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Posts from The weakest castle in Heroes of Might and Magic IV! Auto-translated

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The weakest Castle in Heroes of Might and Magic 4!
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#316
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It's also "easy" to deal with a Life Mage... don't forget that. And Haven has three mages in total. I mean the djinn and the mage. Haven has better spells in its arsenal. For example, Energy Drain, and the angel no longer resurrects, plus a general slowdown and ranged attacks. I could go on and on...
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#317
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Pandora;93894
It's also "easy" to deal with a Life mage... don't forget that. And Haven has three mages in total. I mean the genie and the mage. Haven has better spells in its arsenal. For example, Energy Drain, and the angel can no longer resurrect, plus a general slowdown and ranged attacks. I can list more...
Again, the Life troops have the first turn. The Ward already provides 50% protection against the abominations of Haven and its spells. Then all these slowdowns and energy drain are removed with exorcism.
:D
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#318
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OptiMAL;93920
Once again, the Life faction troops get the first turn. The Amulet already provides 50% protection against creatures of order and their spells. Then all these slowing effects, and the debuff is removed with Exorcism.
I understand that it's pointless to argue with you about "LIFE":smile02: But in the fall, I'll try different factions, if you don't mind. And I'll give you my maps in advance.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#319
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LeSHiJ-MaX;93937
I understand that it's pointless to argue with you about "LIFE":smile02: But in the fall, I'll try different castles, if you don't mind. And on my maps, I'll give you the maps in advance.
Agreed:smile20:
Of course, there are no castles that would be all-powerful. Each castle has its own "unique feature," but for some, it's hidden (Life, Barbarians), and for others, it's obvious (Haven, Chaos). You just need to apply this unique feature at the right time.
:D
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#320
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Once again, the Life faction gets the first turn. The Amulet already provides 50% protection against creatures of the Haven faction and its spells. Then, all these slowing effects, and the debuff is removed with Exorcism.

It all depends on morale. Haven can also gain the upper hand... But that's not the point. Arguing about this is actually pointless, and there's no need for it. I'm not claiming that Life will lose to Haven.

P.S., although our verbal sparring is also useful!
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#321
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Pandora;94108
It all depends on morality. Haven can also be a good choice...
The morality of life will always be higher, because Leadership is an indispensable quality:smile14:
:D
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#322
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Heh... but what if you don't have a Knight?
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#324
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I won't speculate (...but what if I get one too?), but Life doesn't necessarily have the first move by default.
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#325
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Pandora;94144
I won't speculate (...but what if I have one too), but Life doesn't necessarily get the first turn.
It depends on how you level up the Knight. I try to level up his Tactics skill first.
:D
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#326
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You will have to level up two heroes. But one wizard might be enough for me.
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#327
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Pandora;94151
You'll have to level up two heroes. But I might be fine with just one mage.
You won't be leveling up leadership for your mage, will you? He needs tactics, and that requires levels. You'll have to sacrifice some magic slightly. But then it will be a mishmash.
:D
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#328
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No, Life is clearly stronger than Order, but only in the late game if well-developed, since you might or might not get the ward; and as for magic, which can be a nightmare for Nature or Life, it's just a matter of spending mana on exorcism... I see here that your angels already have 4th level spells (Order ward, for example), meaning this is already the late game. Here, of course, Life rules since there are certainly more creatures due to resurrection, tactics, and various useful magics (Song of Peace, wards, general defense/blessing, Sanctuary), which allowed for fewer troop losses while leveling up on neutrals. On the other hand, in the mid-game, Order ohhh how it rules because of nobility—no shortage of resources and plenty of creatures, plus the magic is balanced and everything is there; by the way, I used to always build a pure mage until I realized that nobility is an awesome thing and thanks to it, Order can level up faster than anyone else.

My top list:
1.Life
2.Nature/Order
3.Death
4.Chaos
5.Might
That's all IMHO
Нет, я же Гитлер.
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#329
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Life is definitely stronger than Order, but only in the late game, if it's well-developed, because the Guardian spell might appear, or it might not. As for magic, which can be a nightmare for Nature and Life, it's just a waste of mana on Exorcism... Here, I see you already have Angels and level 4 Guardians (like the Order's Guardian). So, in the late game, Life definitely rules because there are more creatures due to resurrection, tactics, and various useful spells (Song of Peace, Guardians, general protection/blessings, sanctuaries), which allow you to lose fewer units while leveling up on neutral creatures. But in the mid-game, Order is incredibly strong due to its nobility, abundance of resources, and a large number of creatures, and the magic is balanced; everything is available. By the way, I used to always level up a pure mage until I realized that nobility is an incredibly cool thing, and thanks to it, Order can level up faster than anyone else.

First of all, thank you, KENNU, for your post. It's an interesting opinion with justification (which is not often seen here). It's immediately clear that you're not a Necropolis player, but a Rampart player :D

Now, about the Order vs. Life situation... I don't think Life is stronger. Rather, they are equal, and the battle will be difficult but interesting. And if Order starts casting its spells, the Life mage will be busy only removing these effects. This already excludes him from the fight.
If, as Optimal claims, he has a Knight a priori. Then, I have already written somewhere that for Order, you need to have two mages in your army. This is an additional headache for the Life mage.

Secondly, regarding Nobility. I absolutely agree, it's a great thing. But, based on my experience, leveling it up is a hassle (for Order). And if you decide to level it up, you shouldn't take it with you along with the mage. Only separately. Because it's faster: the experience isn't divided between two
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#330
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Pandora;94390

If, as Optimal claims, he has a Knight a priori. Then, in turn, I have already written somewhere that for Haven, you need to have two mages in your army. This is an additional hassle for the Life Mage.
QUOTE]
Two mages are good, but they will both have a low level, which will affect the strength of magic and the quantity in general. Yes, it will be a hassle, but everything is possible.
As I said before, against Haven and Chaos, you need to play for speed, so as not to let them develop mages.
:D