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Tournament "PATH TO OLYMPUS"


EPILOGUE:

Since new tournaments, both online and offline, appear in the Heroes community every day – or rather, they don't appear at all. I decided to organize and run this tournament. The idea of the tournament is as old as the world itself – only those participants whom I personally approve will be able to participate in it, with the exception of cases where AK prohibits someone from participating. Basically, this category includes players with 1700+ rating points, but I repeat that this criterion is not mandatory for everyone.
The prize fund for the tournament will be 10,000 rubles plus sponsorship money from anyone who wants to contribute. The distribution of prizes will be as follows:
1st place – 70%;
2nd place – 30%.
If you like the idea of the tournament, want to support it, and have the means, any material assistance will go towards increasing the prize fund (all my contact information is provided; call, write, etc.).
Details on how to support the tournament and increase its prize fund:
Qiwi wallet +79372490006
Sberbank card 4276 5600 1455 6874

GENERAL INFORMATION

1. Tournament organizer: Dark (303751774).
Tournament judges: Dark (303751774), skd (593626431).
2. The tournament takes place according to the current forum rules, which are currently /topic/10593/.
3. Version for SoD 3.2 (4.0) +HD-mod game.
4. Template selection is done by choosing from a list of 9 templates: 2SM4d(3), Jebus cross, 8xm12a, 8mm6a, 6LM10a, Spider, 8хm8а, Mini-nostalgia, Diamond marked in red in the table starts selecting templates first. In the group stage, red indicates the player listed first in the pair (e.g., No. 1 vs. No. 3, meaning No. 1 is red).
Changes to the main rules regarding the timer:
4.1. Chess timer:
for l+y 16+6+1,
for hl+y 16+8+1,
for jebus 21+8+1.15. (roads only FAST!)
Total restarts 113 (111+111+111, 112+111, 113).
Random castle selection and trade:
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player has the right (but is not obligated) to request one free regeneration. Trading begins with the player who is not the host of the game. If identical castles are drawn (so to speak), a free regen is carried out if at least one player expresses a desire. Provided that both agree to play mirror match, players have the right to ban 1 hero each; the host of the game starts banning heroes. In this case, there is also trading for heroes after the ban.
Color trade.
Starting January 11, 2017, on the Mini-nostalgia template, the order of computer selection will be determined by flipping a coin.
4.2. Guild of Mages restructuring – enabled.
4.3. One-sided unit replacement – disabled.
5. All tournament games will count towards the seasonal rating; an report must be provided for each played game (the organizer has the right to remove a player from the tournament if the player does not confirm the report for the previous game(s)).
6. Saves of all matches must be saved until the end of the tournament and saves and passwords must be presented upon first request from organizers and judges of the tournament. Failure to provide a password may result in a technical defeat. It should also be noted that passwords for saves must also be provided to opponents upon their first request after the game is played; failure to comply with this rule will result in disciplinary action up to and including disqualification.
7. All controversial issues are resolved through the organizer or judges of the tournament. Organizers and judges follow the current forum rules and logic in contentious situations.
8. The organizer reserves the right not to allow a player to participate in the tournament without explanation.
9. If a participant cannot personally agree with their opponent on a game, they must immediately notify the judge. In such cases, the judge decides on scheduling an ODD (One Day Delay).
Minimum game time when scheduling an ODD – 5 hours.
10. There will be 40 participants, and the tournament will be awarded Official status, and the winner will receive an award under their avatar (in development).
11. The winner of the tournament will have the right to participate in the Wild card tournament for FB-11.
12. By submitting your application, you agree to the regulations and terms of the tournament.
13. The tournament organizer reserves the right to change the rules at its discretion, guided by common sense and logic.

TOURNAMENT REGULATIONS

GROUP STAGE

1. Each group has 5 people; 2 players who score the most points advance from the group.
In case of equal points in a group, the following items will be considered first:
a) Berger coefficient (calculated only based on results shown in the group),
b) Head-to-head match,
c) Points scored in the game "weigh" more than technical defeats,
d) Decision of judges.
2. Seeding into groups is done according to the overall rating at the discretion of the organizer. Aim for no more than 2 players in a group with the same rating range.
3. Players in each group will be assigned numbers: No. 1, No. 2, No. 3, No. 4, No. 5. The order of games in the group will occur as follows:
Round 1 – No. 1 vs. No. 2 and No. 3 vs. No. 4;
Round 2 – No. 5 vs. No. 1 and No. 3 vs. No. 2;
Round 3 – No. 4 vs. No. 1 and No. 2 vs. No. 5;
Round 4 – No. 1 vs. No. 3 and No. 4 vs. No. 5;
Round 5 – No. 5 vs. No. 3 and No. 2 vs. No. 4.
The order of games in the groups is mandatory for everyone, but if you have the opportunity to additionally play the remaining games within these deadlines, no one will object.
4. The deadline for each game in the group stage is 10 days.
5. Draws are not possible at this stage. In case of controversial situations regarding the results of a game or an unfinished game within the deadline, saves from such a game may be submitted to the tournament judges for adjudication.
Awarding points:
Victory – 3 points; defeat – 0.

FULL DOUBLE ELIMINATION STAGE

1. Two players with first and second place advance from the groups, then a draw is held between (precisely) the groups where the first places play against the seconds and vice versa.
2. Losers' finals and winners' finals are played according to the principle of (bo3 – best of three). The grand final is played according to the principle of (bo5 – best of five), starting with a score of 1-0 in favor of the player from the upper bracket.
3. For template selection, red will be the player who is higher in the table.
4. Players in the losers' finals, winners' finals, and grand final must stream all games live on www.heroes3.tv. Players who neglect this rule or who do not have the ability to stream or experience technical problems will be disqualified from the tournament without exception. In other words, no streaming - ban (you will have almost the entire tournament to comply with this requirement).
5. The deadline for each game in the playoffs is 14 days, except for all finals. Deadlines for the finals will be announced during the tournament.

TOURNAMENT REGISTRATION:

1. Registration will last for 2 days, from September 27 to September 29 until 12:00 PM (inclusive).
2. The group stage of the tournament will start on September 30.
3. To register, you must indicate your nickname on the forum and ICQ (required).
4. Applications from participants with unconfirmed reports will be rejected until the corresponding reports are confirmed.

EPILOGUE


In conclusion, I want to say that if you are unhappy with the rules of the tournament or have a personal dislike for the organizer of this competition or anything else – please don't waste your nerves and time and do not register :). Good luck to everyone!!!

---------------------------------------------------


People who supported the tournament

dihotom13 - 1000 rubles!

лето 2012.
In reply to silenthill
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silenthill
Got complete garbage, blocked on the way to 1 road 20-49 marks for a scroll, got 0 air elementals, the generator told me to figure it out myself. I sailed to 180 on a no-road for a whole week just to get out of the spawn. The birds, of course, didn't spawn to make things even a bit faster. I started ramping up from week 3 after 1 Dragon Utopia and retraining Resurrection from Alamara to main and support Labette. Well, at least I got lucky with the native treasure zone, took a Pandora's box for 5 levels and 4 Dragon Utopias for stats. By week 4, I had 30 Dragon Flies, 12 Angels, the blue player has more troops showing, but thankfully no big magic stats and +all. I decided to head toward OP, try to take the growth, but couldn't take it because I scouted 2 more conservatories and 5 Dragon Fly Hives that I could theoretically take, OP, so I decided to take them myself. After arriving, I saw another treasure zone where he hadn't been. Weighing it, I thought he had no control and decided to go there myself to be sure I had enough for the decisive fight. Entering his treasure zone, the next turn he runs in, grabs a couple of Dragon Fly Hives, and puts himself in my range. I didn't understand why, seemed unprofitable for him there — 100+ Dragon Flies that could have been upgraded by portaling home, and that would have been much more profitable — 5+ Angels, a couple Phoenixes, stats 21-14-6-7 against my 26-23-40-24, 19 Angels, 63 Dragon Flies, Phoenix. I decided that later it would be much worse to attack with higher stats and huge Dragon Flies, so I attacked with Shackles and Cape of Redemption, no mistake. I froze 15 Wyverns with Ice Bolt. Thanks for the game.
All the stats were thrown into the enemy's corner treasure zone, 6 Dimension Door recasts didn't help. It happens. Thanks for the game!
In reply to Dima Surmay
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Thank you for playing.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
11/30/2016
Reported
11/30/2016 8:43 PM
Rating Impact Archived
Dave_HUN 1808 1825 +17 ↑
HellLighT 1863 1846 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 6:56 AM

In reply to Dave_HUN
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Due to interruptions in the forum’s operation, all deadlines have been extended until December 3rd, inclusive.

лето 2012.
In reply to Dark
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the generator helped without a doubt, we played evenly, and I had more and better units!
thanks for the game!

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
2sm4d(3)
Game Length
214 days
Game Date
12/1/2016
Reported
12/1/2016 3:49 PM
Rating Impact Archived
Dark 1900 1903 +3 ↑
Javdet 1579 1576 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 3:58 PM

In reply to Dark
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Dark
The generator helped a lot, we played evenly, but I had more and better luck!
Thanks for the game!
It feels like the game continued with a Medium difficulty. Almost all objects are mini and pre-mini, and I have very little money. And ALL the time, I had fewer paths than my opponent - so why was I paying for the drawback?
In the end, I cleared twice as many treasures, but I had a weaker army. I was hoping to find some artifacts to boost my stats, equip my hero with some armor, and try to win with chains, but I didn't have enough time.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet


In the end, I cleared about 2 times more treasures, but my army is weaker.

.
not exactly, you went to underground treasures, while I lit up 2 of my own huge treasures: 1 on the snow with a relic and a bunch of hives, and the second one was my corner swamp treasure which you couldn't even reach, containing a bunch of hives and what turned out to be a divine utopia; since they were on penalty roads, I wasn't in a hurry to go there.:smile02:

Added after 14 hours 16 minutes
CHANGES HAVE BEEN MADE TO THE TOURNAMENT REGULATIONS
NOW THE JEBUSS CROSS TEMPLATE IS PLAYED ONLY ON FAST ROADS

лето 2012.
In reply to Dave_HUN
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It was a long game; at first, I gave the Tower town with DD and TP to my opponent's lackey, then there were trades and new one-upsmanship. In the end, I caught the opponent in the town without backup, but he had Cursed Armor, which came as a surprise to me. However, the resources and stats eventually prevailed.
Thanks for the game.
ICQ: 564224919
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
217 days
Game Date
11/25/2016
Reported
12/2/2016 1:45 PM
Rating Impact Archived
Toganash 1637 1649 +12 ↑
Scorpiona 1556 1544 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/21/2016 3:54 AM

In reply to Dark
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Dark
Due to disruptions in the forum's operation, all deadlines have been extended until December 3rd, inclusive.
status?))


https://www.twitch.tv/dave_hun
In reply to Dave_HUN
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In the Hellight Diablo game, an ODD (presumably an abbreviation for a scheduled event) is set for December 5th at 18:00 Moscow time.

лето 2012.
In reply to Dave_HUN
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Dave_HUN
Thank you for the game.
I confirm, mass berserk didn't give him a chance.
In reply to Dark
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another additional round between:
Helllight vs Dave_hun (until December 9th inclusive)
Dave_hun vs Diabler (until December 10th inclusive)
Diabler vs Helllight (until December 11th inclusive)

The principle of choosing map templates is the same as in the main tournament rules; whoever goes first gets to choose red. The number of templates has been reduced from 9 to 3: 2SM4d(3), Jebus cross, Diamond. Castle and trade color are also chosen.

The deadlines for the games will not be extended. Failure to meet the deadlines will be penalized with technical defeats.:smile14:

лето 2012.
In reply to Dave_HUN
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The game, which would have been nothing without the arrival of Galthran and Luna (and also a Log roll), turned out quite well. Until the middle of the second month, I was scraping by with Luna's buffs until I had enough to burn down the Griffin Conservatory(3). After that, I got some semblance of tempo going. Just then, Gosha got the Necromancer's Cloak, made 300+ skeletons, a couple of artifacts for stats, and ran to the central treasure zone. There, off the side of the road, a Dragon Utopia rewarded me with a level 5 Helm! The next turn, I take the main enemy hero, but to my disappointment, he already had stats near 25 on day 132, and on *his* turn he was in range and had Dimension Door with plenty of mana. I retreated for a turn towards the edge of a revealed Dragon Utopia in the middle of nowhere, which gave me a few spell power stats, and there were also some Griffin Conservatories nearby (plus from a rebuilt Angel, the opponent already had 11 birds). Preparing for the possibility that the opponent might upgrade, I denied his building on my turn. Well, he didn't wait around and ran to a nearby revealed corner of the central treasure zone, for which he paid with the game. I took back the Bracers, took the Dragon Utopia, got gold, Angels, and was able to return everything to Luna, who recaptured the Castle. I built Archers and the next turn overwhelmed Gundula with Protection from Lightning and slightly lower combat stats. There was the Cloak of Retribution, which hindered more than helped. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mini-Nostalgia
Game Length
136 days
Game Date
12/5/2016
Reported
12/5/2016 7:05 AM
Rating Impact Archived
HellLighT 1821 1832 +11 ↑
Diabler 1712 1701 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 10:27 AM

In reply to HellLighT
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HellLighT
The surrender, which would have been meaningless without Galtran and Luna joining (as well as the logical huts), turned out quite well. Until the middle of the second turn, I kept boosting stats with Luna, until I ran out of resources to burn the Consulate (3). Then, a certain tempo began. Just then, Gosha acquired the Necro Cloak, created 300+ skeletons, got a couple of stat-boosting artifacts, and ran to the central treasure. There, away from the road, a level 1 Utopian rewarded me with a hat for the entire fifth level! On the next turn, I took the main Goose-herder, but to my disappointment, it already had stats of around 25 at level 132, and on its turn, it was already within range and could deal significant damage with a lot of mana. I retreated for a turn towards the edge of the illuminated Utopian in the middle of nowhere, which gave a slight stat boost to Spell Power and was near another Consulate (+ there were already 11 angels built from the opponent's constructed Angel). Preparing for the opponent to upgrade, I ruined his construction on his turn. But instead of sitting there, he ran to the nearby illuminated corner of the central treasure, and paid the price for it, losing the game. I defended against the Bracers, took the Utopian, money, and angels, and was able to return everything to Luna, who took the castle back. I placed Archons and, on the next turn, with protection against lightning and slightly lower combat stats, defeated Gundula. There was a Cloak of Renunciation, which was more of a hindrance than a help. Thanks for the game!
It's difficult to play with your own "fat" build against an opponent with a very strong "fat" build. Especially when, after taking 8 Hives, you get 36 Ducks. Thanks for the game
In reply to Dave_HUN
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Sold the Dungeon for 3K, bought a Red one for 1.1K. We played without rests, although I was tempted to take a rest every turn. And it was a good thing I didn't. I think it was a fairly even match overall, and I just decided to go for the color advantage. Then, unexpectedly, we met in the treasure, and I managed to steal the Hive right under Shakthi's nose and return it to Labete, who was standing in the teleport. Misha attacked, his vivas with bless dealt damage to mine, and he received a bolt in return, followed by damage from my units. It resulted in an exchange of approximately 6 for 7 vivas (I don't remember exactly), but I still had a lot of my own troops left (there were hidden air and fish units on the reserve, which is why I didn't take a rest). Besides, Misha was cut off from the center and ran to look for better opportunities in the corner. That corner was rich, but he didn't have time to gather enough resources to put up a decent defense before I arrived.

"Came, stole, ran away" (c) :D Thanks for the game!
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
135 days
Game Date
12/5/2016
Reported
12/5/2016 3:41 PM
Rating Impact Archived
=Lizard= 1799 1814 +15 ↑
Amiloo 1809 1794 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 3:52 PM

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