- Level
- 1
- Attack
- 1
- Defense
- 2
- Min damage
- 1
- Max damage
- 1
- Hit points
- 4
- Speed
- 5
- Initiative
- 10
- Growth
- 20
- Movement
- Ground
- Size
- Single hex
Armed with axe and shield, the Skeleton raises his bony arms to bring death to the living. High initiative allows Skeletons to strike first, but their rather fragile bodies cannot withstand much damage.
-
17 Gold
- Level
- 1
- Attack
- 1
- Defense
- 2
- Min damage
- 1
- Max damage
- 2
- Hit points
- 5
- Speed
- 4
- Initiative
- 10
- Growth
- 20
- Movement
- Ground
- Ranged
- Yes
- Shots
- 8
- Size
- Single hex
Armed with bow and arrow, Skeleton Archers strike from afar. High initiative allows Skeletons to strike first, but their weak frames can only withstand a little damage before collapsing.
-
30 Gold
- Level
- 1
- Attack
- 2
- Defense
- 6
- Min damage
- 1
- Max damage
- 3
- Hit points
- 5
- Speed
- 5
- Initiative
- 10
- Growth
- 20
- Movement
- Ground
- Size
- Single hex
-
30 Gold
- Level
- 2
- Attack
- 1
- Defense
- 2
- Min damage
- 1
- Max damage
- 2
- Hit points
- 17
- Speed
- 4
- Initiative
- 6
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
These rotten corpses are raised by the Necromancers in order to bring death to their enemies. Although they are slow and clumsy, Zombies do not feel pain or fear. This makes them frightening foes, and ideal cannon fodder.
-
45 Gold
- Level
- 2
- Attack
- 2
- Defense
- 2
- Min damage
- 2
- Max damage
- 3
- Hit points
- 17
- Speed
- 4
- Initiative
- 7
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
These rotten corpses are raised by the Necromancers in order to bring death upon their enemies. Plague Zombies do not feel pain and can withstand a great deal of damage. In addition, their festering weapons can infect all living creatures with a wasting disease.
-
65 Gold
- Level
- 2
- Attack
- 2
- Defense
- 3
- Min damage
- 1
- Max damage
- 3
- Hit points
- 19
- Speed
- 4
- Initiative
- 7
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
-
60 Gold
- Level
- 3
- Attack
- 4
- Defense
- 4
- Min damage
- 2
- Max damage
- 4
- Hit points
- 16
- Speed
- 5
- Initiative
- 10
- Growth
- 9
- Movement
- Flying
- Size
- Single hex
Ghosts are restless spirits of the dead, forever bound to the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them difficult to hit.
-
100 Gold
- Level
- 3
- Attack
- 4
- Defense
- 4
- Min damage
- 4
- Max damage
- 6
- Hit points
- 19
- Speed
- 5
- Initiative
- 10
- Growth
- 9
- Movement
- Flying
- Size
- Single hex
Spectres are restless spirits bound to the service of the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them harder to hit. The chilling touch of these spirits can drain the mana of enemy creatures, restoring the Spectre with stolen magic.
-
140 Gold
- Level
- 3
- Attack
- 6
- Defense
- 5
- Min damage
- 4
- Max damage
- 6
- Hit points
- 20
- Speed
- 6
- Initiative
- 9
- Growth
- 9
- Movement
- Flying
- Size
- Single hex
-
140 Gold
- Level
- 4
- Attack
- 6
- Defense
- 6
- Min damage
- 6
- Max damage
- 8
- Hit points
- 30
- Speed
- 6
- Initiative
- 11
- Growth
- 5
- Movement
- Ground
- Mana
- 0
- Size
- Single hex
Necromancers who wish to cheat death become Vampires with ever-youthful -- but empty -- bodies. Any damage that Vampires inflict upon the living heals their own immortal forms. Gifted with hundreds of years of combat experience, they are so swift with their swords than none can retaliate against their strikes.
-
240 Gold
- Level
- 4
- Attack
- 9
- Defense
- 9
- Min damage
- 7
- Max damage
- 11
- Hit points
- 35
- Speed
- 7
- Initiative
- 11
- Growth
- 5
- Movement
- Flying
- Size
- Single hex
Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee from where they may attack.
-
350 Gold
- Level
- 4
- Attack
- 9
- Defense
- 9
- Min damage
- 5
- Max damage
- 13
- Hit points
- 40
- Speed
- 8
- Initiative
- 11
- Growth
- 5
- Movement
- Flying
- Size
- Single hex
-
380 Gold
- Level
- 5
- Attack
- 15
- Defense
- 15
- Min damage
- 12
- Max damage
- 17
- Hit points
- 50
- Speed
- 3
- Initiative
- 10
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Size
- Large
Liches are powerful undead mages, seething with hatred for all forms of life. They bring plague to the lands they tread upon, creating dreadful Death Clouds to strike their enemies from afar.
-
700 Gold
- Level
- 5
- Attack
- 19
- Defense
- 19
- Min damage
- 16
- Max damage
- 20
- Hit points
- 55
- Speed
- 3
- Initiative
- 10
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 6
- Mana
- 16
- Size
- Large
Archliches are potent undead mages with an eternal hatred for all life. They can summon dreadful Death Clouds or cast curses and weakening spells upon entire enemy armies.
-
900 Gold
- Level
- 5
- Attack
- 21
- Defense
- 19
- Min damage
- 17
- Max damage
- 21
- Hit points
- 55
- Speed
- 4
- Initiative
- 10
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Mana
- 19
- Size
- Large
-
850 Gold
- Level
- 6
- Attack
- 24
- Defense
- 22
- Min damage
- 20
- Max damage
- 25
- Hit points
- 95
- Speed
- 6
- Initiative
- 11
- Growth
- 2
- Movement
- Ground
- Size
- Large
Wights are tormented souls thirsty for revenge on all living creatures.
-
1400 Gold
- Level
- 6
- Attack
- 26
- Defense
- 24
- Min damage
- 25
- Max damage
- 30
- Hit points
- 100
- Speed
- 6
- Initiative
- 11
- Growth
- 2
- Movement
- Ground
- Size
- Large
Wraiths are Death itself, nothing can endure their chilling touch and survive. Any enemy creature that fights them is drained of its soul-substance.
-
1800 Gold
- Level
- 6
- Attack
- 23
- Defense
- 23
- Min damage
- 22
- Max damage
- 27
- Hit points
- 110
- Speed
- 6
- Initiative
- 11
- Growth
- 2
- Movement
- Ground
- Size
- Large
-
1700 Gold
- Level
- 7
- Attack
- 27
- Defense
- 28
- Min damage
- 15
- Max damage
- 30
- Hit points
- 150
- Speed
- 6
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
Stolen from their graves and compelled to serve the Necromancers, Bone Dragons are formed from the skeletons of dead dragons of other breeds. The Necromancer lands have no native dragons, and so they are compelled to steal and create their own.
-
1 Mercury
-
2400 Gold
- Level
- 7
- Attack
- 30
- Defense
- 28
- Min damage
- 25
- Max damage
- 35
- Hit points
- 160
- Speed
- 7
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
No single type of dragon gives up its bones to form a Spectral Dragon. Instead, these fell beasts are composed of the bones of every breed of dragon, cunningly arranged into a single skeleton and infused with unlife by the sacrifice of a high-ranking Necromancer's soul.
-
2 Mercury
-
2900 Gold
- Level
- 7
- Attack
- 31
- Defense
- 27
- Min damage
- 27
- Max damage
- 36
- Hit points
- 150
- Speed
- 7
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
-
2 Mercury
-
1900 Gold