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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
#3461
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Flying over and entering is the same thing (in terms of pathfinding), but in SoD, this is only different for towns. Almost all objects are like this. Specifically, these are all objects where you cannot enter the trigger cell from above, and conversely, you cannot go up from it (even if there are no impassable cells above). The main exceptions are pick-up objects and garrisons (which are not present in HotA anyway). This issue only occurs with trigger cells of objects; regular impassable cells can be flown over without any problems.
In reply to Sav
#3462
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Sav
As far as I know, WoG 3.59 is not compatible with the HD mod. 3.58f and ERA are compatible.
Or maybe the HD mod is not compatible with 3.59, and not the other way around? Are any of the developers here?
#3463
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Darth_Agnan
or maybe this HD mod is not compatible with 3.59? And not the other way around? Is any of the developers here?
It doesn't really matter how you call it, although the HD mod appeared before 3.59. Either way, the HD mod website has a list of supported versions, and WoG 3.59 is not on it, so there is no reason for complaints.

Developer - baratorch.
In reply to Sav
#3464
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No :) This isn't a complaint, just a question. The author releases updates quite frequently, and I was curious if support for 3.59 is planned in the near future? By the way, I'm very grateful for the HD mod.
#3465
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We (in Central Asia) had a very annoying song playing on the radio about 10 years ago: "flies above the ground... flies below the ground..." In the case of the Dungeon, you should demand a discount!
648050691
#3466
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Are there any plans to support 3.59 in the foreseeable future?
Firstly, I don't see any demand for 3.59. I really don't want to work on something that only 3.59 people will use.
Secondly, Sergey Rozhenko and I had a conversation about the compatibility of 3.59 and HD. I was ready to work on compatibility, provided that 3.59 would use patcher_x86.dll to install patches and hooks (by the way, I believe that fulfilling this condition is not difficult at all), but this was not done.
Thirdly, what is this 3.59, and why is it needed? It's an alpha (or not, I'm not aware of the current status) version of the game, not even a base for modding.
What is the development pace? Have you finally added the city? No?
Then Era is a much more interesting base, on which dozens of mods are actually being developed.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#3467
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Thank you for the mod!
#3468
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Can I revert to version 4.202 RC2? How do I do that? I don't know what to do with the update40 file. Thank you!
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#3469
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How does the upgrade mechanic work in such a situation? For example, I'm playing as Stronghold, I've built a level 2 Castle, I find a level 5 scroll, and I capture a Dungeon. Do I need to build a Grand Mage Guild in the Dungeon, or is it enough to upgrade the Grand Mage Guild to level 3 in the Stronghold to be able to use the scroll?
https://twitch.tv/calibanhw
In reply to caliban
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#3470
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caliban
How does the upgrade system work in such a situation? For example, I'm playing as Castle, I've built a level 2 Town Hall, I find a scroll for level 5, and I capture a Dungeon. Do I need to build a level 5 Town Hall in the Dungeon, or is it enough to upgrade the Town Hall to level 3 in the Castle to be able to use the scroll?

To use a level 5 scroll, you need to build a level 5 Town Hall; for a level 4 scroll, you need a level 4 Town Hall.


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#3472
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I heard rumors that this problem is related to the new HD mod patches, and a similar issue existed with X3DM1, but it was fixed. However, the diamond issue remains unresolved if the information is correct; please fix it.
HellLighT
In short, the latest patch removed the normal mirrored diamond from the template pool but left the flawed one with only 1 computer per person; fix it fast, please.
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#3473
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I suggest we implement this feature:
Let's add GameRanger, Tangle, and maybe something else here.

However, the default options provided there are completely useless. But with this, it will look great in just one step.

Ideally, of course, it would be best to have a dedicated server for games. You log into the game, and there is a ton of games available; you can create and play them right there.
But that’s complicated, while my suggestion isn’t.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3474
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I ask that you respond to this gentleman, even just for laughs.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3475
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Are there any key combinations to quickly change a hero’s artifacts? For example, one key combination when the hero rests, and another when they wake up?
https://twitch.tv/calibanhw

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