Something is wrong with the resurrection in HotA; it doesn't work as it should (SOD). Please revert to requiring air element, otherwise, a mage can heal an opponent, and the opponent resurrects without air.
Posts from Ideas and suggestions.
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In HotA, resurrection has been moved from Air to Fire. Sorry, we didn't have time to reflect this in the changelog; we'll fix it in the coming days.
Maybe we misunderstood, but in SoD, when you resurrect with mass earth, it dies after the battle; to make it stay, you need to advance Air (which is how it works in SoD).
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
Sorry, but there are clearly missing letters in the nickname...
Осень-Зима 2013-14.
This person has been playing Heroes for four years now!!! WHERE??? WITH WHOM???
Sorry, but there are clearly missing letters in his nickname...
1) Luck triggers every time during an attack.
2) All potions become maximum.
3) Changes the hero's name to Aiwe.
I suggest adding "Set of Luck" to the game (Prophecy Cards, Dove of Fortune, Clover of Fortune). Bonuses:
1) Luck triggers every time you attack.
2) All potions become maximum.
3) Changes the hero's name to Aiwe.
4) You still lose in 20% of cases, regardless of your army.
I suggest adding "Seth Lakerka" to the game (Prophecy Cards, Dove of Fortune, Clover of Fortune). Bonuses:
1) Luck triggers every time you attack.
2) All potions become maximum.
3) Changes the hero's name to Aiwe.
Come on, they added the Mantle of the Diplomat, Amulet of Reflection, Golden Goose, and Iron Fist armor. Why not continue and introduce a Beginner Set, a Devil Set (sword +6, shield +6, breastplate +5, helmet +5), and a Chaos Set (Staff +4, Shield +4, Breastplate +3, Helmet +3).
1) cut the percentage of imbalanced special abilities that have no equal — offense, armor, log (if in a duel between equals one gets a hero from this set and the other doesn't — most likely гг because "he just got lucky, Tazar walked into the tavern")
2) move TP/Resurrect (or both) out of the Earth school, DD out of the Air school (in magic, more absurdities could be reconsidered)
3) buff useless special abilities (this was done in WT, and it improved the game).
It is not necessary to make this part of the official HotA "for the plebs." I am talking about something needed as a Tournament Edition option (I really like this term).
Why specifically as an option — for the same reason why not everyone plays HotA. Because it's hard for people to master the changelog. And it is clear that just as CIS tournaments were started by the TE crowd and continued by WT — such events should be played on the most hardcore, highest-quality version of the game from a balancing perspective.
Well, for a Swamp set (+4/+3), it would be fitting to have a functionality like "casts mass shield, mass skin, and mass air shield."
And, it seems, not for the Fist of Ogre, but for the Devilish Set +6/+5 (we still need to come up with a name).
Well, for a swamp set (+4/+3), it would be fitting to have a function like "casts mass shield, mass skin, and mass air shield."

