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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#261
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Second game, not only did the factions change, but the heroes were the same as in the previous match. External dwellings 1 and 2. Vitya picked up Loga and with Path of War and Pathfinding, he gained 14 levels in the first week. The second week gave half the experience, but Vitya was unstoppable; two days were enough for him to clear one zone. The second hero didn't even level up. There was enough gold for everything; training was set on the first day of the week. Our adjacent zones neighbored the Dwarf. I wanted to jump in at the start of week 3, but stumbled upon a treasure zone, got a little delayed in the snows, and arrived at the opponent on week 4. The battle was in the Castle; the Dwarf was still weak.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
лабиринт / maze
Game Length
144 days
Game Date
3/5/2017
Reported
3/5/2017 5:36 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 6:13 PM

In reply to s_e_r_e_g_a
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#262
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s_e_r_e_g_a
In the second game, not only the factions changed, but also the heroes were the same as in the previous game. We had heroes 1 and 2. Vitya caught a Log and, through the Path of War and Finding the Path, gained 14 levels in the first week. The second week brought half as much experience, but Vitya was unstoppable; it took him only two days to clear one zone. The second hero didn't even level up. We had enough money for everything, and training was available from the first day of the week. Our Stronghold was adjacent to the Dwarf. I wanted to jump to level 3 early on, but I found a Treasure, got a bit delayed in the snow, and reached the outpost on level 4. There was a battle at the Castle; the Dwarf was still weak.
Thank you for the game.
Vitya saw me when I approached the barrier, between the Strongholds. I was looking for a Treasure. I rushed to the Castle and reinforced my troops. The opponent jumped over the barrier and was one step away from my portal. Then there was a battle at the Castle. I tried to eliminate the Ballista as quickly as possible, but I had nothing to fight the Adepts with. There were too many of them. The Runes weren't right. In a week, the Dwarf would have had time to get stronger. But it was too early for him. Although he had good stats: attack, defense, light, and a Log. He seemed to have everything he wanted. But the jump was too early for me. Thank you for the game.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to Noom
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#263
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Noom
We restarted and played on luck. It dealt out pretty well for both - multi-dwell 4 5 and external dwelling 3. From the start Ynga immediately got Eternal Light, with [Regen] we swept through. On dragons, lost two units, broke through from the adjacent zone via a portal - turned out to be a treasure zone. Cleared a couple of medium banks there and portal'd home for resurrection. Upgraded the Tan [Titans?] and broke a Dragon Utopia with a Temple, Bracers of [something], Tome of Darkness. On week 4, went through the central gold mine to look for Orc - the passage was already broken there too, Keegan was running around whom I killed with the Bracers. Since I didn't make it to the opponent by week 4, I decided to fly home for runes and come through the MT. On 214, broke through from the MT into the adjacent zone and immediately ran into the opponent's respawn. Bolivar wasn't ready and surrendered. Thanks for the game.

Been there.
Level 19 for Crag Hack - no Log nor Defense. The hut had Anti-Taint - decided to take it. Then they gave me Anti-Light. After that they gave me Defense too. Entered the treasure zone - there was Snow (what a paradise that would have been for a Dwarf))). Broke a Dragon Utopia and a Temple, got junk, then Ynga popped into the starting zone, I decided not to even portal home - figured it was just a waste of time from there.
Thanks for the game.
In reply to Davnii11
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#264
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The starting positions seem pretty good: 2, 4, 7, but sometimes things just don't work out...
It's a very difficult game at the beginning. I didn't get Logu, and I had absolutely no money. On the second day, I didn't have enough money to even train one monk. I barely managed to build angels and a castle. Five-four old men with a magic ball guarded the passage to the gold mine...
I somehow managed to get going, and by the beginning of the 5th week, I broke through to the Treasury! With such a starting position. A week later, Yura came there, took the 20% ring, and went to my castle, where he was met by a human with 75 knights. The dwarves could only kill that stack of knights. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Аксель / Klaus
Победа / Def Победа / Def
Y11
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
солнце / sun
Game Length
232 days
Game Date
3/5/2017
Reported
3/6/2017 12:01 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2017 7:51 PM

In reply to KillAndAction
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#265
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pushed through the center towards the opponent
fortunately, the chain spell was ready
merged with him in the castle and ran to another center.

the opponent merged in the center and surrendered.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Map Template
M3
Game Length
137 days
Game Date
3/6/2017
Reported
3/6/2017 2:20 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/6/2017 6:31 AM

In reply to dwp1970
#266
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dwp1970
He focused on attacking the opponent's center.
Luckily, he had the Chain spell ready.
He cast Chain on the opponent and ran to attack another center.

The opponent cast Chain in the center and surrendered.
Everything is correct. Thank you for the game.
In reply to KillAndAction
#267
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Dwelly 3.6 was playing as Ingvar, and on turn 3, he entered the Treasury. He had to go back to the mana well, and at that moment, Wing entered the same Treasury and attacked. Dwelly had almost no troops left, while Ingvar was at full strength. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Map Template
паук / spider
Game Length
133 days
Game Date
3/6/2017
Reported
3/6/2017 8:31 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/7/2017 10:30 AM

In reply to Davnii11
#268
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Dwell 7, in the Regent's Castle, we decided not to prolong the game, and Zhenya surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
паук / spider
Game Length
117 days
Game Date
3/6/2017
Reported
3/6/2017 8:33 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/7/2017 10:31 AM

In reply to Will
#269
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Will
At the start, Erling and outposts 4,5,6 quickly caught a log and accelerated like crazy, plus I found regen; basically, it went my way the whole game. By the 2nd week, I already entered the treasure zone and in the max Dragon Utopia I got lucky again with plenty of stones; overall, by the 2nd day of the 3rd week, I had already reached the opponent's Castle; the mage was certainly not ready, thx for the game.

It happened, I didn't even have time to be scared :smile13:
In reply to KillAndAction
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#270
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The opponent made the first move.
In the second turn, they summoned a level 4 creature.
On the first day, I established a camp, and there were two wooden structures.
There's a stable in the starting area.
After thinking it over, I decided to play. I thought I could quickly break through with the wooden structures.
And that's what happened. On the second turn, I completely cleared the resource site.
They stubbornly defended the log. I requested it on level 19, got it, and then joined forces.
I headed home, behind the portal. As soon as I received the message about the surrender.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Map Template
солнце / sun
Game Length
127 days
Game Date
3/7/2017
Reported
3/7/2017 3:13 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/7/2017 12:14 PM

In reply to Davnii11
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#271
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On turn 217, I moved into the enemy’s main town and sent Nur and Jalib home in one turn. Bolivar surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
летос / lethos
Game Length
217 days
Game Date
3/7/2017
Reported
3/7/2017 5:44 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/7/2017 9:12 PM

In reply to Will
#272
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Will
I was playing as Dwell 3.6 and leveling up Ingvar. On the 3rd turn, I entered the Treasury, but had to go back to the mana well. At that moment, Wing entered the same Treasury and attacked, but he had very few units. Ingvar, on the other hand, was at full strength. Thanks for the game.
Learning how to play))) thanks for the game.
In reply to Will
#273
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Will
Dvel 7, in the Castle map, we decided not to prolong the game, and Zhenya surrendered. Thanks for the game.
Thanks for the game! Everything was fine.
In reply to dwp1970
#274
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dwp1970
the opponent restocked first
in the second, he had four dwellings.
on the first day, I secured a camp, and there were two wooden structures.
there's a stable in the starting area.
after thinking it over, I decided to play. I thought I could quickly break through with the wooden structures
and that's what happened. on the second day, I completely cleared the resource area.
they stubbornly defended the log. I asked for it on level 19, got it, and then joined up
near the portal. as soon as the surrender message came through.

thank you for the game.

it was. thank you for the game.
In reply to Davnii11
#275
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My unit got caught in the melee and managed to take out almost the entire enemy army. The dwarves really did their thing.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
солнце / sun
Game Length
227 days
Game Date
3/7/2017
Reported
3/7/2017 8:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/7/2017 8:56 PM

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