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In reply to =Lizard=
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=Lizard=
Occasionally creates heroes that are not from its native castle. It took a long time to generate a Das for the Tower...
I wouldn't mind starting with a Das for the Tower.
https://twitch.tv/calibanhw
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If the map (or save file) from the generation is still available, you can check to see if all the native heroes ended up in prisons. In a normal situation, this doesn't happen in Haven; heroes of each class stop ending up in prisons when there are too few of them left. But on the mirror map, after the main generation, additional prisons are added on the other surface (with the same heroes), and at that point, there might not be enough of them. That is, if 7 prisons with Tower heroes were created on one plane, there will be another 7 Tower heroes in prisons on the other plane + 2 starting heroes – and there simply won't be any heroes left for the tavern. Without using the Wizard, this is difficult to fix, but you can try. If the problem isn't with the prisons, it would be helpful to have the map seed (listed in its description) and a description of the generation settings (template, starting cities/heroes for players, etc.). Then I can reproduce the generation and figure out why these particular heroes are appearing.
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Let’s do it, I don’t want it to happen again. I’ll give you the save file tomorrow, we’re playing now.
http://ru.twitch.tv/lizard_wt
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Since when did Heroes of Might and Magic Online introduce the ability to forgo a skill in the witch's hut? Didn't you advocate for the gameplay to remain unchanged? Or is this the first step towards restructuring the game? P.S. Although, this might be the last update for the HD mod. I'll try reverting to an earlier version and testing without it. P.P.S. Yes, this is the last update for the HD mod :-) It doesn't really look like "minor fixes."
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The link to the full list of differences between HotA and SoD has not been working for several days now.
http://forum.df2.ru/index.php?showtopic=27888
Are those who can do something about this aware of the situation? And will they fix it? :)
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df2 crashes every New Year, nothing unusual. The admins will oversleep after the holidays and fix everything.
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What’s up with the HotA website? Is there an updated link where I can see the latest news and balance changes?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
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The df2 forum is down (again), and the website documentation is undergoing technical revisions. For now, I can share its source code: https://www.dropbox.com/s/eys4xdefisfmyuh/Short_ru.md?dl=0
Open it with Notepad, like a .txt file. It's not the most convenient option, but the text inside is quite readable.
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Yesterday, I played an 8x12 map, and there were 2 one-way portals on it. I thought they weren't supposed to appear in Haven anymore.

UTC+03:00, icq 593626431
In reply to skd
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skd
Played 8x12 yesterday, and there were 2 one-way portals on the map. I thought they don't appear in the Haven anymore.
They do appear if there are no more two-way portals left. It's just that there are more of these one-way portals in the Haven, so this situation happens quite rarely.
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In SoD, the turn notification pops up only within the game itself, whereas in HotA it floats above all windows (meaning it has the highest priority) and significantly hinders playing more than 1 match simultaneously.

Question: is there any way to lower this priority, or make it so that the notification appears only once?
ICQ 728 732 136

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In HotA, nothing has changed in this regard. I just tested it, and HotA and SoD behave identically: if the window is minimized, it pops up to the top; if it's not minimized, it only signals the event. Most likely, this depends on the version and settings of the operating system.
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Regarding the hero selection system I proposed:
baratorch
Choosing 8 heroes for non-mirrored maps is unnecessary.
Derbent
02/16/2017 Derbent (Red, Rampart, Ivor, Kairie) lose HellLighT (Blue, Dungeon, Shakti, Gundula) 6lm10a 144
The lack of good heroes at the start was the deciding factor...
If the hero selection is crucial on XL+U, then what can be said about L and M templates... I really hope that this feature will be implemented in Heroes, judging by the number of complaints about the lack of good heroes and the players' desire to start with a hero from another castle - this feature is in high demand.
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One of the very successful features of the unfortunately defunct WT, in my opinion, was the rebalancing of the schools of magic. Some spells were moved from one level to another, but more importantly, some spells, primarily control spells, were moved from one school to another. Are there any ideas in today's HoMM/MoM to add these options, at least as an option? As a quick idea – move Resurrect to Water. Move Dimension Door to Fire (in WT, if I'm not mistaken, Town Portal was moved to Fire, but I don't think this was a very good idea in terms of the overall concept). Sort out various useless spells like Mirror Image (lower the level), Water Walking (remove it from land maps). I'm writing these details only to indicate the direction – what I'm talking about for those who have no idea what was in WT, and not for discussion. Now the question is – are there any thoughts in this direction at all? P.S. and a related point – in WT, there was generally the idea of implementing many good things as options. Yes, you had to click 100500 (~20-25) checkboxes to create a settings template, but these templates could be saved, and 2-3 generally accepted settings templates stabilized and were fixed after some time. Now these are additional options, but without the ability to save them.
https://www.twitch.tv/grando__
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It has been mentioned multiple times that they don't intend to change the level of magic or allow spells to be transferred from one school to another, plus water spells are already often banned on maps where there is no water. The adjacent topic, if you need it, describes many things about the spells.

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