- Level
- 1
- Attack
- 6
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 4
- Speed Tier
- Fast
Rogues have good speed and enemies do not retaliate against their attacks.
-
50 Gold
- Level
- 2
- Attack
- 7
- Defense
- 7
- Min damage
- 2
- Max damage
- 8
- Hit points
- 35
- Speed Tier
- Very Fast
Air elementals are fully immune to mind-affecting spells and take extra damage from certain magic.
- Level
- 2
- Attack
- 7
- Defense
- 6
- Min damage
- 2
- Max damage
- 5
- Hit points
- 20
- Speed Tier
- Very Fast
Nomads are stronger and faster than rogues on foot.
-
200 Gold
- Level
- 3
- Attack
- 8
- Defense
- 8
- Min damage
- 4
- Max damage
- 5
- Hit points
- 50
- Speed Tier
- Slow
Earth elementals are fully immune to mind-affecting spells and resist many other spells.
- Level
- 3
- Attack
- 8
- Defense
- 6
- Min damage
- 4
- Max damage
- 6
- Hit points
- 40
- Speed Tier
- Fast
Fire (lava) elementals are fully immune to mind-affecting spells and to cold-based magic.
- Level
- 3
- Attack
- 8
- Defense
- 9
- Min damage
- 6
- Max damage
- 10
- Hit points
- 35
- Speed Tier
- Average
Medusas have a 10% chance to petrify an enemy stack, and also attack at range.
-
500 Gold
- Level
- 3
- Attack
- 6
- Defense
- 8
- Min damage
- 3
- Max damage
- 7
- Hit points
- 45
- Speed Tier
- Average
Water elementals are fully immune to mind-affecting spells and resist fire-based magic.
- Level
- 4
- Attack
- 8
- Defense
- 7
- Min damage
- 4
- Max damage
- 6
- Hit points
- 20
- Movement
- Flying
- Speed Tier
- Fast
Every creature slain in battle by ghosts becomes a ghost itself.
- Level
- 5
- Attack
- 10
- Defense
- 9
- Min damage
- 20
- Max damage
- 30
- Hit points
- 50
- Movement
- Flying
- Speed Tier
- Very Fast
Genies are very fast, strong flying creatures with special magical abilities.
-
650 Gold
-
1 Gems