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Hello.
My problem is that I can't find the files in the game that control the visual effects on creatures. For example, I'm currently redoing the Necropolis upgrade and I'm stuck on the Nosferatu. Here's the issue:
There's a bright blue effect around the Nosferatu's blade. And I even found its "half" - Nosferatu-fire.(Texture).dds. By changing it from blue to red, I achieved a certain result - part of the glow on the sword did indeed turn red. But most of it remained blue, and I can't find a way to change this specific effect. I've studied the effects and textures folders, but I haven't found any files with suitable names. Many textures are completely "empty" (a completely transparent texture and nothing else). The Nosferatu's .xdb visual files sometimes refer to effects that I can't even find in data.pak, even with a file search.

If anyone can point me in the right direction to find the correct effects, I would be very grateful.
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LokiCthulhu
Hello.
My problem is that I can't find in the game files the things that are responsible for the visual effects on creatures. For example, I'm currently redoing the Necropolis alternate upgrade and I'm stuck on the Nosferatu. Here's the gist:
There's some bright blue effect around the Nosferatu's blade. And I even found its "half" - Nosferatu-fire.(Texture).dds. By changing it from blue to red, I got a certain result - part of the glow on the sword did indeed turn red. But most of it remained blue, and I can't find a way to change this particular effect. I've studied the effects and textures folders, but I haven't found any files with suitable names. Many textures are generally "empty" (completely transparent texture and nothing else). The Nosferatu's .xdb visual files sometimes refer to effects that I can't even find in data.pak, even using file search.

Who can point me in the right direction to find the necessary effects - I would be very grateful.
It's best to work with the advanced map editor, open the creature through it, and find the effects in its animations and change the textures to others. The advantage is that in the editor, you can immediately scroll through the animation and see the result of the color change
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fktifzobr@mail.ru
It's best to work with the advanced map editor here. Open the creature through it and find the effects in its animations, then change the textures to others. The advantage is that you can immediately scroll through the animation in the editor and see the result of the color change.
Thank you for the advice.
Could you please provide more details? I'm new to this. The editor is in advanced mode, and I was able to open the creature. I don't understand what to do next. There's a creature model with its arms outstretched and a sword nearby, but I can't do anything. On the right, I can only select the model's lighting, and on the left, I can open it as materials, skeleton, geometry, or animations. In all four options, it looks exactly the same, but I can't do anything with the mouse. None of the buttons in the tools menu are active.
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LokiCthulhu
Thank you for the advice.
Could you please provide more details? I'm new to this. The editor is in advanced mode, and I was able to open the creature. I don't understand what to do next. There's a creature model with its arms outstretched and a sword nearby, but I can't do anything with it. On the right, I can only select the model's lighting; on the left, I can open it as materials, skeleton, geometry, or animations. In all four options, it looks exactly the same, but I can't do anything with the mouse. None of the buttons in the tools menu are active.
Open not the model, but Characters.
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fktifzobr@mail.ru
don't open a model, open Characters
I think I did it that way.
Characters -> Necropolis -> AlternativeUpgrade -> Nosferatu
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Since there's already a topic, I'll chime in. How can I add a casting animation to creatures that weren't previously casters? (For example, to Lava Dragons. The casting animation should be the same as their regular attack animation.)
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serovoy
Since there's a topic, I'll chime in. How do you add a casting animation to creatures that weren't previously casters? (For example, lava dragons. The casting animation is intended to be the regular attack animation.)
in the MagmaDragon-arena.xdb file, you need to add a new item like this:


cast



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LokiCthulhu
I think I found it that way.
Characters -> Necropolis -> AlternativeUpgrade -> Nosferatu
you need the Nosferatu.(Character).xdb file; it connects the movements and the model.
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fktifzobr@mail.ru
I need the Nosferatu.(Character).xdb file. It connects the animations and the model.

I don't understand.
The game doesn't recognize that file in the menu.
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LokiCthulhu
I don't understand.
The menu doesn't recognize that file.

There are many creatures, and especially the third tier ones, that don't have a postfix like .(Characters) in their file name, and they are not visible in the editor!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha
There are many creatures, and especially the third tier ones, that don't have a file name postfix like .(Characters) - and the extensions are not visible in the editor!
Thank you for the tip, but the question remains open - how to change this effect near the sword?
I was able to open the model through other "filters," if you can call them that - characters, and specifically the sword effect through effects. But I couldn't change it, even after changing the color in the panel on the left, the effect remained the same.

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