Tribes of the East: changed Necropolis creatures

Creatures Views: 20 Last Edited
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Bone Dragon Creatures
Bone Dragon
Level
7
Attack
27
Defense
28
Min damage
15
Max damage
30
Hit points
150
Speed
6
Initiative
11
Growth
1
Movement
Flying
Size
Large

Stolen from their graves and compelled to serve the Necromancers, Bone Dragons are formed from the skeletons of dead dragons of other breeds. The Necromancer lands have no native dragons, and so they are compelled to steal and create their own.

  • Mercury 1 Mercury
  • Gold 1600 Gold
Archlich Creatures
Archlich
Level
5
Attack
19
Defense
19
Min damage
17
Max damage
20
Hit points
55
Speed
3
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
6
Mana
16
Size
Large

Archliches are potent undead mages with an eternal hatred for all life. They can summon dreadful Death Clouds or cast curses and weakening spells upon entire enemy armies.

  • Gold 850 Gold
Spectre Creatures
Spectre
Level
3
Attack
5
Defense
4
Min damage
4
Max damage
6
Hit points
19
Speed
5
Initiative
10
Growth
9
Movement
Flying
Size
Single hex

Spectres are restless spirits bound to the service of the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them harder to hit. The chilling touch of these spirits can drain the mana of enemy creatures, restoring the Spectre with stolen magic.

  • Gold 140 Gold
Lich Creatures
Lich
Level
5
Attack
15
Defense
15
Min damage
12
Max damage
17
Hit points
50
Speed
3
Initiative
10
Growth
3
Movement
Ground
Ranged
Yes
Shots
5
Size
Large

Liches are powerful undead mages, seething with hatred for all forms of life. They bring plague to the lands they tread upon, creating dreadful Death Clouds to strike their enemies from afar.

  • Gold 620 Gold
Ghost Creatures
Ghost
Level
3
Attack
5
Defense
4
Min damage
2
Max damage
4
Hit points
16
Speed
5
Initiative
10
Growth
9
Movement
Flying
Size
Single hex
Abilities

Ghosts are restless spirits of the dead, forever bound to the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them difficult to hit.

  • Gold 100 Gold
Spectral Dragon Creatures
Spectral Dragon
Level
7
Attack
30
Defense
28
Min damage
25
Max damage
35
Hit points
160
Speed
7
Initiative
11
Growth
1
Movement
Flying
Size
Large

No single type of dragon gives up its bones to form a Spectral Dragon. Instead, these fell beasts are composed of the bones of every breed of dragon, cunningly arranged into a single skeleton and infused with unlife by the sacrifice of a high-ranking Necromancer's soul.

  • Mercury 2 Mercury
  • Gold 1900 Gold
Skeleton Creatures
Skeleton
Level
1
Attack
1
Defense
2
Min damage
1
Max damage
1
Hit points
4
Speed
5
Initiative
10
Growth
20
Movement
Ground
Size
Single hex
Abilities

Armed with axe and shield, the Skeleton raises his bony arms to bring death to the living. High initiative allows Skeletons to strike first, but their rather fragile bodies cannot withstand much damage.

  • Gold 19 Gold
Vampire Creatures
Vampire
Level
4
Attack
6
Defense
6
Min damage
6
Max damage
8
Hit points
30
Speed
6
Initiative
11
Growth
5
Movement
Ground
Mana
0
Size
Single hex

Necromancers who wish to cheat death become Vampires with ever-youthful -- but empty -- bodies. Any damage that Vampires inflict upon the living heals their own immortal forms. Gifted with hundreds of years of combat experience, they are so swift with their swords than none can retaliate against their strikes.

  • Gold 250 Gold
Vampire Lord Creatures
Vampire Lord
Level
4
Attack
9
Defense
9
Min damage
7
Max damage
11
Hit points
35
Speed
7
Initiative
11
Growth
5
Movement
Flying
Size
Single hex

Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee from where they may attack.

  • Gold 380 Gold
Zombie Creatures
Zombie
Level
2
Attack
1
Defense
2
Min damage
1
Max damage
2
Hit points
17
Speed
4
Initiative
6
Growth
15
Movement
Ground
Size
Single hex
Abilities

These rotten corpses are raised by the Necromancers in order to bring death to their enemies. Although they are slow and clumsy, Zombies do not feel pain or fear. This makes them frightening foes, and ideal cannon fodder.

  • Gold 40 Gold
Wight Creatures
Wight
Level
6
Attack
24
Defense
22
Min damage
21
Max damage
25
Hit points
95
Speed
6
Initiative
11
Growth
2
Movement
Ground
Size
Large

Wights are tormented souls thirsty for revenge on all living creatures.

  • Gold 1400 Gold
Wraith Creatures
Wraith
Level
6
Attack
26
Defense
24
Min damage
25
Max damage
30
Hit points
100
Speed
6
Initiative
11
Growth
2
Movement
Ground
Size
Large

Wraiths are Death itself, nothing can endure their chilling touch and survive. Any enemy creature that fights them is drained of its soul-substance.

  • Gold 1700 Gold
Plague Zombie Creatures
Plague Zombie
Level
2
Attack
2
Defense
2
Min damage
2
Max damage
3
Hit points
17
Speed
4
Initiative
7
Growth
15
Movement
Ground
Size
Single hex

These rotten corpses are raised by the Necromancers in order to bring death upon their enemies. Plague Zombies do not feel pain and can withstand a great deal of damage. In addition, their festering weapons can infect all living creatures with a wasting disease.

  • Gold 60 Gold