- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Scouts. Scouts and Assassins in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Blood Maidens. Blood Maidens and Blood Furies in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Minotaurs. All Minotaurs and Minotaur Guards in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Enemy units may enter the combat already poisoned, chances depend on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Shadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.