+8 to Magic of the first Air Magic spell casted during battle.
Storm Arrows spell is now casted on creatures on a 4x4 territory and allows the units to shoot with no distance penalty. Lightning Burst spell no longer deals damage to allies and the creatures that are hit with it have Initiative reduced to 1.
Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 1.
+4 to Air Magic spell's Magic. Every second wisdom skill adds +4 to this bonus.
Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 2.
Gust of Wind spell deals from 60 to 260 additional Air Magic damage. Lightning Bolt reduces Initiative of the hit creature to 1 for 3 turns and deals from 45 to 195 Air Magic damage to the neighboring creatures.
Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 3.
Lightning Reflexes' additional attack is performed before the enemy will retaliate and is done with a +10 Attack modifier. Cyclone spell is now casted on a 3x3 territory and moves the creatures that are in a 9x9 neighboring territory. Additionally, small creatures receive double damage.
When enemy unit is damaged due to an attack, all enemy forces gathered around it receive from 60 to 260 Air Magic damage.