Heroes of the Dungeon faction

Dungeon - Dark Elves Views: 32 Last Edited
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Vayshan Heroes
Vayshan
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Scouts. Scouts and Assassins in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting spell
Yrwanna Heroes
Yrwanna
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Blood Maidens. Blood Maidens and Blood Furies in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting spell
Yrbeth Heroes
Yrbeth
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Kythra Heroes
Kythra
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Minotaurs. All Minotaurs and Minotaur Guards in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting spell
Lethos Heroes
Lethos
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Enemy units may enter the combat already poisoned, chances depend on hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Sinitar Heroes
Sinitar
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Sorgal Heroes
Sorgal
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level.

Class
Faction
Specialty
Starting spell
Eruina Heroes
Eruina
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Shadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.

Class
Faction
Specialty
Starting spell
Ylaya Heroes
Ylaya
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting skill
Raelag Heroes
Raelag
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Enemy units have penalty to initiative, depending on hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Shadya Heroes
Shadya
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Less damage is suffered from distant attacks, reduction depends on hero level.

Class
Faction
Specialty
Starting skill