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Posts from Which monster do you like the most in Heroes 5 (level 4)?

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Which Tier 4 monster do you like best?
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In reply to Alex_R
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19 years ago
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Alex_R;71388
That’s how people vote!!! And in the thread about balance in Heroes 5, demons were ranked as the weakest.
Back then, I defended the INFERNO faction and provided my statistics, where the DEMONESS was rated as the best 4th-level monster.

P.S. Not everyone agreed back then!!!
Well, you’re something else; the question of who is liked and who is the strongest are not the same thing, so excuse me.

Added after 7 minutes
aa340;75270
Why do almost no one like mages? They are also good warriors. A good ranged attacker (guaranteed damage without penalty), plus the ability to hit multiple opponents, reducing the cost of magic for the hero, and useful magic (Fireball, Fist, Dispel). Personally, I think mages are the most worthy 4th-level warriors. And druids are also not bad.
Yeah, they can also pack a punch, and 2 spells are enough. And they look great; even old Khottabych would be impressed!!! And their speed is just… hello, keyboard manufacturers!))))))

Added after 3 minutes
Alex_R;71398
What about the Royal Griffin or the Druid? Do people like them less than, for example, the Lizard Rider?

I thought that if a monster is liked, then it is also strong and looks good.
Not always; the Witch is beautiful, but she is slightly weaker than the others.

Added after 1 minute
Budda;76202
I repeat: Succubi rule!!!!!!!
Of course, and who would argue?
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19 years ago
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In my opinion, the Vampire is the best. Just like in Heroes of Might and Magic IV, they are very good!
In reply to Honart
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19 years ago
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Honart;84432
In my opinion, the vampire is the best. Just like in Heroes 4, they are very good!
We've already discussed this, explain why they are good? Have you seen a vampire with a sword like a Russian bogatyr in the "green" version? Have you seen a vampire with a braid? And overall, it turned out poorly; in the fourth game, it was more or less what was needed.
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19 years ago
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1- Demoness 2- Dark Knight 3- High Druid 4- Royal Griffin 5- Archmage 6- Vampire Lord The fourth-level unit of the Dwarves is frankly weak.
In reply to Игрок
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19 years ago
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Demonesses/Scubbies rule! Besides, they are the only ranged units in the hellish armies. :smile01:
19 years ago
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1 - demoness/vampire lord
2 - royal griffin
3 - high druid/archmage
4 - dark knight
5 - rune priest
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19 years ago
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a fifth-level Rune Priest, but...
19 years ago
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a fifth-level Rune Priest, but...

My apologies, I made a mistake and somehow placed him here. However, a Berserker wouldn't stand out either and would also take last place in my ranking.
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19 years ago
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Whatever people say, archmages are the best... IMHO.
In reply to aa340
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19 years ago
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aa340;85214
No matter what anyone says, Archmages are the best... IMHO.
Old man Khotabych, with his super slow movement speed???? Seriously, are you even awake when you play?! What exactly do you like about them?
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19 years ago
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Druid – excellent spells, and if you clone them, it’s just amazing.
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19 years ago
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Mage - Archmage. The primary offensive force in the academy's troops, creators and masters of silver cities, rulers of the academy's society. Mages have no gods; they are gods unto themselves.

The Archmage has no need to be fast because he is exclusively a ranged combatant. Like the Druid, the Mage can attack from a distance and cast spells, and in practice, these abilities allow him to inflict significant damage on the enemy first. This is what I usually do. The Mage has an excellent ability to attack from a distance without penalty and with a guaranteed damage of 7, to strike multiple targets simultaneously (by the way, to avoid hindering the Mage's shooting, he should usually be placed to the side), and to reduce the cost of magic for the hero. He has the Fireball spell, which can hit up to 6 targets simultaneously, and the Fist spell, which hits even creatures with high defense and other not very useful spells (removing enchantments and punishing strike, although they are sometimes useful). He has decent defense (10 - compared to the Druid's 8, the Supreme Mage's 9, the Vampire's 9, and the Lizard Rider's 7, which improves to 9). After upgrading, he has a sufficient number of hit points (before upgrading, the hit points are terribly low), and he has a good initiative (10). The Mage's disadvantage is his inability to fight in melee combat, although this is true for all ranged units (except for Titans), and as mentioned, it is not necessary for Mages.
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19 years ago
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What’s wrong with griffins? They are far from weak warriors, fast fliers, and their ability to strike from the sky is very useful, especially against “large” targets (easier to hit), although they have relatively low health... but they have many other advantages and can defeat anyone who attacks.
In reply to Zybr
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19 years ago
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VAMPIRE!!! SSSSSSSSSSSssssssssss......
I just need to have 10 unupgraded vampires in the game on the highest difficulty, and I can destroy any neutral stack standing on the map, with the exception of level 7 units.:cool:

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