Tournament idea.
Auto-translated
Do you like this idea?
Hi! As you can guess, I suggest organizing a tournament, but trying to make it a little unconventional. Here's the idea. The game itself takes place online. The goal of the first team is to cross a certain zone, and the goal of the second team is to defend the zone. For these purposes, you can modify the "Warriors of the North" map. Sorry if this has been suggested before.
Probably the last option? :rolleyes:
How would you answer the poll yourself?
Probably the last option? :rolleyes:
No, I know what a tournament is, I just haven't been on the forum for a long time and haven't participated in events of this kind.

I just want to say that the idea is not bad... Right now, as I've noticed, tournaments are on the rise, and that's good; when I first appeared on the forum, I didn't observe this, but now HeroesWorld is gradually gaining momentum... This idea needs to be refined, and perhaps it would be better handled by someone with more experience.
P.S. In my opinion, a mapmaker is needed...
In my opinion, there's no point in doing this in Heroes because:
1. Heroes is already almost a game over after the first kill of the main hero.
2. If the zone is in the middle, it will be very easy... by the time you explore the map.
3. I see the development of the idea only in one direction:
A limit is given for a month or two.
and the battle goes like this: several heroes are released at once.
and battles take place between small heroes...
and if you develop them into big heroes, how is it different from the usual game at the moment?
Heroes is almost a game for everyone until the main character is killed for the first time.
If the zone is in the middle, it will be very easy... while you are exploring the map.
I see the development of the idea only in one direction: a limit is set for a month or two.
I know it's not out of the realm of fantasy, and many people play in groups of four, but as a rule, players already know who is online and who is ready to play, but here, if 4 people are from different time zones... I don't know how they will coordinate to play. And we have a sad experience with a 3v3 clan war, where people played for, say, half an hour, because one of the players didn't have time, and in the end, the whole idea fizzled out.
Therefore, it's probably worth starting by analyzing who can participate in such a tournament. If a quorum can be gathered, then we can work on the technical aspects; if not, then it's not worth it.

