- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Effective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
All Mages, Archmages and Battle Mages in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Hero's turns come faster in combat depending on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
All Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Specializes in Curse of Vulnerability so that the spell not only decreases the defence of the target, but also inflicts damage. Damage inflicted depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
All Gremlins, Master Gremlins and Saboteur Gremlins in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Every time a friendly stack dies, a group of elementals enters combat at hero's side. Number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells casted by the hero are more powerfull.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Caster transforms the local time continuum, changing the order of creatures' actions at the start of combat. The intensity of the transformation depends on the hero's level.