- Attack
- 3
- Defense
- 5
- Min damage
- 2
- Max damage
- 4
- Hit points
- 15
- Speed
- 6
- Initiative
- 28
- Ranged
- No
- Morale
- 0
- Luck
- 5
Sorrow, regret, and despair are capable of turning a ghost into a banshee. These spirits often appear after major battles, natural disasters, and epidemics. The gloom of hopelessness grips anyone who hears their wail-. And those who have had to encounter a banshee say that their gaze is capable of dispiriting any warrior.
- Attack
- 1
- Defense
- 0
- Min damage
- 2
- Max damage
- 2
- Hit points
- 13
- Speed
- 4
- Initiative
- 15
- Ranged
- No
- Morale
- 0
- Luck
- 5
Skeletons rise from graves by the will of a necromancer. They have no need for water or food, experience no doubt or fear, and are infinitely loyal to their master. They are perfect servants, armed with swords and shields and ready to bring death to all living things.
- Attack
- 2
- Defense
- 4
- Min damage
- 2
- Max damage
- 4
- Hit points
- 13
- Speed
- 4
- Initiative
- 16
- Ranged
- No
- Morale
- 0
- Luck
- 5
Magical weapons and sturdy armor can turn a crowd of skeletons into something resembling a real army. Armed with sharp swords and protected by strong shields, they are quite capable of changing the balance of power in battle.
- Attack
- 7
- Defense
- 7
- Min damage
- 8
- Max damage
- 11
- Hit points
- 36
- Speed
- 3
- Initiative
- 14
- Ranged
- Yes
- Morale
- 0
- Luck
- 5
The most influential necromancers take elixirs of longevity obtained from the venom of the Goddess's sacred spiders. This concoction turns them into asakku, or liches. The venom withers their flesh, freeing the necromancers from passions. However, they continue to age and over time become more like mummies than living humans. Consuming the elixir also tints their eyes a bright green color.
- Attack
- 11
- Defense
- 14
- Min damage
- 15
- Max damage
- 23
- Hit points
- 95
- Speed
- 5
- Initiative
- 32
- Ranged
- No
- Morale
- 0
- Luck
- 5
The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn as «aksharas», or vampires. Vampires need neither food nor water, and they neither sleep nor breathe. The venom of the Goddess flows in their veins. But so that this venom does not destroy their body from within, they must drink human blood regularly.
- Attack
- 12
- Defense
- 15
- Min damage
- 18
- Max damage
- 25
- Hit points
- 110
- Speed
- 6
- Initiative
- 36
- Ranged
- No
- Morale
- 0
- Luck
- 5
Centuries spent in battle have turned vampire lords into the finest warriors of Eresh. They master the art of controlling time and space, and can move across the battlefield like a barely discernible cloud of mist, which provides a huge tactical advantage in battle.
- Attack
- 20
- Defense
- 22
- Min damage
- 60
- Max damage
- 85
- Hit points
- 430
- Speed
- 5
- Initiative
- 19
- Ranged
- No
- Morale
- 0
- Luck
- 5
A Bone Dragon is an animated skeleton of a dead lizard, possessing only a tiny spark of intellect. Deprived of a soul, it wanders aimlessly through Ashan, driven by primitive self-preservation instinct. If its actions are not controlled by a mage skilled in necromancy, the bone dragon knows not where to go.
- Attack
- 22
- Defense
- 25
- Min damage
- 70
- Max damage
- 95
- Hit points
- 490
- Speed
- 5
- Initiative
- 22
- Ranged
- No
- Morale
- 0
- Luck
- 5
Sensing the approach of death, dragons usually soar toward the moon to lose themselves in eternal sleep in the abode of Asha. But sometimes a dragon's soul fails to leave the material world. When such spectral dragons are noticed in Ashan, necromancers perform complex rituals to find and subjugate this ancient creature to their will.
- Attack
- 7
- Defense
- 8
- Min damage
- 9
- Max damage
- 12
- Hit points
- 41
- Speed
- 3
- Initiative
- 16
- Ranged
- Yes
- Morale
- 0
- Luck
- 5
Arch Liches are mages who have managed to defeat death. They lived longer than their physical bodies could have lived. From the outside, this transition seems imperceptible, but a lich always feels exactly the moment when death was supposed to come for them. Arch Liches gain new abilities; in particular, they can steal the life force of living creatures.
- Attack
- 5
- Defense
- 5
- Min damage
- 16
- Max damage
- 24
- Hit points
- 600
- Speed
- 0
- Initiative
- 18
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Avatars of Namtaru, the Goddess of Spiders, are often present during the construction of new Necropolises. Like hive queens, they oversee the erection of fortifications and the development of the city. Avatars of Namtaru can take the form of a human or a spider, as well as any intermediate forms.
- Attack
- 4
- Defense
- 4
- Min damage
- 3
- Max damage
- 5
- Hit points
- 28
- Speed
- 5
- Initiative
- 28
- Ranged
- No
- Morale
- 0
- Luck
- 5
In those lands where powerful necromancers rule, spiders grow to extraordinary sizes and learn to draw strength from dark magic. Their Poison is especially dangerous, as it does not just poison the blood and corrode the flesh, this Poison acts upon the soul itself.
- Attack
- 4
- Defense
- 4
- Min damage
- 3
- Max damage
- 5
- Hit points
- 28
- Speed
- 5
- Initiative
- 22
- Ranged
- No
- Morale
- 0
- Luck
- 5
Spiders are often found in the lands of necromancers. This is explained by the fact that dark mages consider them sacred creatures. Spiders can be both tiny and huge, but they are all united by the ability to inject deadly poison into the blood of their victims.
- Attack
- 3
- Defense
- 3
- Min damage
- 2
- Max damage
- 3
- Hit points
- 15
- Speed
- 5
- Initiative
- 22
- Ranged
- No
- Morale
- 0
- Luck
- 5
When the children of the Dragon Gods die, their souls ascend to the sky They wait for Ashan to grant them new life. However, those who perished in suffering sometimes become ghosts their souls are bound to the material world by pain and hatred A special ritual allows necromancers to turn ghosts Into their obedient servants.
- Attack
- 0
- Defense
- 8
- Min damage
- 65
- Max damage
- 105
- Hit points
- 2100
- Speed
- 0
- Initiative
- 100
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Giant spiders living in the mountains of Eresh have long been used by necromancers during city sieges They bombard enemy fortifications with their poison, filled with dark energy, This Poison corrodes even the most powerful walls.
- Attack
- 29
- Defense
- 23
- Min damage
- 72
- Max damage
- 99
- Hit points
- 460
- Speed
- 6
- Initiative
- 29
- Ranged
- No
- Morale
- 0
- Luck
- 0
Dark reapers are messengers of death, incarnations of inevitable fate. They ride onto the battlefield, armed with huge scythes enchanted with the dark power of the Spider Goddess, there is a belief that every swing of a reaper's scythe takes someone's life.
- Attack
- 24
- Defense
- 20
- Min damage
- 53
- Max damage
- 77
- Hit points
- 410
- Speed
- 6
- Initiative
- 26
- Ranged
- No
- Morale
- 0
- Luck
- 0
In ancient times, Belket's closest aides wandered the lands of Ashan, filling the hearts of the enemies of House Eternia with terror. One of them was Vane, the Soul Reaper, and the Death Riders were his personal guard. A terrible curse awaits any fool who dares to challenge these vampire lords.
- Attack
- 8
- Defense
- 9
- Min damage
- 9
- Max damage
- 11
- Hit points
- 48
- Speed
- 5
- Initiative
- 14
- Ranged
- No
- Morale
- 0
- Luck
- 5
The Lamassu is the result of an unsuccessful experiment by mages to breed an improved breed of beastmen. Using magic, they attempted to combine a human (usually a criminal or a slave) and a magical creature (in this case, a manticore) into a single whole. The resulting creatures were unstable and short-lived, until one humble embalmer revealed their potential.
- Attack
- 8
- Defense
- 9
- Min damage
- 9
- Max damage
- 11
- Hit points
- 53
- Speed
- 5
- Initiative
- 18
- Ranged
- No
- Morale
- 0
- Luck
- 5
Necromancers reanimate dead lamassu and infect them with plague. Plague lamassu have added to the list of nightmare creatures in the undead army. They spread a deadly disease which, combined with their monstrous strength and speed, makes the lamassu among the most dangerous opponents on the front lines.