- Level
- 1
- Attack
- 3
- Defense
- 3
- Min damage
- 2
- Max damage
- 4
- Hit points
- 10
- Speed
- 5
- Initiative
- 10
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Size
- Single hex
The main role for scouts on the battlefield is to make ranged attacks with their crossbows. They are also trained in close combat, however, and can defend themselves in melee.
-
60 Gold
- Level
- 1
- Attack
- 4
- Defense
- 3
- Min damage
- 2
- Max damage
- 4
- Hit points
- 14
- Speed
- 5
- Initiative
- 12
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Size
- Single hex
The main role for the assassins on the battlefield is to make ranged attacks with their deadly crossbows. Using enchanted bolts they inflict grievous, poisoned wounds on their enemies.
-
100 Gold
- Level
- 1
- Attack
- 5
- Defense
- 4
- Min damage
- 3
- Max damage
- 5
- Hit points
- 15
- Speed
- 6
- Initiative
- 12
- Growth
- 7
- Movement
- Ground
- Size
- Single hex
The dark elves have always respected assassins, but they reserve particular esteem for those killers who are masters of stealth, capable of taking their unsuspecting victims by complete surprise. The finest exponents of this art are the Stalkers. Evading the traps, swords and spells of their foes, the Stalker will slip unseen past any guard in order to deliver the fatal blow to his target.
-
100 Gold
- Level
- 2
- Attack
- 4
- Defense
- 2
- Min damage
- 5
- Max damage
- 7
- Hit points
- 16
- Speed
- 7
- Initiative
- 14
- Growth
- 5
- Movement
- Ground
- Size
- Single hex
Blood Maidens are lightning-fast female warriors who practice a deviant form of the Elven Battle Dance. They move quickly to reach their opponent, strike, and return to their starting place, all in one blur of motion.
-
125 Gold
- Level
- 2
- Attack
- 5
- Defense
- 3
- Min damage
- 5
- Max damage
- 7
- Hit points
- 16
- Speed
- 8
- Initiative
- 16
- Growth
- 5
- Movement
- Ground
- Size
- Single hex
Blood Furies are the elite warriors of the Dark Elf armies. So well trained are they in their own form of Battle Dance that they can charge and evade in the same strike, preventing their foes from reacting and retaliating before they are gone.
-
175 Gold
- Level
- 2
- Attack
- 5
- Defense
- 4
- Min damage
- 3
- Max damage
- 8
- Hit points
- 21
- Speed
- 8
- Initiative
- 14
- Growth
- 5
- Movement
- Ground
- Size
- Single hex
Wild and reckless, Blood Sisteres believe themselves to be invincible, and are quick to attack any opponent, while deftly evading the blows of enemy blades.
-
175 Gold
- Level
- 3
- Attack
- 5
- Defense
- 2
- Min damage
- 4
- Max damage
- 7
- Hit points
- 31
- Speed
- 5
- Initiative
- 8
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Along with the other Beastmen, the Minotaurs, half-man and half-bull, were created by the Wizards of the Seven Cities as replacement for the Orcs. They fled east, and underground, to earn their freedom, but they were later conquered by the Dark Elfs and once again bound in chains and muzzled. In the Dark Elf society, the Minotaurs are used as menial labour to perform the most degrading and tedious tasks. Despite this treatment, the Minotaurs are known for their bravery and dignity. They will perform any task to the utmost of their ability, including fighting for those who treat them as slaves. They hope some day to earn their freedom; the Dark Elves fear that some day, they will seize it instead.
-
140 Gold
- Level
- 3
- Attack
- 5
- Defense
- 2
- Min damage
- 4
- Max damage
- 7
- Hit points
- 35
- Speed
- 5
- Initiative
- 8
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
The greatest of the Minotaur fighters receive additional gladiator training, and are rewarded by being promoted to Guards. They are tattooed with their badges of office and use deadly double-bladed axes with great skill, dealing two heavy blows in sequence.
-
200 Gold
- Level
- 3
- Attack
- 6
- Defense
- 5
- Min damage
- 5
- Max damage
- 8
- Hit points
- 40
- Speed
- 5
- Initiative
- 9
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Even slaves have leaders. Those chosen as Minotaur taskmasters command even the respect of the dark elves, for they know that these slaves will battle on to the bitter end, inspiring all those who fight alongside them to acts of bravery.
-
200 Gold
- Level
- 4
- Attack
- 9
- Defense
- 7
- Min damage
- 7
- Max damage
- 12
- Hit points
- 40
- Speed
- 6
- Initiative
- 11
- Growth
- 4
- Movement
- Ground
- Size
- Large
Dark Raiders are the backbone of the armies of Ygg-Chall. They are well-trained, armoured warriors, mounted on great lizards, who ride into battle with a heavy lance and shield. Speed is their main weapon, and the damage they wreak with their lances depends on the distance over which they accelerate.
-
300 Gold
- Level
- 4
- Attack
- 10
- Defense
- 9
- Min damage
- 7
- Max damage
- 14
- Hit points
- 60
- Speed
- 8
- Initiative
- 11
- Growth
- 4
- Movement
- Ground
- Size
- Large
Grim Raiders are similar to their less-powerful brethren. They are far more skilled, however, and their lizards are trained to bite their enemies.
-
450 Gold
- Level
- 4
- Attack
- 12
- Defense
- 9
- Min damage
- 7
- Max damage
- 12
- Hit points
- 60
- Speed
- 8
- Initiative
- 12
- Growth
- 4
- Movement
- Ground
- Size
- Large
Armed with mighty tridents, and seated aloft ferocious and fearsome lizards, Brisk Raiders are regarded as the pride of the underworld's army. Their weapons have no weaknesses, and their martial prowess enables them to attack anyone who comes within reach on their way to their intended goal.
-
450 Gold
- Level
- 5
- Attack
- 15
- Defense
- 12
- Min damage
- 7
- Max damage
- 14
- Hit points
- 80
- Speed
- 5
- Initiative
- 7
- Growth
- 3
- Movement
- Ground
- Size
- Large
Hydras are another race of underground creatures tamed and enslaved by the Dark Elves. Their origins are unknown, although they seem to be related to the Dragons in spite of their very limited intelligence and lack of magic power. However, Hydras are incredibly strong, and their multiple heads can strike simultaneously at different opponents.
-
700 Gold
- Level
- 5
- Attack
- 15
- Defense
- 15
- Min damage
- 9
- Max damage
- 14
- Hit points
- 125
- Speed
- 5
- Initiative
- 7
- Growth
- 3
- Movement
- Ground
- Size
- Large
Deep Hydras are older than other Hydras and have six heads instead of three. This permits them to both deal more damage and strike more enemies.
-
900 Gold
- Level
- 5
- Attack
- 15
- Defense
- 14
- Min damage
- 9
- Max damage
- 12
- Hit points
- 125
- Speed
- 5
- Initiative
- 8
- Growth
- 3
- Movement
- Ground
- Size
- Large
Due to the fact that these hydras fed on giant acid spiders that dwell in the caves, their blood has undergone major transformations. A relatively small surface wound will cause it to boil and send a fountain of corrosive acid spurting forth. Thus, once wounded, the hydra may use its own blood to inflict harm on those who were impudent enough to attack it.
-
800 Gold
- Level
- 6
- Attack
- 18
- Defense
- 18
- Min damage
- 17
- Max damage
- 24
- Hit points
- 80
- Speed
- 4
- Initiative
- 10
- Growth
- 2
- Movement
- Ground
- Ranged
- Yes
- Shots
- 4
- Mana
- 11
- Size
- Single hex
The Shadow Witches are priestesses of Malassa They use their whips in close combat, but are far deadlier with their spells of dark magic.
-
1400 Gold
- Level
- 6
- Attack
- 20
- Defense
- 20
- Min damage
- 17
- Max damage
- 27
- Hit points
- 90
- Speed
- 4
- Initiative
- 10
- Growth
- 2
- Movement
- Ground
- Ranged
- Yes
- Shots
- 4
- Mana
- 18
- Size
- Single hex
The Shadow Matriarchs are the ruling elite of the Dark Elf armies. If pressed into close combat they use whips as weapons, but prefer to rely on their much more potent magics. The Matriarchs have more spells at their disposal than the Witches.
-
1700 Gold
- Level
- 6
- Attack
- 20
- Defense
- 20
- Min damage
- 20
- Max damage
- 30
- Hit points
- 100
- Speed
- 5
- Initiative
- 11
- Growth
- 2
- Movement
- Ground
- Mana
- 14
- Size
- Single hex
Dark elves are, without exception, captivated by the beauty of the Shadow Mistresses, but few would ever risk any kind of liaison. They know that to do so can have fatal consequences, as these Priestesses are armed with fire whips, and they do not just use them in battle.
-
1700 Gold
- Level
- 7
- Attack
- 25
- Defense
- 24
- Min damage
- 45
- Max damage
- 70
- Hit points
- 200
- Speed
- 9
- Initiative
- 10
- Growth
- 1
- Movement
- Flying
- Size
- Large
Shadow dragons live deep in the massive caverns of the far underground. Worshipped by Dark Elf society as avatars of their Great Mother, they tolerate their worshippers and occasionally ally with them. Even a single dragon is a terrifying opponent, its breath a burst of negative energy that can lay waste to even the toughest enemies.
-
1 Sulfur
-
3700 Gold
- Level
- 7
- Attack
- 30
- Defense
- 30
- Min damage
- 45
- Max damage
- 70
- Hit points
- 240
- Speed
- 9
- Initiative
- 10
- Growth
- 1
- Movement
- Flying
- Size
- Large
Black Dragons are the older, more powerful siblings of the Shadow Dragons. In addition to the skills their lesser brethren possess, Black Dragons are stronger and completely immune to magic.
-
2 Sulfur
-
4500 Gold
- Level
- 7
- Attack
- 30
- Defense
- 30
- Min damage
- 45
- Max damage
- 60
- Hit points
- 235
- Speed
- 9
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
Only a madman would consent to do battle with a red dragon. When a dragon swoops down from the skies to attack its enemy, everything in its path is obliterated by fire, and there is no escaping the merciless wrath of its flames. Indeed there is not a warrior who can feel safe when a dragon appears on the scene.
-
2 Sulfur
-
3700 Gold