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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#61008
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How was I supposed to know that things would turn out this way? x(
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#61009
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Hey, are you recommending it?
I played it during a free weekend before its release, and I thought it was cool, but nothing more; I never intended to buy it. I bought it about a month after its release when I was bored, played for 60 hours, enjoyed it, and then it got a bit repetitive, so I stopped. After some time, I started playing with a friend, and we played the rest. Now I'm playing it again, and I'll probably come back to it again sometime. It's easy to learn, hard to master, has different gameplay depending on the champion, enjoyable maps, a skill ceiling for shooter gameplay, popularity, and potential for development. If the cost isn't an issue for you and you like competitive shooters, then it's a worthwhile purchase for 100+ hours.
There was another free weekend or event at some point, and there might be another one someday. If you don't buy it by then, you'll be able to try it out.
My sword, my trusted ally, unphased by my aspect.
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#61010
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Thank you, Morny, for the detailed review! *v*
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#61011
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in the Zephyr storm, is it necessary to run around with your own units?
and Westgate is not related to other storylines?

Be strong. Believe
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#61012
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It’s irrelevant; other players created it.
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#61013
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During the Zephyr storm, is it necessary to move around with your own units?
Yes.
In fact, this game is markedly different from the original campaign and even more so from The Mask. Ple-Sen might be able to draw some analogy, but I will simply call this add-on "not story-driven."
Where do we go?
Where do we end up when we save the world?
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#61014
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I haven't played Zephyr. Because, based on the pre-release information, it seemed like it would be something similar to Icewind Dale or Tactics. Or another spin-off where the main focus is on the combat aspect. I would recommend that you try Tyranny from Obsidian later. It turned out to be quite good, although it clearly sets the stage for a sequel. But you can skip RoE; it's mediocre in terms of gameplay. And in terms of the plot... well, it's like the third Mass Effect.
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#61015
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Or Tactics.
As if it were something bad... As if it weren't one of the best tactical games in history... Even 2-3 FedEx quests were added for RPG fans!!!
My sword, my trusted ally, unphased by my aspect.
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#61016
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I didn't say it was bad, I just said that it focuses more on combat. =)
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#61017
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I would recommend you try Tyranny by Obsidian later. It turned out quite good, although it clearly hints at a sequel. But you can skip RoE, as it's mediocre in terms of gameplay. And as for the plot... well, it's like the third Mass Effect.
Could you provide a quick but detailed comparison of Pillars of Eternity and Tyranny? I played Pillars of Eternity and didn't feel like playing Tyranny afterward.
Where do we go?
Where do we end up when we save the world?
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#61018
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Okay, I'll try, but it will be quick, and I might forget something. Roughly like this:
The levels are longer, the enemies are more diverse, and there is a wider range of mechanics for the player's character (due to the class system). You can create your own party from scratch. More combat-focused. Replayability leaves something to be desired. The Fortress system is poorly thought out and ultimately useless. The characters are average, but each has their own side quest. It's also easier to assemble a balanced party. More hardcore. More linear. The world doesn't stand out much compared to others. There are practically no memorable NPCs (except for the antagonist, who is memorable for his stupidity).
In Tyranny, there is more replayability, but it is an order of magnitude shorter. There are a number of interesting mechanics (for example, the implementation of influence on factions and companions, although not without flaws), but there are no classes (the mechanics of the same Chanter are reserved for one single companion). The magic system is more interesting. The companions are more unusual and charming, but they lack personal quests (despite obvious hints). But it is difficult to assemble a balanced party (only one tank, two or three mages, a rogue, and a rogue-fighter). The plot is better (which isn't hard to achieve). Overall, it's easier than Pillars in terms of gameplay difficulty. More non-linearity (I counted four routes, and in some cases, they can be changed). The Fortress has gained meaning. There are quite a few memorable NPCs, although mostly they are faction leaders. The world is more interesting than Pillars, as the time and level of technology are closer to antiquity rather than the Middle Ages.

Added 5 minutes ago
I played Pillars, and after that, I didn't feel like playing Tyranny.
Actually, I had the same fears. But then I got into it and couldn't stop. Which is rare for me, and I even wanted to do a second playthrough right away. But then I got distracted by other things, and the desire faded.
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#61019
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I guess I'll have to check it out then. Especially if the game is shorter.
Where do we go?
Where do we end up when we save the world?
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#61020
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It took me about forty hours to complete the game, according to the in-game timer. Maybe a little more.
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#61021
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I'm a little confused... What does Fallout Tactics have to do with this? Or are you talking about something else? I'm trying to understand, but I can't.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#61022
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Just as Zephyr relates to the original Heroes of Might and Magic II as Tactics relates to the original Fallout.