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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


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To be continued...
In reply to Женёк
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I'm having trouble reaching the destination. I've tried everything, but I still don't have enough movement points...
I wonder if cheats work in the campaigns? ;)
In reply to Lym
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try this – first, go to the monk – he will curse you, then go to the statue – you will lose 2 days, then go to the flag of unity through the market (or is it the fountain of youth there?) then continue on the road to the castle (sometimes there is a bug where the blue event messages take up too many turns, so you have to replay it 30 times).
Я буду смеяться, безумно и зло.
In reply to vetronica
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Should I go through the market? Meaning, should I enter it?!! I went like this – to the flag, then to the campfire (and the campfire takes 1 turn. You either have to take it – then you stay in the same place, or go around it, meaning either way, it takes 2 turns to cross one square...). And then to the road and past the monks to the gate. If there weren't swamps there... and if there was one more square of road, I probably would have made it...
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Friends, is it possible to see deities when playing in groups?
In reply to Lym
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go through the idol, flag, and fountain, without touching the monks. There is no point in going to the market on the map, so you don't need to go there. As for the bonfire, I don't know – there's only a tree there, and I didn't take it (see the beginning).
Я буду смеяться, безумно и зло.
In reply to Нормуль
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to Sandro
first, you need to eliminate the Elves (with your initial troops), then accumulate Campers and clear the swamp (I think I mentioned this in the "Walkthrough of Campaign 2 of WoG" thread):smile14: :smile14: :smile14:
Я буду смеяться, безумно и зло.
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I have a question about the 2nd mission of the 1st campaign. I built a castle, after which Zmey Gorynych said something like, "Let's get out of here..." I just wandered around the map looking for a passage, but everything is blocked by trees and rocks; there is no passage. At first, Zmey said something like, "Look and figure it out," and then he fell silent altogether. I couldn't figure out where to go next. If anyone knows, please help me with some advice; I would be very grateful.
In reply to yasnikov
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build a forge, buy a ballista, destroy the castle, after 6 days enter it and buy ghosts, then read the topic from the beginning. a brief description of the campaign from the player's perspective: :smile35: :smile35: :smile35: :smile35: :smile35:
Я буду смеяться, безумно и зло.
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Are there any broken maps in this WOG?
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No, the maps are fine; it's just that the gameplay feels very unusual because of these scripts. I have another question. In the Samaritan campaign, after you cross over to the other island and complete a few quests, what do you do next? There are about a hundred thieves standing around, and you can't deal with them; I visited the fairy. What should I do?
Просто еще один
In reply to SandroXXL
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you save the forest to the right of the thieves (there are 200 of them), you get elves and fairies (it's better to take Blessing at the beginning), and then you go down to Timothy, and stay in the city until you have 250+ elves.

Then you go to fight yourself (although you can win that way too).

I have a question - in the 3rd map, the elements change alternately with the weeks, and my computer crashes in the air, maybe you can rearrange them?

By the way, the campaign itself is not well-designed; you lose levels and artifacts when you move to another map. :smile06:
Я буду смеяться, безумно и зло.
In reply to Женёк
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Phew, I finished the entire campaign thanks to this thread ;)
In reply to XEL
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XEL;84107
Before that, you need to recruit a pikeman. You need to go to the dilapidated house in the middle of the village, then to the statue of the father, then to the monks (the one with the model of a scholar), then to the Miller. Then to the knight on horseback near the sign, and offer him to join the Crusaders...
What does "offer" mean?
I'm doing everything as written, but the pikeman doesn't appear.
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The offer is made through scripts. You need to approach him, and then everything will happen.
Просто еще один

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