- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Chances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
With each level-up, the hero can spontaneously learn one more Runic Spell.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
All Defenders, Shieldguards and Mountain Guards in hero's army gain +1 to their Attack and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
All Spearwielders, Skirmishers and Harpooners in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Lightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply).
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Each time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might’ spell will be cast freely upon the affected unit.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
All Rune Priests, Rune Patriarchs and Rune Keepers in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
All creatures in hero’s army have “Rune of Stunning” effect permanently active (refreshes at the start of creature turn).
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
Neutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 2
- Starting Knowledge
- 2
All Rune Priests, Rune Patriarchs and Rune Keepers in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.