Secondary skills

Secondary skills Views: 28 Last Edited
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Archery Secondary Skills
Archery

Increases the damage dealt by the hero's ranged units (+10% / +25% / +50%) and removes the through-wall penalty during sieges.

Ballistics Secondary Skills
Ballistics

During a siege, increases the catapult's number of shots, damage and accuracy (1 shot / 2 shots / 2 shots with a guaranteed wall breach).

Diplomacy Secondary Skills
Diplomacy

Lowers the threshold for neutral creatures to offer to join the hero (to 8 / 6 / 4) and increases how many join (25% / 50% / 100%); it also reduces the surrender cost to 40% / 30% / 20% of army value (50% without the skill).

Eagle Eye Secondary Skills
Eagle Eye

Gives a chance to learn a spell cast by the enemy (20% up to level 2 / 30% up to level 3 / 40% up to level 4).

Estates Secondary Skills
Estates

Provides income to the kingdom (100 / 250 / 500 gold per day).

Leadership Secondary Skills
Leadership

Increases the morale of the hero's troops (+1 / +2 / +3). Not available to Necromancers.

Logistics Secondary Skills
Logistics

Increases the hero's movement speed over land (×1.1 / ×1.2 / ×1.3).

Luck Secondary Skills
Luck

Increases the luck of the hero's army (+1 / +2 / +3).

Mysticism Secondary Skills
Mysticism

Increases the natural (1/day) rate of spell-point regeneration (to 2 / 3 / 4 points per day).

Navigation Secondary Skills
Navigation

Increases the hero's movement speed at sea (×1.33 / ×1.66 / ×2.0).

Necromancy Secondary Skills
Necromancy

After a victory, raises a portion of the slain enemies as Skeletons that join the hero's army (10% / 20% / 30%).

Pathfinding Secondary Skills
Pathfinding

Reduces the movement penalty for crossing rough terrain on the adventure map (the amount depends on the terrain type).

Scouting Secondary Skills
Scouting

Increases the hero's view radius on the adventure map (+1 / +2 / +3 tiles).

Wisdom Secondary Skills
Wisdom

Allows the hero to learn spells of level 3 and higher (level 3 / level 4 / level 5).