Necropolis units

Necropolis Views: 7 Last Edited
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Banshee Creatures
Banshee
Attack
3
Defense
5
Min damage
2
Max damage
4
Hit points
15
Speed
6
Initiative
28
Ranged
No
Morale
0
Luck
5

Sorrow, regret, and despair are capable of turning a ghost into a banshee. These spirits often appear after major battles, natural disasters, and epidemics. The gloom of hopelessness grips anyone who hears their wail-. And those who have had to encounter a banshee say that their gaze is capable of dispiriting any warrior.

Skeleton Creatures
Skeleton
Attack
1
Defense
0
Min damage
2
Max damage
2
Hit points
13
Speed
4
Initiative
15
Ranged
No
Morale
0
Luck
5

Skeletons rise from graves by the will of a necromancer. They have no need for water or food, experience no doubt or fear, and are infinitely loyal to their master. They are perfect servants, armed with swords and shields and ready to bring death to all living things.

Skeleton Hoplite Creatures
Skeleton Hoplite
Attack
2
Defense
4
Min damage
2
Max damage
4
Hit points
13
Speed
4
Initiative
16
Ranged
No
Morale
0
Luck
5

Magical weapons and sturdy armor can turn a crowd of skeletons into something resembling a real army. Armed with sharp swords and protected by strong shields, they are quite capable of changing the balance of power in battle.

Lich Creatures
Lich
Attack
7
Defense
7
Min damage
8
Max damage
11
Hit points
36
Speed
3
Initiative
14
Ranged
Yes
Morale
0
Luck
5

The most influential necromancers take elixirs of longevity obtained from the venom of the Goddess's sacred spiders. This concoction turns them into asakku, or liches. The venom withers their flesh, freeing the necromancers from passions. However, they continue to age and over time become more like mummies than living humans. Consuming the elixir also tints their eyes a bright green color.

Vampire Creatures
Vampire
Attack
11
Defense
14
Min damage
15
Max damage
23
Hit points
95
Speed
5
Initiative
32
Ranged
No
Morale
0
Luck
5

The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn as «aksharas», or vampires. Vampires need neither food nor water, and they neither sleep nor breathe. The venom of the Goddess flows in their veins. But so that this venom does not destroy their body from within, they must drink human blood regularly.

Vampire Lord Creatures
Vampire Lord
Attack
12
Defense
15
Min damage
18
Max damage
25
Hit points
110
Speed
6
Initiative
36
Ranged
No
Morale
0
Luck
5

Centuries spent in battle have turned vampire lords into the finest warriors of Eresh. They master the art of controlling time and space, and can move across the battlefield like a barely discernible cloud of mist, which provides a huge tactical advantage in battle.

Bone Dragon Creatures
Bone Dragon
Attack
20
Defense
22
Min damage
60
Max damage
85
Hit points
430
Speed
5
Initiative
19
Ranged
No
Morale
0
Luck
5

A Bone Dragon is an animated skeleton of a dead lizard, possessing only a tiny spark of intellect. Deprived of a soul, it wanders aimlessly through Ashan, driven by primitive self-preservation instinct. If its actions are not controlled by a mage skilled in necromancy, the bone dragon knows not where to go.

Spectral Dragon Creatures
Spectral Dragon
Attack
22
Defense
25
Min damage
70
Max damage
95
Hit points
490
Speed
5
Initiative
22
Ranged
No
Morale
0
Luck
5

Sensing the approach of death, dragons usually soar toward the moon to lose themselves in eternal sleep in the abode of Asha. But sometimes a dragon's soul fails to leave the material world. When such spectral dragons are noticed in Ashan, necromancers perform complex rituals to find and subjugate this ancient creature to their will.

Arch Lich Creatures
Arch Lich
Attack
7
Defense
8
Min damage
9
Max damage
12
Hit points
41
Speed
3
Initiative
16
Ranged
Yes
Morale
0
Luck
5

Arch Liches are mages who have managed to defeat death. They lived longer than their physical bodies could have lived. From the outside, this transition seems imperceptible, but a lich always feels exactly the moment when death was supposed to come for them. Arch Liches gain new abilities; in particular, they can steal the life force of living creatures.

Avatar of Namtaru Creatures
Avatar of Namtaru
Attack
5
Defense
5
Min damage
16
Max damage
24
Hit points
600
Speed
0
Initiative
18
Ranged
Yes
Morale
0
Luck
0

Avatars of Namtaru, the Goddess of Spiders, are often present during the construction of new Necropolises. Like hive queens, they oversee the erection of fortifications and the development of the city. Avatars of Namtaru can take the form of a human or a spider, as well as any intermediate forms.

Death Spider Creatures
Death Spider
Attack
4
Defense
4
Min damage
3
Max damage
5
Hit points
28
Speed
5
Initiative
28
Ranged
No
Morale
0
Luck
5

In those lands where powerful necromancers rule, spiders grow to extraordinary sizes and learn to draw strength from dark magic. Their Poison is especially dangerous, as it does not just poison the blood and corrode the flesh, this Poison acts upon the soul itself.

Ebon Spider Creatures
Ebon Spider
Attack
4
Defense
4
Min damage
3
Max damage
5
Hit points
28
Speed
5
Initiative
22
Ranged
No
Morale
0
Luck
5

Spiders are often found in the lands of necromancers. This is explained by the fact that dark mages consider them sacred creatures. Spiders can be both tiny and huge, but they are all united by the ability to inject deadly poison into the blood of their victims.

Ghost Creatures
Ghost
Attack
3
Defense
3
Min damage
2
Max damage
3
Hit points
15
Speed
5
Initiative
22
Ranged
No
Morale
0
Luck
5

When the children of the Dragon Gods die, their souls ascend to the sky They wait for Ashan to grant them new life. However, those who perished in suffering sometimes become ghosts their souls are bound to the material world by pain and hatred A special ritual allows necromancers to turn ghosts Into their obedient servants.

Giant Spider Creatures
Giant Spider
Attack
0
Defense
8
Min damage
65
Max damage
105
Hit points
2100
Speed
0
Initiative
100
Ranged
Yes
Morale
0
Luck
0

Giant spiders living in the mountains of Eresh have long been used by necromancers during city sieges They bombard enemy fortifications with their poison, filled with dark energy, This Poison corrodes even the most powerful walls.

Grim Reaper Creatures
Grim Reaper
Attack
29
Defense
23
Min damage
72
Max damage
99
Hit points
460
Speed
6
Initiative
29
Ranged
No
Morale
0
Luck
0

Dark reapers are messengers of death, incarnations of inevitable fate. They ride onto the battlefield, armed with huge scythes enchanted with the dark power of the Spider Goddess, there is a belief that every swing of a reaper's scythe takes someone's life.

Grim Rider Creatures
Grim Rider
Attack
24
Defense
20
Min damage
53
Max damage
77
Hit points
410
Speed
6
Initiative
26
Ranged
No
Morale
0
Luck
0

In ancient times, Belket's closest aides wandered the lands of Ashan, filling the hearts of the enemies of House Eternia with terror. One of them was Vane, the Soul Reaper, and the Death Riders were his personal guard. A terrible curse awaits any fool who dares to challenge these vampire lords.

Lamasu Creatures
Lamasu
Attack
8
Defense
9
Min damage
9
Max damage
11
Hit points
48
Speed
5
Initiative
14
Ranged
No
Morale
0
Luck
5

The Lamassu is the result of an unsuccessful experiment by mages to breed an improved breed of beastmen. Using magic, they attempted to combine a human (usually a criminal or a slave) and a magical creature (in this case, a manticore) into a single whole. The resulting creatures were unstable and short-lived, until one humble embalmer revealed their potential.

Plague Lamasu Creatures
Plague Lamasu
Attack
8
Defense
9
Min damage
9
Max damage
11
Hit points
53
Speed
5
Initiative
18
Ranged
No
Morale
0
Luck
5

Necromancers reanimate dead lamassu and infect them with plague. Plague lamassu have added to the list of nightmare creatures in the undead army. They spread a deadly disease which, combined with their monstrous strength and speed, makes the lamassu among the most dangerous opponents on the front lines.