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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Kashchei
9 years ago
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Kashchei
the opponent suggested templates

both exits from the respawn were blocked
but 3 and 4 moves from the Castle deep into the respawn - 2 dragon external dwellings
in the end, I left the respawn on 124 and went straight to the opponent
chased them down, killing 8 same-tier units and took the central town
on the 3rd turn I took 2 max Dragon Utopias, a hat of 5th level and Black Skull with Crystal Skull + built dragons
the opp stole the 3rd Utopia from under my nose - chasing Kiryu is a thankless task, so I'm rebuilding Town Portal on the 3rd attempt. upgrading air units and reaching the opponent's army with 2 Dimension Doors
thanks for the game
On the 3rd attempt, I couldn't rebuild the Town Portal in the Tower. Got Fly only after rebuilding on 143; on 144 found a Dimension Door scroll but without air units and no chance to use it.
Thanks for the game
In reply to Sanin
9 years ago
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Sanin
A first-round game.
The opponent surprised me with the choice of a citadel at the trade and the choice of Tiraxor as the starter. We retreated completely. In the last deal, it wasn't great at first, but by the end of the week everything was just excellent: tons of money, many objects, Claudius with logy. I gathered angels quite quickly and built control in the Tower village, after which I took several cities from the opponent. Kreg with powerful far in the treasure zone and shows stats higher than mine. Then I took Dragon Utopias, only in the fifth did I get stats, after which I crushed Kreg in the Castle. Thanks for the game.
It turned out to be an interesting game, sometimes a white streak, then a black one; everything flipped about 6 times, but in the end, it's a sadness.
Thanks for the game.
In reply to aka.Ward3n
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9 years ago
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I bought the Dungeon for 4k. We completely withdrew. I had a better position in terms of roads and objectives. I gained full control on turn 132. I caught my opponent off guard and defeated him. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Spider
Game Length
137 days
Game Date
12/4/2016
Reported
12/4/2016 6:01 PM
Rating Impact Archived
sShreKs 1453 1466 +13 ↑
Dark30 1415 1402 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 6:02 PM

In reply to sShreKs
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9 years ago
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sShreKs
I bought the Dungeon for 4k. They completely backed off. I had a better position on the roads and objectives. I gained full control on turn 132. I caught my opponent off guard and defeated them. Thanks for the game.
Confirming, it was a one-round game.
In reply to aka.Ward3n
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9 years ago
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rode up to the opponent, should surrender
thanks for the game
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
12/4/2016
Reported
12/4/2016 6:57 PM
Rating Impact Archived
marajan 1380 1407 +27 ↑
Dandy 1699 1672 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 7:01 PM

In reply to marajan
9 years ago
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marajan
rode up to the opponent, should surrender
thanks for the game
Everything was bad.
Thank you for the game!
In reply to Antiplayer
9 years ago
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Antiplayer
First round match
Thanks for the game
It was, thank you.
In reply to aka.Ward3n
9 years ago
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Game of the 1st round.
Fast passage between me and my opponent. There, 3 Necros showed up, I had Luna and Shakti. In the 1st week, I killed the neutral. Starting from the 2nd, I open 3 Dragon Fly Hives and a Griffin Conservatory, simultaneously losing all my meat and a couple of ducks, I see the opponent through the scout. I buy up the remaining troops, rush to kill by the end of the 2nd week. I manage to take another Griffin Conservatory, but I'm half a hex short to attack the 127 at the Castle. The opponent attacks himself. In the final fight, I have Mass Haste and shooters, the opponent has Meteor Shower; 4 Angels and moral procs decided it, as well as the fact that the Stone Skin from the Wasps procced, and Islin couldn't escape. Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
127 days
Game Date
12/4/2016
Reported
12/4/2016 7:54 PM
Rating Impact Archived
BlooDy)DriVeR 1498 1514 +16 ↑
TT_HNK 1526 1510 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 11:55 PM

In reply to aka.Ward3n
9 years ago
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Game of the 2nd round
The situation is clearly not in my favor. Blocked and with a complete lack of money, I had to get out of it as best as I could; the bears didn't appear in the 1st week. In the final, in the 3rd week, I only had 2 angels and 10 ducks. My opponent had 35. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
135 days
Game Date
12/4/2016
Reported
12/4/2016 8:01 PM
Rating Impact Archived
BlooDy)DriVeR 1547 1530 -17 ↓
TT_HNK 1477 1494 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 11:56 PM

In reply to Sanin
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9 years ago
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A challenging roadmap. I took a green Dungeon path off-road, and then I got the good news that my opponent had conceded – they overextended, and the Dragonflies ate their folder =)
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
116 days
Game Date
12/4/2016
Reported
12/4/2016 11:32 PM
Rating Impact Archived
Russel_lDHl 1497 1514 +17 ↑
PunkeR 1551 1534 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 11:38 PM

In reply to Russel_lDHl
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9 years ago
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Russel_lDHl
Round 1 game, I picked 8mm6a.
Sold Rampart for 2k.
The Tazar wasn't bad, I got Tactics, Earth, and Log. A large respawn allowed me to build 1 2 3 5 6 in the Castle on the first week and rush a second Dwarf Cottage at the start of the second. From the corner village - Treasure Chests yielded an artifact for Luck/Morale and a mini Hive. On the way, I found another mini Hive, rushed to a 132 Dragon Utopia blocking the passage to the central zone. The Dragon Utopia was also minimal, spent the Djinns and Grems from Pandora's Box - gave a bag of gold, a Dispel Sphere, and a Shield+3, pretty underwhelming overall) but popped out right into the thick of things, thought it was the Conflux opponent, but it turned out - right next to the starting area. Both have Expert Earth, roughly equal stats, but Tazar's SP is higher.
FB was won thanks to 90 Lizardmen and, of course, a decent combo of Mass Shield + the Tazar's Sharpen at lvl 18.
Thanks for the game!
On 121, I lost all Centaurs and Elves in the max Dwarf Cottage, fell behind in tempo and building by 2-3 days, however I managed to place Firebirds in the computer's Conflux by the end of the second week. I recruited 6 Angels, was planning to go to the center, which is half a turn away from my main, but at that moment Tazar flew out of there and caught Kyrre on Pegasi. Managed to escape, decided to buy out, trade, and attack, since paths to other zones were already under the opponent's control. In the FB, 6 Angels, 4 Firebirds, 8 Unicorns, and 4 Psychos couldn't crack Tazar's Lizardman cover-up, which methodically shot everyone down.
Thanks for the game!
In reply to Russel_lDHl
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9 years ago
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Russel_lDHl
A complicated road map. Took a green dungeon off-road, received the good news of surrender — the opponent retempoed, the dragonflies ate the folder =)
Thanks for the game.
Nothing pleased except the external dwelling of minotaurs under the castle. 1 crooked long road from the castle with lots of shooter blocks. At the end of the week I finally ran to some ramp-treasure zone, with 60 Troglodytes, 6 Minotaurs, and 10 Evil Eyes, where I saw an external dwelling of green dragons behind the snakes. I rushed to attack, and 7 stacks of 14 each came in, everyone was killed.
Thanks for the game!
In reply to BlooDy)DriVeR
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9 years ago
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BlooDy)DriVeR
Round 1 game.
Fast passage between me and my opponent. There, 3 Necros [could also mean "3 Necromancer towns"] were played, I had Luna and Shakti. Killed the neutral stack on week 1. From the start of week 2, I uncover 3 Dragon Fly Hives and a Griffin Conservatory, losing all my meat [melee units] and a couple of ducks [ranged units] along the way, and I see the opponent through the overview. I buy up the remaining units, rush to kill [the enemy] by the end of week 2. I manage to take another Griffin Conservatory, but I lack half a hex to attack 127 in the Castle [town]. The opponent attacks himself. In the final battle, I had mass Haste and shooters, the opponent had Meteor Shower; 4 Angels and luck/morale procs decided it, as well as the Stone Skin [spell] from the Masters [possibly "Vas'ki" units] proccing, and Aislinn couldn't flee. Thanks for the game!

Thanks for the game!
In reply to BlooDy)DriVeR
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9 years ago
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BlooDy)DriVeR
Game of the 2nd round
The situation was clearly not in my favor. Blocked and with a complete lack of money, I had to get out of it as best as I could; the bears didn't appear in the 1st week. In the final, in the 3rd week, I only had 2 angels and 10 ducks. My opponent had 35. Thanks for the game.

Thanks for the game!
In reply to aka.Ward3n
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9 years ago
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Second round.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
Panic
Game Length
133 days
Game Date
12/5/2016
Reported
12/5/2016 3:20 AM
Rating Impact Archived
Sanin 1663 1682 +19 ↑
Palach HP 1788 1769 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 6:29 AM

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