Version: Release_2_final, March 6, 2015.
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Players: 5/5
Size: XL
Type: The Shadow of Death (and separately Horn of the Abyss)
Levels: 2
Game Modes:
[A] - (2v1) everyone against everyone, + play as one of the three Dungeon factions.
[B] - (2v1) team mode 2/2/1. You can play in an alliance (with AI or a human), + you play alone (as one of the three Dungeon factions) against two teams.
[C] - You play alone (as one of the three Dungeon factions) against one team of four AI.
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Overworld:
• AI opponents (red, blue, gray, green) have been strengthened.
• The map's visual style has been significantly changed.
• New locations and additional interactive objects have been added.
Underworld:
• The AI opponent (purple) has been strengthened.
• The design has been completely changed (the original layout has been preserved and expanded).
• New locations and additional interactive objects have been added.
• Players can play as "Dungeon" cities (without additional enhancements).
• "Dungeon" cities have been expanded to three: Inferno, Necropolis, Dungeon.
General:
• New ways of moving between players have been added.
• Events for AI opponents and message boards with interesting messages have been added.
• Useless skills, spells, and artifacts have been disabled for this map.
• A minimum number of neutral guardians and resources have been added.
• Impassable areas and balance errors have been fixed.
• Individual balance settings for each of the three modes.
Changes for "Horn of the Abyss":
• The "Dock" faction has been added for players: red, blue, gray, green.
• The design of some locations has been improved, and new interactive objects have been added.
(!) The main changes have been implemented; the map is 100% playable; map development continues...
Recommendations for players:
• Difficulty "very difficult" and higher for playing as purple or in a team.
• Starting cities should not be repeated.
Comparison of the original and new versions. Screenshots for Release_2_final, March 6, 2015.