- Slot
- Feet
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Grant hero a 10% magic resistance.
-
4000 Gold
- Slot
- Feet
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Hero can move over the sea
-
20000 Gold
- Slot
- Feet
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increase hero's movement over land.
-
15000 Gold
- Slot
- Torso
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 2
- Knowledge Bonus
- 0
Adds +2 to hero's Spellpower.
-
5000 Gold
- Slot
- Shoulders
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Decreases morale and luck of enemy creatures by -2.
-
13000 Gold
- Slot
- Head
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increases hero's morale and luck by +2.
-
12000 Gold
- Slot
- Head
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 6
Adds +6 to hero's knowledge.
-
15000 Gold
- Slot
- Head
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Allows hero to see farther over terrain.
-
4000 Gold
- Slot
- Feet
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 3
- Knowledge Bonus
- 0
Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%
-
10500 Gold
- Slot
- Ring
- Class
- Major
- Attack Bonus
- 1
- Defense Bonus
- 1
- Spell Power Bonus
- 1
- Knowledge Bonus
- 1
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
-
13000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 2
- Defense Bonus
- 2
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells
-
14000 Gold
- Slot
- Torso
- Class
- Major
- Attack Bonus
- 3
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
-
10500 Gold
- Slot
- Off hand
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 3
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%
-
10500 Gold
- Slot
- Head
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 3
Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%
-
10500 Gold
- Slot
- Neck
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 3
- Knowledge Bonus
- 0
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
-
10500 Gold
- Slot
- Shoulders
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 3
Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%
-
10500 Gold
- Slot
- Torso
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 4
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.
-
17500 Gold
- Slot
- Feet
- Class
- Relic
- Attack Bonus
- 4
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.
-
17000 Gold
- Slot
- Head
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 4
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.
-
17000 Gold
- Slot
- Off hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 4
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.
-
17000 Gold
- Slot
- Shoulders
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Provides your kingdom with 250 gold every day.
-
3000 Gold
- Slot
- Neck
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Enhances your cold-based spells by 50%.
-
6000 Gold
- Slot
- Off hand
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increases luck by +1.
-
3000 Gold
- Slot
- Off hand
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Allows hero to travel faster over sea.
-
5000 Gold
- Slot
- Miscellaneous
- Class
- Grail
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Carry the Tear of Asha back to the city of your choice, and the populace will glorify it with a fantastic structure that will provide numerous bonuses.
-
20000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 4
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's attack.
-
10000 Gold
- Slot
- Head
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
All experience gained by hero is increased by 10%.
-
6000 Gold
- Slot
- Neck
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increases morale by +1.
-
3000 Gold
- Slot
- Neck
- Class
- Major
- Attack Bonus
- 2
- Defense Bonus
- 0
- Spell Power Bonus
- 2
- Knowledge Bonus
- 0
Adds +2 to hero's attack and Spellpower.
-
10000 Gold
- Slot
- Ring
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Decreases morale of enemy creatures by -2.
-
7000 Gold
- Slot
- Neck
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.
-
20000 Gold
- Slot
- Shoulders
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Enhances your fire-based spells by 50%.
-
6000 Gold
- Slot
- Torso
- Class
- Relic
- Attack Bonus
- 2
- Defense Bonus
- 2
- Spell Power Bonus
- 2
- Knowledge Bonus
- 2
Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.
-
28000 Gold
- Slot
- Ring
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increases initiative of all your creatures by 20%.
-
17000 Gold
- Slot
- Ring
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Increases maximum hit points of all creatures in hero's army by +2.
-
8000 Gold
- Slot
- Ring
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Reduces the mana cost of all hero's spells by half.
-
20000 Gold
- Slot
- Torso
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 6
- Knowledge Bonus
- 0
Adds +6 to hero's Spellpower.
-
15000 Gold
- Slot
- Off hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Prevents you and all your foes from retreating from combat.
-
20000 Gold
- Slot
- Hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Negates enemy magic resistance. Magic immunities, if any, are not affected and still remain.
-
20000 Gold
- Slot
- Hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Decreases initiative of enemy creatures by 20%.
-
17000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Negates range penalties for all shooting units in hero's army.
-
12000 Gold
- Slot
- Hand
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
+2 Spellpower Grants the ability to cast spell from this wand at Advanced Mastery (unless the Hero’s Mastery level is higher). The wand has a limited number of uses and can be recharged at a Magic Guild. The spell provided can be one of the following: "Wasp Swarm" (6), "Fireball" (4), "Ice Bolt" (6), "Confusion" (6), "Arcane Crystal" (5), "Teleport" (3), "Dispel" (3), "Earthquake" (5), "Defflect Missile" (6), "Sorrow" (5). Chieftains cannot cast the spell but receive the Spellpower bonus.
-
6700 Gold
- Slot
- Feet
- Class
- Major
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Allows hero to traverse rough terrain without any penalties.
-
11000 Gold
- Slot
- Neck
- Class
- Minor
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +1 damage to all creatures in hero's army.
-
8000 Gold