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Posts from Which faction do you like the most in Heroes of Might and Magic IV? Auto-translated

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Which race do you like best in Heroes IV?
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#322
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I preferred Chaos – it’s my favorite, and its magic in the fourth game is the best because it’s the most balanced. Besides the incredibly powerful hit-attack spells, it also has excellent blessings, like “Bloodlust” and “Cat’s Reflexes.”
Yes, Chaos is balanced, and its creatures are good, and it’s easy to develop. Medusa plus Cat’s Reflexes is just amazing, as is the Cloud of Confusion. I think it’s even too strong… although it does have its weaknesses.
BARBARIANS!
Because their Castle, with its growth and prices, is the best, as are their heroes! With their attacks and defenses against everything!
In my opinion, it’s the most pathetic race. I don’t want to offend the fans, but it’s still true. They only have a chance at the beginning, and in the late game, they get crushed by mages. Maybe they only have a chance against Life because there’s no protection against them, and that’s game over. And I also disagree that it’s interesting to play them; in my opinion, they’re the most boring, with few tactical possibilities. All IMHO.

But in DISCIPLES, for example, there’s a “Mountain Race.”

Yes, but they have very low initiative, so they get taken down quickly. The Empire is the best, with its assassins and hierophants. By the way, in DISCIPLE 3, they promise to nerf the Necromancers and Mountain Folk, although this is probably to release it faster and make more money, like with +2 add-ons: “The Undead Invasion” and “The Awakening of the Dwarves.”
Нет, я же Гитлер.
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#323
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Yes, Chaos is balanced, and its creatures are good, and it's easy to level up. Medusa + Feline Agility is incredibly powerful, as is the Cloud of Confusion spell. I think it's even too strong... although it does have its weaknesses.

Chaos magic disrupts the balance of the game. It simply overpowers everything. Moreover, it's too predictable and limited in the hands of those who only cast direct damage spells.
The good thing is that it can't remove enchantments... That's a saving grace!
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#324
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Yes, that’s exactly what I meant when I said that Haven will crush its enemies due to its magic (hypnosis, berserk, blindness, slow...). It will also crush them with its protective spells, but **only** in the late game, as chaos doesn’t work well there. Also, Death is a good counter to Haven, but Chaos vs. Death gives Chaos a better chance, although it all depends on the creatures that Death chooses and the timing of the encounter (mid or late game)... because in the late game, Death is incredibly powerful.
Нет, я же Гитлер.
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#325
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IMHO, life will be tough. Amulets are a good thing, but when the army is lurking... Curses are more effective here.
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#326
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Yes, but there is still a nice thing like a Sanctuary that the opponent cannot remove, which means you can move around freely and choose the best position for an attack, but fighting will still be more difficult than in the case of Haven vs. Dungeon. Haven has a significant advantage here... but Nature can't really counter Dungeon with anything serious (which is a pity)))))
Нет, я же Гитлер.
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#327
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and nature might have problems with opposing order... )
oh well, it's a pity there's no mass anti-magic spell )))))

Be strong. Believe
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#328
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I love nature!!! And if you fully upgrade magic, you can even go without an army – summoning works great! And "Dragon Strength" is a great ability! Plus, there are many useful spells: "Swarm of Bees," "Quicksand," "Antimagic," and so on. So, definitely nature! And what about the units? The Portal, which allows you to choose creatures according to your preference, is great! Magic Dragons or Phoenixes – depending on the situation – are very good!
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#329
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Yeah, I used to be a Nature fan. Castle is definitely not among the worst, although it's quite hard to play, even if it offers many opportunities; but there are some downsides.
1. At level 1, there are no ranged units, meaning you have to sacrifice tigers for archers, and while tigers are okay, sacrificing own shooters feels wrong... so tigers are always out of the game.
2. Universal magic that doesn't provide a 100% effect (another example of "balance" from 4), which makes them hard to play...
Although there are pluses
1. The portal and summon provide a decent boost to the elemental army; I'm especially drawn to water elementals, they have really useful spells...
2. Again, universal magic.
3. The usefulness of level 1 creatures is maintained throughout the game, as wolves are quite strong even in the late game... and fairies having an attack without retaliation is also a plus.
Нет, я же Гитлер.
In reply to Alucard
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#330
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I prefer Life:D
The reason is already known)))
And before, I liked Haven because of its magic and units, but it's boring to play as them. You don't really need to think much. But to win with Life, you need to put in some effort, but the victory will bring a real sense of triumph:)
:D
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#331
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Optimal, which faction are you playing as? :)

Everything is stable for me... Nature and Haven. Playing as Life is, in my opinion, less interesting. Lu41k, respect, you're one of us!
To win with Life, you need to put in some effort, but the feeling of triumph after victory will be real.

Yeah! I admit it won't be easy. But it's not easy for Haven either... So, a compromise has been found.
In reply to Пандора
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#332
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Pandora;95005
Optimal, which round are we on? :)

Well, I don't know... round 20 is going on))
Pandora;95005

Aha! He admitted that it won't be easy. But it's not easy for Haven either... So a compromise was found.

You know what the trick is? People underestimate life and play it too casually (I'm not talking about everyone, but about most people), which leads to defeat.
:D
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#333
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Yes, I know that it's underrated. I used to think so myself... but after we discussed it on the forum, my opinion changed. I don't think it's the STRONGEST, but it's definitely on par with other magic types, and in some cases, even better.
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#334
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I don't think it's the STRONGEST.
I recently downloaded Iкви, and now I'm not even sure... maybe life is actually the STRONGEST...
And lately, I've started to appreciate nature again. Now, life has become very strong, and it's become a bit boring to play as it. But nature is just right to play, even though it's difficult, it's also very interesting. Besides, I've always been a fan of elves, and the only reason I love Heroes 5 is because there are 2 types of them!)))
P.S. The strongest and most beautiful creatures of all time and in all the games live in the Rampart castle, in my opinion! By the way, in Heroes 4, the
Нет, я же Гитлер.
In reply to Alucard
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#335
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KENNU;95524
P.S. The strongest and most beautiful creatures of all time and heroes dwell in the Rampart Castle, IMHO))) By the way, in Heroes 4, the elves (monsters) look kind of uncool, not like the royal elves from Heroes 3)))
Yeah, elves are generally some kind of strange; they shoved elementals in there for some reason and then that skill... I forgot exactly what it's called, the 4th one in their magic, additional, on the first two levels in the army leprechauns, fairies, and wolves appear, then on 3-4 elves, tigers, and satyrs, and on the last level elementals—why are they even needed?! It's better to give a free spot in the army to a second hero or a swarm from the portal (a powerful shooter that grows quickly); now if the army were replenished with unicorns and griffins—that would be a different story and the forest dwellers would have become stronger, but as it is, they're not own very good...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#337
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Level up the challenge, and you'll get unicorns and griffins.
What do you mean? Are griffins being added to the Equilibris instead of elementals?
Нет, я же Гитлер.