- Slot
- Hand
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 3
- Knowledge Bonus
- 0
+3 Spellpower +3 Mana after every battle
-
12000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 4
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+4 Attack -40% Damage taken from enemy Frost Spells
-
20000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 5
- Defense Bonus
- -1
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+5 Attack to 'Light' races -1 Defense to 'Light' races +5 Defense to 'Dark' races -1 Attack to 'Dark' races The Mage Guild reveals alignment, Stronghold is considered 'Dark'.
-
16000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 6
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+6 Attack
-
24000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 7
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+7 Attack -5% Initiative to friendly creatures
-
20000 Gold
- Slot
- Hand
- Class
- Grail
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 12
- Knowledge Bonus
- 0
+12 Spellpower +20% Initiative to friendly creatures
-
80000 Gold
- Slot
- Hand
- Class
- Minor
- Attack Bonus
- 2
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+2 Attack +2 Mana after every battle
-
8000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 5
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+5 Attack +5 Mana after every battle
-
20000 Gold
- Slot
- Hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 2
- Knowledge Bonus
- 0
+2 Spellpower -50% Magic Resistance to enemy creatures (does not affect Immunities and Magic proof)
-
36000 Gold
- Slot
- Hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 1
- Knowledge Bonus
- 0
+1 Spellpower -12% Initiative to enemy creatures
-
36000 Gold
- Slot
- Hand
- Class
- Minor
- Attack Bonus
- 3
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+3 Attack
-
8000 Gold
- Slot
- Hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 6
- Knowledge Bonus
- 0
+6 Spellpower +15% Damage to Air Spells Damage boost affects Lightning Bolt and Chain Lightning.
-
36000 Gold
- Slot
- Hand
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 2
- Knowledge Bonus
- 0
+2 Spellpower Grants the ability to cast spell from this wand at Advanced Mastery (unless the Hero’s Mastery level is higher). The wand has a limited number of uses and can be recharged at a Magic Guild. The spell provided can be one of the following: "Wasp Swarm" (6), "Fireball" (4), "Ice Bolt" (6), "Confusion" (6), "Arcane Crystal" (5), "Teleport" (3), "Dispel" (3), "Earthquake" (5), "Defflect Missile" (6), "Sorrow" (5). Chieftains cannot cast the spell but receive the Spellpower bonus.
-
8000 Gold