Neutral creatures

Heroes VII Views: 26 Last Edited
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Air Elemental Creatures
Air Elemental
Attack
15
Defense
15
Min damage
20
Max damage
30
Hit points
140
Speed
8
Initiative
44
Ranged
No
Morale
0
Luck
5

In those places where dragon rivers flow, among high mountains and in deep gorges, harsh winds carry particles of elemental energy. It is here that air elementals appear from time to time. Their emergence is also linked to the strongest storms, hurricanes, and tornadoes that sweep across the surface of Ashan.

Arcane Archer Creatures
Arcane Archer
Attack
8
Defense
4
Min damage
5
Max damage
12
Hit points
26
Speed
5
Initiative
18
Ranged
Yes
Morale
0
Luck
5

There are many ways to use magic. Forest Archers have mastered the art of enchanting arrows and are now the deadliest archers in Ashan. Many of them have become assassins. Black Claw often resorts to their help.

Black Guard Creatures
Black Guard
Attack
4
Defense
9
Min damage
3
Max damage
7
Hit points
35
Speed
4
Initiative
19
Ranged
No
Morale
0
Luck
5

The founders of the Black Guard were once part of the famous Storm Guard. Greed overcame their loyalty to the Code of the Wind Swords, and they were exiled in disgrace, after which these mercenaries founded the Black Guard. The Black Guard scorns nothing and is ready to perform any task, as long as the pay is worthy.

Darkness Elemental Creatures
Darkness Elemental
Attack
17
Defense
13
Min damage
0
Max damage
30
Hit points
160
Speed
6
Initiative
33
Ranged
No
Morale
0
Luck
5

Most darkness elementals are found in the depths of Ashan's chasms and tunnels, twilight places where the influence of Malassa, the Dragon Goddess of darkness, is especially great. They are spirits of twilight and mystery, their form is illusory. Most often they originate in caves, crevices, and mines among gliding shadows, in places where only weak glimmers of light reach.

Earth Elemental Creatures
Earth Elemental
Attack
13
Defense
17
Min damage
25
Max damage
35
Hit points
230
Speed
4
Initiative
11
Ranged
No
Morale
0
Luck
5

Earth elementals appear in mineral deposits located near dragon rivers; the strongest are born during earthquakes and landslides. They always consist of stone, but its type, and therefore the type of elemental, is determined by the terrain.

Efreet Creatures
Efreet
Attack
16
Defense
10
Min damage
16
Max damage
26
Hit points
166
Speed
6
Initiative
32
Ranged
No
Morale
0
Luck
15

Efreets are doppelgängers of genies, but at the same time they are creatures of Chaos. However, it is still unknown what the connection is between them—it is believed that some efreets appeared when ambitious (and not very smart) mages tried to direct the essence of genies into their own bodies. But they were unable to tame the acquired power and it consumed them, turning them into spirits of Chaos.

Firebird Creatures
Firebird
Attack
30
Defense
27
Min damage
52
Max damage
54
Hit points
230
Speed
10
Initiative
34
Ranged
No
Morale
0
Luck
0

The Firebird is one of the strongest fire spirits. They are often confused with ancient phoenixes, as they look very similar at first glance. These flaming birds are the living embodiment of an unstoppable and untamable all-consuming flame.

Fire Elemental Creatures
Fire Elemental
Attack
17
Defense
13
Min damage
15
Max damage
25
Hit points
100
Speed
5
Initiative
29
Ranged
Yes
Morale
0
Luck
5

When the wrath of Arcan, the Dragon God of fire, destroys the barrier between the world of fire and Ashan, a wave of elemental magic bursts forth, from which hot-tempered fire elementals emerge. The character and strength of the elementals depend on how strong the fire is. Most arise where forest fires blaze, some are born in lava flows during volcanic eruptions-.

Gold Dragon Creatures
Gold Dragon
Attack
22
Defense
22
Min damage
33
Max damage
55
Hit points
444
Speed
7
Initiative
33
Ranged
No
Morale
11
Luck
11

Gold dragons are avatars of Elrath, the God. The Dragon of Light. These enormous winged serpents, endowed with colossal strength and magical abilities, are rarely seen by the inhabitants of Ashan, preferring solitude Some scholars believe this is because true Light must remain an unattainable ideal. Throughout the entire existence of Ashan, only a few knights have been lucky enough to secure the support of Gold Dragons.

Griffin Creatures
Griffin
Attack
2
Defense
2
Min damage
2
Max damage
5
Hit points
22
Speed
6
Initiative
36
Ranged
No
Morale
10
Luck
0

Griffins emerged during the legendary era A griffin is a spontaneously appeared magical creature, half lion, half eagle. In those times, there were many dragon rivers on the surface of Ashan left over from the wars of the Dragon Gods, animals that drank dragon blood were changed forever In old bestiaries, in particular, it is said that griffins appeared when an eagle tried to save a lion carried away by the current.

Juggernaut Creatures
Juggernaut
Attack
8
Defense
6
Min damage
8
Max damage
12
Hit points
33
Speed
6
Initiative
32
Ranged
No
Morale
0
Luck
15

Juggernauts, servants of the demon lord Ur-Krag, are easily recognized by their huge horns, basalt-protected fists, and hooves. In battle, they rush into the enemy ranks without hesitation, impaling opponents with their horns, delivering a hail of blows with powerful fists, or trampling with hooves.

Kappa Creatures
Kappa
Attack
2
Defense
4
Min damage
2
Max damage
2
Hit points
17
Speed
4
Initiative
17
Ranged
No
Morale
0
Luck
5

Kappas are lesser water spirits inhabiting rivers and lakes. Due to their strange appearance, they are often jokingly called descendants of a frog and a turtle. Kappas take material form at the will of their long-standing allies, the Nag priests.

Kraken Creatures
Kraken
Attack
23
Defense
18
Min damage
45
Max damage
56
Hit points
345
Speed
4
Initiative
15
Ranged
No
Morale
0
Luck
0

During the times of the Creation Wars, the blood of Dragons was spilled all across Ashan. Urgash, the dragon-god of Chaos, was no exception. His blood forever changed all who touched it, creating insane, loathsome monsters. The nightmare kraken, born in the depths of the ocean, is one such monster.

Light Elemental Creatures
Light Elemental
Attack
13
Defense
17
Min damage
20
Max damage
30
Hit points
150
Speed
6
Initiative
33
Ranged
No
Morale
0
Luck
15

Light elementals usually appear at dawn, when pale pinkish rays refract in the clouds and dew drops. Friendly, though capricious, these lovely spirits often come to the aid of lost travelers. Light elementals are unknown to prejudice, and they judge the purity of heart by their own standards-.

Lilim Creatures
Lilim
Attack
15
Defense
10
Min damage
12
Max damage
15
Hit points
100
Speed
5
Initiative
27
Ranged
Yes
Morale
0
Luck
10

Some children of Asha who serve Urgash and the lords of Sheogh turn into succubi or incubi after death. Their «mortal» origin allows them to act as spies and diplomats. To carry out these tasks they use spells of illusion, charm and shapeshifting. For a Lilim a battle is only a prelude to death, and warriors often see her kiss dying enemies at the very moment the last glimmer of life fades from their eyes.

Lizardman Creatures
Lizardman
Attack
2
Defense
1
Min damage
2
Max damage
3
Hit points
10
Speed
6
Initiative
11
Ranged
Yes
Morale
0
Luck
5

Lizard beastmen, created by the mages of House Chimera Although all records regarding these creatures were made by the mad mage Agah, those lizards that can be encountered in the swamps and caves of the Aegin peninsula were clearly created much later.

Manticore Creatures
Manticore
Attack
7
Defense
11
Min damage
8
Max damage
11
Hit points
62
Speed
5
Initiative
21
Ranged
No
Morale
0
Luck
0

Manticores are magical beasts, created in the times of the legendary era. Back then, the surface of Ashan was riddled with dragon springs. Creatures that drank from these rivers of dragon blood were forever changed under the influence of its mighty magic. Manticores combine three animals: a lion, a bat, and a scorpion. The strike of its poisonous sting is deadly to practically any living creature.

Mermaid Creatures
Mermaid
Attack
5
Defense
8
Min damage
5
Max damage
9
Hit points
41
Speed
4
Initiative
28
Ranged
Yes
Morale
0
Luck
0

Mermaids are half-human, half-dolphin. Once they guarded the peace of the mages, patrolling the coast. However, the Seven Cities are mostly surrounded by deserts, and therefore most mermaids have never seen large bodies of water. Because of this, they, over time, lost their strength—now they are merely cute pets of self-satisfied mages. For obvious reasons, mermaids did not take an active part in the rebellion raised by the orcs, but they took advantage of the confusion to.

Sea Elf Pirate Creatures
Sea Elf Pirate
Attack
4
Defense
1
Min damage
3
Max damage
4
Hit points
23
Speed
5
Initiative
28
Ranged
No
Morale
5
Luck
5

Shaldans, water elves or 'children of the seas' in translation from elvish, were once part of the Shantirian Empire, but then turned into wanderers cruising the seas of Ashan. They honor Sylanna (for her gifts) and Shalassa (for her hospitality). Every sea elf belongs to a specific clan called a 'crew'—water elves remain loyal to their crew for their entire lives. Depending on the crew, water elves may be explorers, traders, or pirates.

Shadow Panther Creatures
Shadow Panther
Attack
4
Defense
1
Min damage
3
Max damage
5
Hit points
22
Speed
6
Initiative
33
Ranged
No
Morale
0
Luck
0

The Orcs of the Pao islands tell of the shadow panther, a legendary creature. It is said that they are larger and more dangerous than the giant jaguars of Pao. Shadow panthers exist, and they are no ordinary predators. Their affinity with dark magic makes them the most dangerous creatures on the islands.

Shantiri Golem Creatures
Shantiri Golem
Attack
4
Defense
5
Min damage
5
Max damage
8
Hit points
40
Speed
5
Initiative
17
Ranged
No
Morale
0
Luck
10

The strength and durability of a golem depend on several factors: the quality of the statue, the materials used, and, most importantly, the talent of the caster. Some ancient golems, created by the Shantiri, still wander in remote areas of Ashan and in ruins. It is difficult to imagine what kind of power these creatures possess.

Shantiri Titan Creatures
Shantiri Titan
Attack
25
Defense
25
Min damage
46
Max damage
63
Hit points
510
Speed
5
Initiative
22
Ranged
Yes
Morale
0
Luck
10

The first titans were created by the Shantiri during the wars of the legendary era. Huge, complex constructs, animated through magic, vanished without a trace during the battles that shook Ashan in those times. The few that have survived to our time are highly valued by mages, especially adepts of the House of Matter. It happens that life still flickers within found titans, and they are not always welcoming to uninvited guests.

Water Elemental Creatures
Water Elemental
Attack
15
Defense
15
Min damage
20
Max damage
30
Hit points
150
Speed
4
Initiative
22
Ranged
Yes
Morale
0
Luck
5

Water elementals appear in seas, rivers, lakes, and on glaciers where Shalassa, the Water Dragon God, reigns, or where a dragon spring saturated with water magic strikes. These elementals consist of crystallized water, sea foam, snowflakes, or ice shards. Those that appear in swamps and river deltas consist of mud and stagnant water.