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#1
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Tournament Regulations
This tournament continues the regular seasonal tournaments, the results of which will be used to calculate the corresponding rating and hold a final tournament at the end of the year!
This tournament is an official rated tournament (with more than 8 players participating)

Any difficulties, delays, or obstacles preventing the game from being played within the allotted time must be reported immediately in this thread

Map generation is carried out using version IRMG 1.7.8 (or any other by agreement), the huge template (new version).
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - disabled (i.e., the button is not pressed)
3."No obstacles On Map" - disabled
4."Single Faction Guard" - disabled
5."Selected Faction guard only" - disabled
6."Different Faction" - enabled
7."Disable Instant Travel" - disabled
8."Chaos week" - disabled

Game settings:
Time limit per turn – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player being excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notice to the tournament judge;
- proven violation of prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
It is possible to replace tournament participants instead of those who dropped out. The result of the dropped-out participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, and similar programs. If players cannot connect for objective reasons, the judge will flip a coin to determine the winner

2. Since the game has an autosave feature - it is recommended to save once every 3 days.

3. Tournament structure

Participants are divided into 4 groups of 3-5 people depending on the number of participants according to the current HeroesWorld rating and play one game against each other
In the group stage, the template is determined by the draw method, and the races are also determined by the draw method!No restarts (unless a prior mutual agreement is reached)
The top 2 players from each group advance

Group stage deadline - March 1 to March 31
Playoff stage deadline - April 1 to May 31, with a break for the May holidays.
In the playoff stage, the game is played until one of the participants achieves 2 wins
The choice of templates and races for each game is determined by the draw method, first the template, then the races. Each player has the right to one restart no later than the 2nd day of week 1. Accordingly, there will be no right to reload, only by agreement.

Information about started games, the choice of template and faction must be reported in this thread without fail

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and programs creating virtual networks), is prohibited

5. In the event of a connection break or game crash, the last autosave of the game is loaded, players are required to exactly repeat all their moves up to the moment of the connection break or crash. In the event of a break or crash on the first day of the game, heroes are randomly reassigned. In the case of a reload, repeating moves is not necessary

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode

A simultaneous turn break or desync in week 1 - a technical restart (except when both players are ready to continue the game)
A simultaneous turn break or desync in week 2 and later - the game continues (except when both players are ready to start the game anew)

7. "Red-rush" is prohibited, i.e., attacking as Red on the first day of the week with purchased growth (the Red player may attack on the first day, but without purchasing growth)

8. Joining neutrals is prohibited. As an exception, joined neutrals can be taken to sacrifice to a pit or sell on the market, but not fielded in battle.
Goblins that joined the army after "Treachery" activated can be kept in the army

9. It is forbidden to use the travel spell "Astral Gate" to jump from any zone into the opponent's starting zone if the connecting portal/garrison has not been breached. It is also forbidden to use the travel spell "Astral Gate" to jump into an opponent's adjacent zone and run into the opponent's starting zone on the same turn

10. It is forbidden to press wait on Krag's first strike in battles against opponent heroes, against neutrals it is allowed

11. A win awards 2 points, a loss - 0, a draw - 1 for both

12. When determining a player's position in the tournament table in case of a tie on points, the following criteria apply:
- result of the personal meeting
- Berger coefficient;
- number of wins;
- number of draws;
- number of losses;
- additional game

13. There are no reloads in this tournament
Exception: Both players have reached a mutual agreement on the number of reloads. If, despite the agreement reached on the number of reloads, the players have disagreements about the outcome of the game (win/loss) due to reloads, the tournament judge reserves the right to decide the outcome of the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to sir_moz
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#46
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sir_moz
Funny tactics 1, 4, 4, I leveled up through summoning, didn't have any major problems. In the Treasure, I got the dragon set, overall, excellent leveling. My opponent found his Treasure and then, while running around, got caught in a secondary attack. The final battle was a one-sided affair; 21 dragons under a shield simply couldn't be killed. Thanks for the game.
Thanks for the game.
In reply to KillAndAction
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#47
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The opponent has merged into the outpost. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
летос / lethos
Game Length
115 days
Game Date
4/2/2017
Reported
4/2/2017 2:11 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 2:13 PM

In reply to Yaugen
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#48
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Yaugen
The opponent conceded at the outpost.
Thanks for the game.
Yeah, after a long break, I went into the outpost; it seemed like I even took it without a sign, but there were only demons there, and I lost four times, and the others didn't do much better. Thanks for the game.
In reply to s_e_r_e_g_a
#49
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s_e_r_e_g_a
I chose locations 1, 2, and 4. I immediately started playing as a Human, and I didn't get a tent until the very last level, so I moved cautiously, choosing which guards to attack, but I still managed to lose 20 Battle Mages and about 50 Gremlochs in the 3rd week. There were practically no artifacts, but I bought a staff with -Initiative in the castle, and the whole group collected money for it. I didn't find a Treasure and in the beginning of week 4, I went through the Grove, it took 3 days, my opponent's portal wasn't broken, and I made a stupid move in his starting location, almost reaching his castle, but he didn't have a portal, so I got lucky. He took his army and ran away, I captured his castle and caught up with his Roach with meat in the intermediate location, then I settled in his castle, and an angry Arghat arrived, but she only had a walking animation.

Thanks for the game.
It wasn't worth playing when I wasn't in the mood, I made so many stupid mistakes.
Thanks for the game.
In reply to sir_moz
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#50
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sir_moz
He was moving smoothly, planning to break through from the mountain to the home town, aiming for the Berserker, and then crawl through the gold mine towards the enemy, but the AI couldn't handle the two attempts to reach the center. Thanks for the game.
It was a good game, thanks for playing.
Homo Ludens
In reply to Yaugen
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#52
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Nychki 2,5,5, in general, Deleб was moving towards the gold mine by the end of the week, and a Krag appeared. I was a bit afraid to attack him, and he even brought an army with him, including Warmasters and Paladins. So, I decided to run away from him towards the chain of castles, but then, since I had very little mana, I decided to attack him with a marching army to buy myself some time in the castle and trick him. Luckily, he had 19 units on horseback, but unexpectedly, I won... Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
маска / mask
Game Length
137 days
Game Date
4/3/2017
Reported
4/3/2017 8:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/4/2017 5:58 PM

In reply to Yaugen
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#53
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We played for a long time. I managed to capture the last base with a hero (without attack), found a staff, a cloak, a ring +10, a dragon artifact for machines, darkness, and a defense item with resistance. I also found the Log of War (later I switched to the mentor path). In the final battle, Daleb was level 32, and the orc also had good stats, but the morale didn't perform well in the battle, and there were a lot of demons because the astrologer cast three consecutive spells of dogs, horses, and demons.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Гаруна / Garuna
Map Template
летос / lethos
Game Length
237 days
Game Date
4/4/2017
Reported
4/4/2017 1:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/4/2017 7:33 PM

In reply to chudo_ud0
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#54
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chudo_ud0
I had 2, 5, and 5 luck. In general, Deleb was developing well and by the end of the week, a Crag appeared. I was a bit afraid to attack him, and he even brought in an army, including Barbarians and Paladins. I decided to run away from him towards the chain, but then, since I had very little mana, I decided to attack him with a marching attack to buy myself time in the castle and trick my opponents. Fortunately, I had 19 units on horses. But unexpectedly, I won... Thanks for the game.
It was a tough game, Crag wasn't very strong, but Gosh was under pressure. Thanks for the game.
Homo Ludens
In reply to Yaugen
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#55
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Yaugen
We played for a long time. I managed to get a base creature with no attack, found a staff, a cloak, a ring +10, a dragon artifact for machines, darkness, protection with resistance, and a log of war (later I switched to the mentor path). In the final, Daleb was level 32, and the orc also had good stats, but the morale didn't perform well in the battle, and there were a lot of demons because the astrologer dealt three consecutive waves of dogs, horses, and demons.
Thanks for the game.

The stats turned out to be 33 25 against 32 35. I didn't get resistance, even though I spent 3 days on the mentor path. I invested in leadership with an aura and battle frenzy. In the final, there was 6 morale, and in the first 10 turns, my units (the most important ones) had 1 morale on the pawns. A well-deserved GG.
In reply to Yaugen
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#56
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We tried this strategy. With Grandpas and Erling, this template isn't my favorite because there's a lot of randomness. It went okay, although I didn't get a bonus resource point, and I only got the Knowledge skill after turn 20. In the end, I broke into my own center, destroyed a couple of portals, and saw another center with dragon artifacts and a stable. I ran there, and saw that Gnomes were already gathering on the edge. I checked the artifact shop, and there were gauntlets there. Then Erling appeared right in front of me. After some logical analysis, I decided to sell everything and use the money to buy an army and the gauntlets. After that, I attacked him. The gauntlets were expensive, so I couldn't buy them for the whole army, but it turned out to be good enough anyway. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
радуга / rainbow
Game Length
135 days
Game Date
4/5/2017
Reported
4/5/2017 1:14 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/5/2017 1:42 PM

In reply to chudo_ud0
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#57
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chudo_ud0
We played with this variant, with Grandpas and Erling. I don't really like this template because it has a lot of randomness. It went pretty well, although I didn't get any bonus points, and I only got the sign after turn 20. In the end, I broke into my center, destroyed a couple of portals, and saw another center with dragon artifacts and a stable. I ran there, and saw that gnomes were already gathering on the edge. I checked the artifact shop, and there were bracers. Then Erling appeared right in front of me. After some logical analysis, I decided to sell everything and use the money to buy an army and the bracers. After that, I attacked him. The bracers were expensive, so I couldn't buy them for the whole army, but it turned out to be okay anyway. Thanks for the game.
I didn't expect the bracers at all. I should have focused on bears and shields. Thanks for the game.
In reply to Yaugen
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#58
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dvels 1.6. Ingvar was good, didn't mess up the attack, took Chaos to fight Light instead of Logic, which helped a bit. He was losing in stats, but he had a significant advantage in initiative + his runes and those from Inka. Thanks for the game.
Homo Ludens
Battle Report Accepted
G_L
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
маска / mask
Game Length
225 days
Game Date
4/7/2017
Reported
4/7/2017 9:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/9/2017 8:41 PM

In reply to G_L
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#59
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G_L
dwells 1,6. Ingvar was on point, didn't over-mentor attack, took chaos to light instead of logic, which helped a bit. Was losing in stats, but winning big on init+runes, both mine and Inka's. Thx for the game.
Ran and ran across the huge map. Even poor Argat couldn't handle the distances between objects. There is a Dragon Utopia treasure zone and a max Temple, but the artifacts are completely useless. Nothing was given for init; in the end, during the finale, the orcs moved less often than the dwarves.
Thanks for the game.
In reply to KillAndAction
#60
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Two players, level 2.6, starting with Krag and Hagesh. The game went well, although Krag's development wasn't great, but at least he provided some support. The opponent didn't have a good game. Thanks for the match.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
корона / crown
Game Length
123 days
Game Date
4/10/2017
Reported
4/10/2017 5:50 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/10/2017 3:00 PM