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#1
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In this thread, you can ask questions regarding applying models to creatures; also, there will be several manuals on working with effects.

1) A brief manual on the files in the mod
2) An illustrated manual created for HoMM V Mapmasters Community and }{0TT@6bI4; I have attached it to this message
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#2
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Well, I think those who read my manual understand that this is some kind of nonsense; here, I explained it better: /topic/at/1298106/

And now, a great tool – a model with arrows showing where your models will move.

There's immediately a modelinstance file there; you can write it into your effect and then record the bone you need in it.
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Another interesting thing that I wouldn’t want to lose is an explanation of how to work with music: /topic/at/1296874/
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#3
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remembered that I updated the mod for the arrows (because it's more convenient for me to work with).

Initially, the plan was to insert the xyz model into the modelinstance before inserting the actual model, but I almost never do that! I always specify in the effect xyz.(ModelInstance) to insert the bone and simultaneously see the direction of the bones and the model I'm attaching.

Now, only xyz needs to be specified in the effect to add the modelinstance (and insert the desired bone into it).
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