- Level
- 1
- Attack
- 4
- Defense
- 2
- Min damage
- 1
- Max damage
- 2
- Hit points
- 2
- Movement
- Flying
The only first-level creature able to fly, with an important trait: enemies do not retaliate against its attacks.
-
50 Gold
- Level
- 2
- Attack
- 6
- Defense
- 6
- Min damage
- 2
- Max damage
- 4
- Hit points
- 20
The main difference after upgrading is increased speed.
-
250 Gold
- Level
- 2
- Attack
- 6
- Defense
- 5
- Min damage
- 2
- Max damage
- 4
- Hit points
- 20
The strongest creature in its class, with an additional 25% chance to resist enemy spells.
-
200 Gold
- Level
- 3
- Attack
- 4
- Defense
- 3
- Min damage
- 2
- Max damage
- 3
- Hit points
- 15
- Ranged
- Yes
- Shots
- 24
Elves are excellent shooters that can attack a single enemy stack twice.
-
250 Gold
- Level
- 3
- Attack
- 5
- Defense
- 5
- Min damage
- 2
- Max damage
- 3
- Hit points
- 15
- Ranged
- Yes
- Shots
- 32
Their very high speed lets these shooters almost always act first in battle.
-
300 Gold
- Level
- 4
- Attack
- 7
- Defense
- 5
- Min damage
- 5
- Max damage
- 8
- Hit points
- 25
- Ranged
- Yes
- Shots
- 8
Druids deal more damage than elves, but only fire a single shot per turn.
-
350 Gold
- Level
- 4
- Attack
- 7
- Defense
- 7
- Min damage
- 5
- Max damage
- 8
- Hit points
- 25
- Ranged
- Yes
- Shots
- 16
After upgrading, druids and elves complement each other perfectly, dealing a great deal of ranged damage.
-
400 Gold
- Level
- 5
- Attack
- 10
- Defense
- 9
- Min damage
- 7
- Max damage
- 14
- Hit points
- 40
A fairly fast and strong creature with a 20% chance to blind its target when attacking.
-
500 Gold
- Level
- 6
- Attack
- 12
- Defense
- 10
- Min damage
- 20
- Max damage
- 40
- Hit points
- 100
- Movement
- Flying
An extremely fast and strong flyer that can attack across 2 squares and is immune to many spells.
-
1500 Gold
-
1 Mercury