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- Provisions (x1)
Whatever
New here? I'm Roha — want a quick tour?
(Failed to brew the Potion of Purification).
Panic, as a rule, rises as a result of various events. When it exceeds 20, the character has a chance (35%+1% for each unit above 20, with a maximum of 65%) to fail any action and turn. After 55, the game may begin to force (base chance 40%+1% for each unit above 55) the character's behavior. That is, if such an event occurs, I assign a specific action, and the character will be obliged to perform it (preferably with roleplay from the player). After 100 comes the bad end. __________________
Le'Rau + exhaustion (disease; accompanied by severe fatigue, loss of appetite; all stats are reduced by a third; satiety recovers twice as slowly).
- By the way, Earann, I could help you catch a fairy. Perhaps I can make a paralyzing poison, and then all that's left is to hit it with an arrow coated in that poison.
-- Once, I shot a man in the head, and all that was left was a bloody mess. A fairy definitely wouldn't survive that. But we can probably use the poison in another way. Let's go east, because there are no fairies in the south, and there don't seem to be any rivers either. You can come with us if you want, -- Earann said to the others. He sent Brana several tens of meters ahead of him so that he would warn him of dangers.