Tribes of the East: changed Academy creatures

Creatures Views: 12 Last Edited
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Djinn Creatures
Djinn
Level
5
Attack
11
Defense
10
Min damage
12
Max damage
14
Hit points
40
Speed
7
Initiative
12
Growth
3
Movement
Flying
Size
Large

Djinns are ancient elemental spirits whom the Wizards can summon and magically bind to their person. Once a Djinn is thus bound, he cannot retreat, and will protect his master until all his vital energy is consumed. Djinns are very useful on the battlefield, but their magical essence makes them chaotic and unpredictable. It is impossible to predict which spell a Djinn will use against the enemy, but it is sure, at least, that they won't turn against their friends. Spellcasting is not Djinn’s sole task on the battlefield, as they can also engage in melee with their heavy scimitars.

  • Gold 460 Gold
Colossus Creatures
Colossus
Level
7
Attack
27
Defense
27
Min damage
40
Max damage
70
Hit points
175
Speed
6
Initiative
10
Growth
1
Movement
Ground
Size
Large

Colossi are the most powerful creatures that can be built or summoned by the Wizards. Arcane knowledge and endowment is used to create these unique living marvels, surpassing the border between machinery and real life. Each Colossus also hosts a figment of the soul of his creator. This unwavering will makes them immune to mind-controlling magic, assuring the Wizards of their unquestionable loyalty. Not fond of weapons, Colossi deal heavy blows to their opponents using their massive hands and close combat feats.

  • Gems 1 Gems
  • Gold 2700 Gold
Iron Golem Creatures
Iron Golem
Level
3
Attack
5
Defense
5
Min damage
3
Max damage
5
Hit points
18
Speed
4
Initiative
7
Growth
9
Movement
Ground
Size
Single hex

Golems are ancient magical constructs that are used as primary battle units by the Silver Cities. Golems are armed with two long curved swords, and their substance is their armour. Iron golems are impervious to slowing effects - they really can’t get much slower - and are well protected against magic (all damage from such attacks is halved).

  • Gold 100 Gold
Mage Creatures
Mage
Level
4
Attack
10
Defense
10
Min damage
7
Max damage
7
Hit points
18
Speed
4
Initiative
10
Growth
5
Movement
Ground
Ranged
Yes
Shots
3
Mana
10
Size
Single hex

Some of the Wizards of the Silver Cities serve in the army. They are weak in close combat, being armed only with a dagger and unskilled at melee fighting. This weakness, however, is more than compensated for by the power of their spells. They can fire blasts of pure magical energy that damage any creature in their way - including friendly ones. They also carry scrolls with additional spells on them.

  • Gold 250 Gold
Djinn Sultan Creatures
Djinn Sultan
Level
5
Attack
14
Defense
14
Min damage
14
Max damage
19
Hit points
45
Speed
8
Initiative
12
Growth
3
Movement
Flying
Size
Large

Djinn Sultans not only use harmful spells against enemies, but also cast beneficial spells on their friends. However, as with the normal Djinns, the spells themselves are unpredictable.

  • Gold 630 Gold
Master Gremlin Creatures
Master Gremlin
Level
1
Attack
2
Defense
2
Min damage
1
Max damage
2
Hit points
6
Speed
5
Initiative
11
Growth
20
Movement
Ground
Ranged
Yes
Shots
7
Size
Single hex
Abilities

Gremlins that have distinguished themselves on the battlefield may be awarded the rank of Master Gremlin. They are taught how to repair various mechanisms (ballista, golems, etc).

  • Gold 35 Gold
Rakshasa Raja Creatures
Rakshasa Raja
Level
6
Attack
25
Defense
20
Min damage
23
Max damage
30
Hit points
140
Speed
6
Initiative
8
Growth
2
Movement
Ground
Size
Large

The Rakshasa Raja is as daunting a foe as the Rakshasa Rani, but in addition has the ability to move with sudden speed when he must.

  • Gold 1700 Gold
Steel Golem Creatures
Steel Golem
Level
3
Attack
6
Defense
6
Min damage
5
Max damage
7
Hit points
24
Speed
4
Initiative
7
Growth
9
Movement
Ground
Size
Single hex

Steel golems are carefully enchanted by their creators. They are almost impervious to magic (receiving only quarter of damage from magical attacks) and far more deadly than the lesser iron golems in combat, as they retaliate immediately any time they are attacked.

  • Gold 150 Gold
Titan Creatures
Titan
Level
7
Attack
30
Defense
30
Min damage
40
Max damage
70
Hit points
190
Speed
6
Initiative
10
Growth
1
Movement
Ground
Ranged
Yes
Shots
5
Size
Large

Titans are the greatest accomplishment a Wizard can dream to achieve. Like the Colossi, Titans are extremely lethal with their bare hands and immune to mind-controlling magic, but are also capable of hurling bolts of lightning over great distances.

  • Gems 2 Gems
  • Gold 3300 Gold