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9 years ago
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to Vip.rus
9 years ago
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Vip.rus
Yura lost 3 times, seems like he hasn't adapted yet)
Thanks for the game.
was
and again, no logs in the snow))
In reply to Will
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9 years ago
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Will
Rutger was doing well, but he made the wrong decision regarding his direction in the main town and ended up in the secondary town instead of the main town, from which he had to go to the enemy's main town, where they met. After losing a couple of monks, Rutger destroyed 50 dogs and 15 demons. After that, Grok probably didn't have much of a chance, and Yaugen surrendered. Thanks for the game.
In the second game, I was in the main town, emerged in the main town, and there wasn't much on the ground near the outpost. I saw the temple nearby, but Rutger emerged there as well. The word destroyed the troops very well. Thank you for the game.
In reply to KillAndAction
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9 years ago
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the difficulty wasn't very high.
long distances, little experience.
started to break through the Magic Tree, it would have been easier afterwards, I think.

the opponent surrendered twice.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Map Template
солнце / sun
Game Length
132 days
Game Date
2/27/2017
Reported
2/27/2017 5:00 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/27/2017 2:36 PM

In reply to dwp1970
9 years ago
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dwp1970
the difficulty wasn't very high.
long distances, little experience.
started trying to break through with melee troops; it would have been easier afterward, I think.

the opponent surrendered twice.

a terrible game, a bad start, Erling from the second day. Without magic and logistics, by the middle of the third day. Decided not to continue; it's not a game, it's a torment, despite having two "grandpa" units.
In reply to Ayaks77
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9 years ago
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Please remove me from the tournament. I apologize to those whose time I wasted.
In reply to KillAndAction
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9 years ago
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Dwellings 2, 3, 4. There's not much to say about Necropolis. Thanks to Sasha for the unscheduled load. Thanks for the game. Good luck in the tournament.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Влад / Vladimir
  • Main Hero: Влад / Vladimir
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Map Template
паук / spider
Game Length
136 days
Game Date
2/27/2017
Reported
2/27/2017 7:34 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/27/2017 7:36 PM

In reply to Yaugen
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9 years ago
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Yaugen
Dwellings 2, 3, 4. There's not much to say about Necropolis. Thanks to Sasha for the unscheduled load.
Thanks for the game. Good luck in the tournament.
Confirmed.
In reply to Stefandmy
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9 years ago
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Stefandmy
The opponent wasted his units on the Guardian.
Thanks for the game.

Yeah, it was.
On my side, I managed to break through, and on their side, I tested it with a "roach" – it's basically penetrable. I attacked and died. A combination of units from the Mage Guild plus griffins with pikes. The Titans didn't bother with covering units and just focused on ranged attacks, then monks, and finally finished off the archangels.
Thanks for the game.
In reply to Yaugen
9 years ago
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Orc without a log, with a Chaos artifact and Anti-Chaos artifact. He got lucky in the middle of the second week, immediately guessing the center with his native land through the first portal, and cleared out the main areas in about a week, reaching level 141 through the Gate of Oblivion. There were no heroes in the opponent's castle.

Thank you for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
Y11
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
лабиринт / maze
Game Length
141 days
Game Date
2/27/2017
Reported
2/27/2017 10:48 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/4/2017 11:10 AM

In reply to Y11_hl
9 years ago
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I'm sorry I'm late, but if possible, please register me for the tournament as well!
In reply to jessy_ekb
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9 years ago
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jessy_ekb
I'm sorry I'm late, but if possible, please register me for the tournament!
I think there's a possibility, if you don't mind having three "zeros" – you can compete in my place. Of course, if the judge doesn't object.
In reply to jessy_ekb
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9 years ago
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jessy_ekb
I'm sorry I'm late, but if there's a chance, please sign me up for the tournament!
Jack, is that you?)))
In reply to Davnii11
9 years ago
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Davnii11
Jack, are you okay?)))
Yes, sir. If needed, I'm ready to take Alex's place.
In reply to KillAndAction
9 years ago
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Dwell 1, started with Kaspar, who bred spawns, main hero was Grol, reached the main town on turn 3, when the message about conceding came, declined the number offer, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
солнце / sun
Game Length
132 days
Game Date
2/28/2017
Reported
2/28/2017 11:29 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/28/2017 11:34 AM

In reply to Will
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9 years ago
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Will
Dwel 1, started as Kaspar, who focused on breeding units. He chose Grol as his main hero, reached the mid-game on turn 3, and when he received a message about a potential alliance, he declined the offer from Num. Thanks for the game.
I decided to play as Shaka, but ended up switching to 131 on Garuna. On 131, I reached the gold mine and, while taking the maximum magic resource, I only placed 7 units – they couldn't hold. I think if I had sacrificed 5 shamans, I would have been able to secure that resource. Thanks for the game.

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