- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Specializes in Curse of Vulnerability so that the spell not only decreases the defence of the target, but also inflicts damage. Damage inflicted depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Specializes in Gremlins. Gremlins and Master Gremlins in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Hero's turns come faster in combat depending on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Specializes in Mage. Mage and Archmage are more efficient depending on hero level
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Specializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 0
- Starting Spell Power
- 2
- Starting Knowledge
- 3
Every time a friendly stack dies, a group of elementals enters combat at hero's side. Number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells casted by the hero are more powerfull.