Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
Hey, are you recommending it?
There was another free weekend or event at some point, and there might be another one someday. If you don't buy it by then, you'll be able to try it out.
and Westgate is not related to other storylines?
During the Zephyr storm, is it necessary to move around with your own units?
In fact, this game is markedly different from the original campaign and even more so from The Mask. Ple-Sen might be able to draw some analogy, but I will simply call this add-on "not story-driven."
Where do we end up when we save the world?
Or Tactics.
I would recommend you try Tyranny by Obsidian later. It turned out quite good, although it clearly hints at a sequel. But you can skip RoE, as it's mediocre in terms of gameplay. And as for the plot... well, it's like the third Mass Effect.
Where do we end up when we save the world?
The levels are longer, the enemies are more diverse, and there is a wider range of mechanics for the player's character (due to the class system). You can create your own party from scratch. More combat-focused. Replayability leaves something to be desired. The Fortress system is poorly thought out and ultimately useless. The characters are average, but each has their own side quest. It's also easier to assemble a balanced party. More hardcore. More linear. The world doesn't stand out much compared to others. There are practically no memorable NPCs (except for the antagonist, who is memorable for his stupidity).
In Tyranny, there is more replayability, but it is an order of magnitude shorter. There are a number of interesting mechanics (for example, the implementation of influence on factions and companions, although not without flaws), but there are no classes (the mechanics of the same Chanter are reserved for one single companion). The magic system is more interesting. The companions are more unusual and charming, but they lack personal quests (despite obvious hints). But it is difficult to assemble a balanced party (only one tank, two or three mages, a rogue, and a rogue-fighter). The plot is better (which isn't hard to achieve). Overall, it's easier than Pillars in terms of gameplay difficulty. More non-linearity (I counted four routes, and in some cases, they can be changed). The Fortress has gained meaning. There are quite a few memorable NPCs, although mostly they are faction leaders. The world is more interesting than Pillars, as the time and level of technology are closer to antiquity rather than the Middle Ages.
Added 5 minutes ago
I played Pillars, and after that, I didn't feel like playing Tyranny.
Where do we end up when we save the world?