Level
- 4
- Mana Cost
- 30
- Combat
- Yes
Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.
- School
- Summoning
- Level
- 4
- Mana Cost
- 12
- Combat
- Yes
Creates a wasp hive on the selected place of the field. The hive will attack enemy creatures with advanced level wasp swarms until the end of combat or until the hive is attacked and destroyed (The hive will not attack undead, elemental and mechanical units). The Hive prevents adjacent enemy shooters from firing.
- School
- Summoning
- Level
- 5
- Mana Cost
- 52
- Combat
- Yes
Summons a phoenix on the battlefield to fight on the hero’s side. Only one phoenix can be summoned at a time. Attack, Defense, HP, Initiative and Speed of the Phoenix depend on the Spellpower of the caster. The Phoenix is Immune to Magic.
- School
- Summoning
- Level
- 5
- Mana Cost
- 40
- Combat
- Yes
Gives the hero temporary control over selected enemy unit. Unit under this spell can't counter-attack (Expert level is required to gain control over 7 level creatures).