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Posts from About AI – the intelligence of the computer.

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In reply to Alex_R
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19 years ago
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Alex_R;80142
You don't understand anything; he's playing with you like you're kittens. He shows that he wants to run away and does it several times so that you don't forget to attack him, or maybe you got distracted from the computer for some reason. But if he runs back and forth, you'll definitely notice him and attack him at the end of his turn. And in the meantime, he'll hit the weakest but most important warrior (with lightning, for example) and surrender. He has a lot of money, so consider it free.
P.S. While these heroes are distracting, other computer-controlled heroes are clearing the territory or taking the only Utopia on the map! As a result, the hunter often becomes the victim!!! (just kidding, but there's some truth to it:smile20:)


This tactic belongs to those distant times when heroes didn't have the Wisdom skill, and even the last and most intellectually challenged computer would torment the enemy army with disposable heroes – kamikazes with Armageddon!:smile13:
Я лишь с теми, кто ищет истину...
In reply to REgulus
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19 years ago
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REgulus;82788
This tactic dates back to those ancient times when heroes didn't have the Wisdom skill, and even the slowest and least intelligent computer would torment the enemy army with disposable heroes – kamikaze units wielding Armageddon!:smile13:
So, are you referring to the first Heroes game?
For reference, the "Wisdom" skill first appeared in the second installment; and yet, even there, the computer often used such kamikaze tactics.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
In reply to REgulus
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19 years ago
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REgulus;82788
This tactic goes back to those ancient times when heroes didn't have the Wisdom skill, and even the most primitive computer tormented the enemy army with disposable hero-kamikazes wielding Armageddon!:smile13:

Well, that's right! If you analyze everything in detail, it's difficult to pinpoint which aspect makes the computer play better.
Although, I've noticed a trend that with each new installment, the computer becomes smarter but less dangerous. This is true because the developers are improving the AI engine and fixing bugs.
So, in my opinion, the computer has become smarter at playing. For example, in the first part, it could capture a Castle but not build anything or deploy any troops for defense. In the second part, it constantly split its forces, which was the key to "defeating the computer in parts." But in the third part, that's over. However, in the first part, Armageddons and Storms were used by everyone, and that was annoying.
Conclusion: The older the installment, the more dangerous the computer is, and the newer it is, the smarter it plays.
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19 years ago
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I agree... The glitch lies in the fact that the computer is smarter but less dangerous, although this might give you a chance to fight it, having time to prepare... So, it's smart, but can be defeated?
19 years ago
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I read an interview with the developers somewhere. I liked the phrase that a computer-controlled opponent should lose gracefully, forcing the human player to put in some effort to win. It would be easy for the developers to make the computer opponent unbeatable, but few people would want to play such a game.
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19 years ago
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Interesting observations, I'll have to keep an eye on it!
So, this is what a northern deer looks like.
In reply to Boris K
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19 years ago
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Boris K;99174
I read an interview with the developers somewhere. I liked the phrase that a computer player should lose gracefully, forcing the human player to put in some effort to win. It's easy for the developers to make the computer unbeatable, but few people would want to play such a game.
That's right, because making AI truly strong (unbeatable) wouldn't be difficult...
It would be enough to teach it to tactically manage battles and choose primary targets... because, in essence, you defeat its (stronger army) thanks to better army management...
Considering that the computer has an unlimited amount of money/resources, it would be enough for it to learn to fight a little better, and then everyone is doomed :smile33:
In reply to Alex_R
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19 years ago
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That's weird. My computer doesn't lag at all. There are occasional exceptions, but otherwise, everything is fine.
Эльф Даниель-сила,безстрашие,честь.

Прикольный хитрый влюблённый рыцарь-арбуз который поднимает настроение и стоит на стороне эльфов=)
In reply to heatshot
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19 years ago
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heatshot;99622
That's strange. My computer doesn't lag at all. There are exceptions, of course, but otherwise, everything is fine.
What do you mean it doesn't lag? Does it mean its actions don't surprise you? That can't be; someone always has to lag. If you claim that the computer doesn't lag, then who does? Hmm... ;) ... :)
P.S. And what? You've never reinstalled Windows, or has Winword.exe never given an error?:D
That's where the truth lies: :smile01:
Svercha;79889
Relax! ;) Everyone's computer lags the same way... After all, it's not artificial intelligence yet. One game, one set of laggy players.
In reply to Alex_R
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19 years ago
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Yes, the computer is really acting up! It runs around aimlessly, sometimes splitting its army into pieces and then putting it back together! It fights poorly, which gives my small army the victory over its large one! And on the "Hero" difficulty level, it suddenly has a lot of troops appear from nowhere, while you have few because of limited resources! You have to take advantage of its incompetence! And the victory is truly satisfying!:smile49:
In reply to 3DogMZA
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19 years ago
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Victory is easily achieved even on the "Veteran" difficulty; it's only slightly more challenging on "Hero."
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
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19 years ago
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The AI needs to be improved. That's a given. Tell me, why should it run away from me (or lose part of its army and run away) when it could weaken me first, making things easier later? And as for the AI being slow with spells, that's just its fate.
:cool: Свет везде, где Я :cool:
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19 years ago
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I don’t know how to improve it.
:cool: Свет везде, где Я :cool:
In reply to Магистр
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19 years ago
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Magister;102454
I don't know how to improve it.
I think only the developers can do that... So, we just have to wait.
С уважением, Vlad

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