Tribes of the East: changed Sylvan creatures

Creatures Views: 9 Last Edited
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Blade Dancer Creatures
Blade Dancer
Level
2
Attack
3
Defense
2
Min damage
2
Max damage
5
Hit points
12
Speed
6
Initiative
11
Growth
9
Movement
Ground
Size
Single hex

Elite among sylvan warriors, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armor, and are therefore exposed to enemy strikes.

  • Gold 70 Gold
Druid Creatures
Druid
Level
4
Attack
7
Defense
7
Min damage
7
Max damage
9
Hit points
34
Speed
5
Initiative
10
Growth
4
Movement
Ground
Ranged
Yes
Shots
5
Mana
12
Size
Single hex
Abilities

The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril.

  • Gold 320 Gold
Druid Elder Creatures
Druid Elder
Level
4
Attack
12
Defense
9
Min damage
9
Max damage
14
Hit points
33
Speed
4
Initiative
10
Growth
4
Movement
Ground
Ranged
Yes
Shots
7
Mana
15
Size
Single hex
Abilities

Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept within their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero.

  • Gold 440 Gold
Emerald Dragon Creatures
Emerald Dragon
Level
7
Attack
31
Defense
27
Min damage
33
Max damage
57
Hit points
200
Speed
9
Initiative
14
Growth
1
Movement
Flying
Size
Large

Emerald Dragons are the favoured children of Sylanna and, as such, they cannot be harmed by Earth Magic. As with their younger siblings, they can breathe a lethal acid cloud to dissolve their enemies back to the ever-hungry soil.

  • Gems 2 Gems
  • Gold 3400 Gold
Green Dragon Creatures
Green Dragon
Level
7
Attack
27
Defense
25
Min damage
30
Max damage
50
Hit points
200
Speed
8
Initiative
12
Growth
1
Movement
Flying
Size
Large

The Green Dragons are the offspring and servants of Sylanna, Elemental Dragon of Earth. They have made their home in the forest cliffs and sacred caves of Irollan. Mighty allies of the Elves, they spit an acid cloud that is capable of harming many creatures with a single strike.

  • Gems 1 Gems
  • Gold 2500 Gold
Sprite Creatures
Sprite
Level
1
Attack
2
Defense
1
Min damage
2
Max damage
2
Hit points
6
Speed
7
Initiative
15
Growth
10
Movement
Flying
Mana
10
Size
Single hex

Sprites are close relatives of the Pixies who live in the higher branches of the Kersyl trees. Their small size and speed allow them to attack more than one creature and to retreat before retaliation is possible. Also, the Sprites’ affinity with the woods is such that they can call upon Nature’s powers to cast spells in combat.

  • Gold 55 Gold
Treant Creatures
Treant
Level
6
Attack
19
Defense
27
Min damage
7
Max damage
17
Hit points
175
Speed
6
Initiative
7
Growth
2
Movement
Ground
Size
Large

Living embodiments of the forest themselves, Treants have left the deep woods at the bidding of the most powerful druids. It is said that when the first Elves ventured into the heart of the primordial forest, they found the Treants there, waiting for them and ready to vow their undying loyalty. Do not be fooled by their awkward gait - their solid bodies can not be harmed easily, and any enemy creature fighting Treants will be entangled by their vines, roots, and creepers.

  • Gold 1100 Gold
Ancient Treant Creatures
Ancient Treant
Level
6
Attack
19
Defense
29
Min damage
10
Max damage
20
Hit points
181
Speed
6
Initiative
7
Growth
2
Movement
Ground
Size
Large

The woods themselves have risen to aid the Elves at war. Slow, but sturdy, the oldest Treants can entangle their enemies with their vines, roots, and creepers, and they have the additional ability to dig deep and root themselves, making them ever harder to defeat.

  • Gold 1400 Gold
Unicorn Creatures
Unicorn
Level
5
Attack
12
Defense
12
Min damage
10
Max damage
20
Hit points
57
Speed
7
Initiative
12
Growth
3
Movement
Ground
Size
Large

The Unicorns are spirits of nature, and as such they are sacred to the Elves. They are considered as a totem animal for the whole of Irollan, and it is said that when the last Unicorn will die so will the Elven kingdom and all its people. While the truth of this legend is not known, the Unicorns’ shimmering auras do have the ability to shield their allies from hostile spells.

  • Gold 630 Gold
War Dancer Creatures
War Dancer
Level
2
Attack
5
Defense
3
Min damage
3
Max damage
5
Hit points
12
Speed
6
Initiative
15
Growth
9
Movement
Ground
Size
Single hex
Abilities

Beyond the rigorous training of the Battle Dance, the best Elven warriors improve their fighting style to extend from their immediate targets and attack all adjacent foes at once.

  • Gold 120 Gold
Hunter Creatures
Hunter
Level
3
Attack
4
Defense
1
Min damage
4
Max damage
7
Hit points
10
Speed
5
Initiative
10
Growth
7
Movement
Ground
Ranged
Yes
Shots
12
Size
Single hex

In times of peace, the Hunters supply the Sylvan communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. Their uncanny affinity with their enchanted Elf bow allow them to fire two shots before an enemy can even blink.

  • Gold 120 Gold