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199 - Basics of Suppressing Light 200 - Light Corruption 201 - Light Weakening 202 - Light Containment 214 - Secrets of Light 215 - Storm Wind 216 - Protection from Fire
203 - Basics of Suppressing Summoning 204 - Summoning Corruption 205 - Summoning Weakening 206 - Summoning Containment 207 - Return to the Void 211 - Fog Cloud
}{0TT@6bI4
4 years ago
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Thank you very much! The same thing is posted on the playground.ru website; are you the author, I presume? 🙃 It's been a long time coming to move it to Heroes of Might and Magic Vault.
Could you please tell me what values to enter in the commands @GenerateMobs (the parameters for generating creatures should be written in parentheses, but I don't remember the order or what to write) and advance_time (I don't quite understand the order and what to write)?
}{0TT@6bI4
4 years ago
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advance_time MONTH WEEK DAY I recently tested this function, and it simply skips the turn but doesn't set the desired date.
@GenerateMobs(id, min number, max number, min number in stack, max number in stack)
I have a problem with this command; I enter the command, and nothing happens (this is in the town), but on the map, all the troops simply disappear.
As far as I remember, if your army disappears, it means you entered a non-existent race or grade. For example, `add_army 1 3 10000` will remove the entire army because there is no grade 3. Or `add_army 11 2 10000` (possibly also if the number is too large, like 9999999999). If you are sure that you are entering everything correctly, then there may be a conflict with mods that add/change creatures. I don't have any more assumptions. It should all work on vanilla 3.1.
Unless you are adding extra spaces.
P.S. Did I write that in 2011 with so many mistakes from my old account? Sorry for the eye strain😅
Thank you very much! The same thing is posted on the playground.ru website; are you the author, I presume? 🙃 It's been a long time coming to move it to Heroes 5.
how to open the map in heroes 5!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Collected everything I knew: Heroes of Might and Magic 5: All codes and item IDs
Cheat activation: enable_cheats
stat code @ChangeHeroStat('script name of hero in quotes',n,m) Substitute a number for n. To decrease, use a minus sign(-). 0 - experience 1 - attack 2 - defense 3 - spell power 4 - knowledge 5 - morale 6 - luck 7 - movement points 8 - mana m - the number you want to add to the stat.
@ChangeHeroStat('Isabell', STAT_MOVE_POINTS, 50000) refills the hero's movement reserve to maximum. add_all_spells (Get all spells for the selected hero) add_money (Get 100000 gold and 100 resources of each type) add_gold # (Get gold and reset other resources) set_hero_luck_morale X Y (Set luck[X] and morale[Y]) @LevelUpHero("Hero Name") (Gain a new level) @GiveArtefact("Hero Name", Artifact ID) (Give artifact to hero) @GiveArtefact('Hero Name', ARTIFACT_GRAAL) obtain Tear of Ashan @RemoveArtefact("Hero Name", Artifact ID) (Remove artifact from hero) @TakeAwayHeroExp ("Script name of hero", 125000) - take 125,000 experience from the hero; RANDOM skills and abilities are removed add_exp # (Add experience) @OpenPuzzleMap(Player Number, Amount) (Opening the "Ashan" puzzle) @Win() (Win scenario) @Loose() (Lose scenario) *********** Opening the map **************** Opening the map 0-surface 1-underground So, the code is: @OpenCircleFog(0, 0, 0 or 1, 999, 1); ********************************************* show_player_money # - Show how many resources another player has, useful for spying, for example: show_player_money 2. show_hero_mp - Show detailed information about the movement points of the selected hero add_army town nTownID, bUpgrade - Fills a town with an army. nTownID can be:
HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 bUpgrade 0 or 1, for example: add_army 5, 0
The script name of a hero can be found this way: @print(GetAllNames(0))
@towns = GetObjectNamesByType("TOWN") - determine castle names on the map @print(towns[1]) - output the script name of the castle to the screen @UpgradeTownBuilding ("script name of castle", TOWN_BUILDING_GRAIL) - build the tear of ashan in the selected city
Here is how colors correspond to player numbers in the game, for your single-player custom games:
Red 1 Blue 2 Green 3 Yellow 4 Orange 5 Turquoise 6 Purple 7 Brown 8
****************** TELEPORT ***************** @SetObjectPosition("Deleb", 55,99) i.e., Hero name, GG, or Shift + Ctrl + T (teleport across the map) Show teleportation point - Ctrl (coordinates)
######### UNIQUE CLASS SKILLS AND ABILITIES #########
add_skill x (add one skill or ability) unlearn_skill x (reset one skill or ability)
Stronghold
*skill*
Blood Rage 172 Strength vs Magic 173 Memory of Our Blood 174 Reinforcements 175 Pure Fury 176
Inferno
Gate Opening 14 Soul Eater 58 Hellfire 59 Mark of the Damned 60 Call of Urgash 98
Lord of Cold 43 Lord of Fire 44 Lord of Storms 45 Fiery Fury 82 Withering Flame 94 Deadly Cold 107 Mana Blast 120 Magic Exhaustion 133 Secrets of Chaos 146 Pyrokinesis 163
DARK MAGIC 10
Lord of Curses 46 Lord of Mind 47 Lord of Pain 48 Fallen Knight 83 Weakening Strike 95 Cursed Land 121 Seal of Darkness 134 Dark Regeneration 147 Weakness of Darkness 164
LIGHT MAGIC 11
Bestower of Blessing 49 Bestower of Protection 50 Righteous Wrath 51 Guardian Angel 78 Fire Protection 96 Twilight 109 Storm Wind 122 Seal of Light 135 Secrets of Light 148 Eternal Light 165
SUMMONING MAGIC 12
Master of Earth 52 Master of Charms 53 Master of Life 54 Elemental Balance 84 Fiery Wars 97 Inhabited Mines 110 Fog Veil 123 Banishment 136 Exorcism 149 Runic Shield 166
## UNIQUE SKILLS AND ABILITIES OF THE STRONGHOLD ##
EDUCATION 183
Fury Fire 184 Military Knowledge 185 Endurance 186 Magic Attraction 212
MUFFLING DARKNESS 195
Corruption of Darkness 196 Weakening of Darkness 197 Containment of Darkness 198 Weakening Strike 209 Cursed Land 210
MUFFLING CHAOS 191
Corruption of Chaos 192 Weakening of Chaos 193 Containment of Chaos 194 Fiery Fury 208
MUFFLING LIGHT 199
Corruption of Light 200 Weakening of Light 201 Containment of Light 202 Secrets of Light 214 Storm Wind 215
MUFFLING SUMMONING 203
Corruption of Summoning 204 Weakening of Summoning 205 Containment of Summoning 206 Return to Void 207 Fog Veil 211
WAR CRY 187
War Cry Development 188 Mighty Cry 189 Cry of Fury 190 Mana Regeneration 213
SpoilerSword of Power — 1 Mountain King's Axe — 2 Spell Wand — 3 Unicorn Horn Bow — 4 Trident of Titans — 5 Staff of the Underworld — 6 Shackles of Inevitability — 7 Four-leaf Clover — 8 Ice Shield — 9 Sea Elf Sextant — 10 Lion Crown — 11 All-seeing Crown — 12 Armor of the Forgotten Hero — 13 Breastplate of Immense Power — 14 Pendant of Mastery — 15 Lion Collar — 16 Blood Claw Necklace — 17 Pendant of Icy Embraces — 18 Victory Necklace — 19 Lightning Protection Ring — 20 Vitality Ring — 21 Speed Ring — 22 Ring of Broken Spirit — 23 Traveler's Boots — 24 Golden Horseshoe — 25 Boots of the Open Path — 26 Magic Protection Boots — 27 Bag of Infinite Gold — 28 Pouch of Infinite Gold — 29 Angel Wings — 30 Lion's Mane Cape — 31 Phoenix Feather Cape — 32 Cloak of Deadly Shadow — 33 Turban of Enlightenment — 34 Chainmail of Enlightenment — 35 Dragon Scale Armor — 36 Dragon Scale Shield — 37 Dragon Bone Greaves — 38 Dragon Wing Mantle — 39 Dragon Tooth Necklace — 40 Dragon Claw Crown — 41 Dragon Eye Ring — 42 Dragon's Flaming Tongue — 43 Sar-Issa Robe — 44 Sar-Issa Staff — 45 Sar-Issa Crown — 46 Sar-Issa Ring — 47 Dwarf King Cuirass — 48 Dwarf King Greaves — 49 Dwarf King Helmet — 50 Dwarf King Shield — 51 Magic Scroll with Spell — 52 Tear of Ashan — 53 Levitation Boots — 54 Necromancer Helmet — 55 Armor of Fearlessness — 56 Wanderer's Boots — 57 Moon Blade — 58 Swiftness Ring — 59 Elementals Belt — 60 Emerald Shoes — 61 Silanna's Cloak — 62 Cursed Ring — 63 Flesh Tunic — 64 Warning Ring — 65 Chaos Helmet — 66 Absorption Pendant — 67 Saint's Sandals — 68 Sandro's Cloak — 69 Sinners' Ring — 70 Necromancer Amulet — 71 Frida — 72 Ring of the Shadow-marked — 73 Ogre Club — 74 Ogre Shield — 75 Tome of Chaos Magic — 76 Tome of Light Magic — 77 Tome of Dark Magic — 78 Tome of Summoning Magic — 79 Beginner's Magic Wand — 80 Runic Battle Axe — 81 Runic Battle Harness — 82 Markel's Skull — 83 Secret Protective Veils — 84 Dwarven Smithing Hammer — 85 Flame Rune — 86 Tarot Deck — 87 Leadership Crown — 88 Mask of Justice — 89 On the Edge of Balance — 90 Machine Kinship Ring — 91 Horn of Plenty — 92 Banishment Ring — 93 Tome of Strength — 94 Amazing Quiver — 95 Princess Aelina — 96
****** How to add creatures to a hero's army *************
@AddHeroCreatures('script name', creature_id, amount) get creatures in army. @RemoveHeroCreatures("Hero Name", Creature ID, Amount) (Remove part of the army)
the code add_army (1,2,3,4,5,6,7,8), 0 is known But there is a problem that they are first level, but I made it so their code can increase them: 1 modification:add_army (1,2,3,4,5,6,7,8), 01 2 modification:add_army (1,2,3,4,5,6,7,8), 02 Use them, indispensable in the last missions P.S: But the best thing is to enter the code add_army 9, 0 It gives elementals, phoenixes and death knights.
for example add_army 2, 1, 99999 where 99999-amount of each creature in the army
Dear experts! I really need your help. I'm currently playing the "Throne of the King" add-on for Heroes 5. At some point, I added a skill to a hero using the command `add_skill 142` in the console. The "LUCKY WIZARD" skill appeared. Now I need to remove this skill, and I tried to use the command `unlearn_skill 142`, but it doesn't work. The console displays an error in red and shows this:
Unknown command name "unlearn_skill 142"
Type "help" to list available commands.
I enter "help", and it displays something completely incomprehensible. I'm a novice in this, but maybe someone can help me figure out this problem? How can I remove an unnecessary skill or ability without a mentor? Thank you in advance.
}{0TT@6bI4
5 months ago
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Hmm, the `unlearn_skill` command exists. Are you entering it in adventure map mode?
Sorry, I didn't understand what "adventure map mode" means. I'm just playing a single-player campaign and at some point I'm trying to remove a skill that I gave myself using the console.
Sorry, I didn't understand what "adventure map mode" means. I'm just playing a single-player campaign and at some point I'm trying to remove a skill that I gave myself using the console.
Why did you enter the skill using command 142, but you want to remove it using 43? I think 142 is not equal to 43