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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
#3433
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What about the Nightmares? Which model did you try to use, and were you able to combine them successfully?
In reply to Роман RRR
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#3434
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The RRR novel
Probably me))) I'm going to finish working on Inferno)))

Good! Here's my email: psatkha@mail.ru - or we can continue in private messages!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to SRD
#3435
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SRD
Maybe later – there are other things to do right now, and in my opinion, it still needs to be reworked because there’s no flag. Instead of the wolf, you could put a humanoid standard-bearer carrying a flag – I don’t know if this is feasible, but the knight has a standard-bearer, and as far as I understand, it can be animated using the animation of an armored knight (for movement).
Okay, we’ll figure out these flags. Tomorrow I’ll take a look, and maybe it will be easier to create new models by using symbols, like in the mines.
In reply to Роман RRR
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#3436
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Roman RRR
What about the Nightmares? Which model did you try to use, and were you able to combine them?

In principle, with a rather complicated method, you can attach Biara's body to Ornella's skeleton and add a tail using an effect! And then place this entire composition on a Nightmare! I think I'll give it a try! :smile13:
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#3437
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psatkha
Good! Here's my email psatkha@mail.ru - or we can continue in PM!
Okay. I'll finish them as soon as I'm done with the mages!))) There are only a few left, and they're not too difficult. Only two djinns are giving me some trouble, the rest are just minor things, like elephants and carpets.

Added 2 minutes later
psatkha
You can put Biara's body on Ornella's skeleton and add an effect to her tail! :smile13:
Interesting... So, you can use someone else's skeleton?
In reply to Роман RRR
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#3438
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Roman RRR

Interesting... So, it turns out you can use someone else's skeleton?

Not exactly... Basically, a model is taken and broken down into parts, then these parts are attached to another skeleton using effects, to the corresponding bones... By the way, the forest elves are planned to be implemented in this way, but first, the model needs to be finished, and here it's easier because it already exists!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#3439
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psatkha
Not quite... basically, a model is taken and broken down into parts, then these parts are attached to another skeleton using effects, to the corresponding bones... by the way, forest elves are planned to be implemented in this way, but first the model needs to be finished, and here it's easier because it already exists!
It's really a hassle...
You can search for ready-made ones on the internet. Elves are in many games. And are you going to attach them to Faelan?
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#3441
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Regarding Grol, maybe we could base him on the barbarian hero (skeleton and animation)? Replace his head with Agrael's helmet, recolored to black; recolor the axe to black or change it to another one to make it look like the axe from the artwork. As for the bull, I don't know what to do; here are some possible options: try to have the hero ride, for example, a hell steed/nether horse or a hell hound/fire hound as an effect if it's not possible to fully attach it to the bull's skeleton. Another option is to make the bull look like a hellhound from Warcraft III.

Added some time later...
As for the female heroes, some of them could be based on (skeleton/animation) the knight hero, Isabel/Frida, and/or the sorceress hero, Illaya/Shadia, with recolored textures; attaching horns to the head or replacing the head with another one; replacing the horse with a nether horse (for the hero based on the knight), etc.
In reply to U.n.k.n.o.w.n.
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#3442
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U.n.k.n.o.w.n.
Regarding Grol, maybe we could base him on (skeleton and animation) the Barbarian hero? Replace the head with Agrael's helmet, recolored to black; recolor the axe to black or change it to another one, so it resembles the axe from the artwork; as for the bull, I don't know what to do, but here are some options: try to have the hero ride, for example, a hell steed/nether horse or a hell hound/fire hound as an effect if it's not possible to fully attach it to the bull's skeleton. Another option is to make the bull look like a hellhound from Warcraft III.
Demons usually walk. Grol shouldn't stand out from the crowd.
In reply to Гусь
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#3443
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Goose
Demons usually walk. Grol shouldn't stand out from the crowd.

I understand that in the original game, almost all demon heroes walk, with the exception of Agrael. I'm thinking that we can leave Nibros and Veyr as foot soldiers, and maybe a couple more heroes... but as for the rest, we need to put them on a "mount" to somehow diversify the heroes...
In reply to Гусь
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#3444
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Goose
Demons usually walk. Grol shouldn't stand out from the crowd.
In my opinion, it's not necessary at all.

Added 6 minutes ago
U.n.k.n.o.w.n.
Regarding Grol, maybe we could base him on (skeleton and animation) a Barbarian hero? Replace the head with Agrael's helmet, recolored to black; recolor the axe to black or change it to another one, so it looks like the axe from the artwork; as for what to do with the bull, I don't know, but I can suggest the following options: try to put the hero on, for example, a hell steed/nether horse or a hell hound/fire hound as an effect if it's not possible to fully attach it to the bull's skeleton. Another option is to make the bull look like a hellhound from Warcraft III.
Some kind of mind-blowing option - I think such a Grol would also be good, it would be better, of course, if Agrael was on a nightmare, but not an Orc.

Added 5 minutes ago
If you really want the demon to walk, you can use the standard demon model as a base, but replace the head with Agrael's head instead of the standard one, but it will turn out to be a thick model with a small head - I don't think it will be concise - the standard demon, in my opinion, is very clumsy - it's too thick and the armor is very bulky.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3445
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SRD
If you really want the demon to walk around on foot, you can use the standard demon model as a base, adding Agrael's head instead of the standard one, but it will result in a bulky model with a small head – I don't think it will look good. The standard demon is already very awkward – too bulky and the armor is very heavy.

Well, in principle, Agrael's head can be enlarged to fit the bulky body of the standard Inferno unit...

Added 1 minute later
Goose
But here, he doesn't look like his artwork(((
Why don't you create something like this:

Because he uses armor in battle, and without it, he's just posing for show for the Inferno girls! :smile47:
С уважением, Psatkha (Псатха)

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In reply to Гусь
#3446
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Goose
Demons usually walk.
The fact that in Heroes of Might and Magic V, demon lords walk around like some kind of homeless people is the worst thing about this game. Even in the awful Heroes of Might and Magic VI, they ride nightmares. So, I'm all for putting all the heroes of Inferno on mounts – you can vary between lizards and nightmares, yeah.
In reply to TheEternal
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#3447
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TheEternal
The fact that in Heroes 5, demon lords walk around on foot like some kind of homeless people is the worst thing about this game. Even in the awful Heroes 6, they ride nightmares. So, I'm all for putting all the Inferno heroes on mounts – you could vary between lizards and nightmares, yeah.
If everyone is riding, it looks a bit monotonous.