Skip to content

Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
User Avatar
9 years ago
Auto-translated
I have this question: Is this mod compatible with Epic War Age (EWA)?
9 years ago
No.
9 years ago
Auto-translated
Is the development of AI version 2 underway?
9 years ago
Auto-translated
MMH55 RC9b Released!

The new version is here, bringing a new module called Mapmixer to the MMH55 features. It allows remixing already generated maps or refurbishing ToTe maps. It can even convert them for MMH55!
It also makes it possible to use water maps!
For more information, read the article on moddb -> http://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-mapmixer-utility



http://media.moddb.com/images/members/4/3391/3390184/profile/mapmixerblocks2.jpg

Other changes include:
- Fixed issues with the new Combat UI, improved some textures (thanks ThGryphn). Thanks to Oversun and Nargott for the feedback.
http://media.moddb.com/images/members/4/3391/3390184/profile/mapmixerUI.jpg
- Improved AI aggressiveness; AI aggressiveness improves with difficulty level.
- Added an optional feature to lower resources on all difficulty levels by -10,-10,-5,-5,-5,-5,-10000
- Fixed the threat level text on ship battle sites.
- Czech and German dialogues have been fixed and reuploaded in the addon section.

Download the new version from here -> http://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc9b

Installation and upgrade instructions here ->
https://www.facebook.com/notes/might-magic-heroes-55/installation-and-upgrade-guide/1100405733403622

P.S. No major changes to the texts are done, so RC9a texts are compatible.
Something similar is valid for RC8b texts, but inconsistencies are possible.

Added 2 minutes ago
vit135
Is the development of AI version 2 ongoing?

No, we don't have the AI code; this is Quantomas' work.

As far as I have heard, he is still working on it, and there is progress, but these are just rumors for now.

As you can see, we try to improve the AI with whatever tools we have at hand, but it is not much.
9 years ago
Auto-translated
A Polish translation has already been made for the latest version of the mod, and I understand that we probably shouldn't expect a Russian translation. It's a shame that the translators abandoned it.
9 years ago
haha :). Anybody can help in updating the translation.
Just download the MMH55 mod and get MMH55-Texts-EN.pak file.

Get the russian pak file from here.

Extract both of them. Sort the files by date changed. if any English files have later change date then the Russian one, this means the Russian file translation needs to be updated.
9 years ago
Nice, nice... Mapmixer is a really useful tool. But it seems like NCF check does nothing.
Am i doing something wrong?
9 years ago
Do you have NCF creatures mega pack installed?
9 years ago
Of course i have.
9 years ago
@TheEternal, I am not really aware where is the issue. Check this two installation guides. One is for ToTe and one is for H55. Let me know what is going on.
9 years ago
Auto-translated
So, here's what happened.
1st, I removed all the NCF files I previously had and installed all the ones from your link.
Then, Utility_NCF crashed when I tried to create a map.
Then, I tried to create a map with the MMH5.5 utility, and it crashed.
Then, I removed all mods except MMH5.5, created a map, put back all the mods including NCF, patched the map, and that's how it works for me. :)

Added 5 minutes later
Ah, I forgot to mention that Utility_NCF still crashes even if I only have NCF and your mod.
9 years ago
Auto-translated
Thank you for the feedback. I don't use any of the Utilities for mapmaking. What I do is the following: After installing as per the tutorial: 1. I use MMH55_Editor_64 -> TOOLS -> ARMG to create a map. 2. Use Mapmixer to rotate the creatures. I have seen some other issues with utilities before, so I just want to avoid that. The Eternal, it seems there is a wrong step in the manual. The one that tells you to install NCF core. A MMH55 player has to install MMH55 NCF core, which is different. Tutorial is now fixed on the NCF page!
9 years ago
Thanx, now is's working!
9 years ago
BTW dredknight, where i can edit/change heroes' specialisations/skills?
9 years ago
Most of the skills and specializations are in defaultstats.xdb which is in MMh55-Index.pak

Statistics

Welcome our newest member: recijeb