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In reply to oltrew
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oltrew
Feature. I noticed that the logistics heroes (Kirr, Gunnar, and Dessa) gain more Movement Points when learning any skills. I tried other heroes, and they don't have this.
Are you sure it's when learning any skills, and not when leveling up? Sometimes a skill can be learned without leveling up. And the hero's specialization is that as they level up, they become more and more competent in their field...

Орден Фениксахаризматический :) лидер
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Qwerty, yes, it happens when leveling up.
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I have a question. It might not be entirely relevant to this topic, but I'll ask anyway. How can I open save files from other players? And why can't I load some of my own save files (through the "load game" option in the game itself, as these save files simply don't appear in the list, even though they are present in the folder)?
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Hello everyone. Please tell me how to register for the beginner tournament.
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Known issue
The essence of the bug is as follows: in the Russian localization, an error was made, which also occurs when applying the HD mod with Russian language packs to the original game, and the bug manifests itself in the fact that druids, priests, wanderers, and beastmasters do not attack anyone until they lose all their castles or kill an enemy with magic in the first round. This bug was discovered by Sav, one of the HotA developers. I think it would be better to fix this in the HD mod package.

Baratorch replied:
Just in case, I'll remind you here (for those who will be reading Toganash's post) that this bug has been fixed in the HD mod at the code level. That is, if you provide the HD text file with this bug, the HD mod will recognize it and load everything correctly.

BUT, damn it, I have the HD mod installed, and the bug is still present. I downloaded it from the developer's page, of course... and what should I do?
In reply to Белендор
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Belendor

and what to do?
At the very least, I think it would be more appropriate to post this in the HD mod thread.

Added 2 minutes later
vulf124
I have a question. Maybe it's not quite the right topic, but still. How can I open saves from other players? And why can't I load some of my saves (through "load game" in the game itself, because these saves are simply not in the list, although they are in the folder).

Load them through online play - hot seat. In each line for players, you give a name, for example, 1 and 2. Load.

It might not be visible because they played with HB rules, and you don't have it enabled.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
At the very least, I think it would be more appropriate to post this in the thread about the HD mod.
They just ignore it. Apparently, baratorch and others believe that problems can't exist because something is already embedded in the HD mod's code.
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Lider1
At the very least, I think it would be more appropriate to post this in the HD mod thread.

Added 2 minutes later

You can load it through the online game - hot seat. In each line for players, you give a name, for example, 1 and 2. Load it.

It might not be visible because they were playing with HB rules, and you don't have it enabled.
Thank you, it helped!:smile20:
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Could you please tell me where I can download a Russian language pack that keeps the names of cities and heroes in English?
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I noticed a strange thing: during a city siege, my units and the AI's units have the same speed, and they are the fastest. In each new round, my unit always goes first, even though it should be based on initiative. If I run the same battle with the same heroes and troops outside, then everything is as it should be – in the second round, the AI goes first. What's going on? Can anyone explain? There's nothing about this in the game manual, or is it some kind of bug?
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Perhaps the problem lies in the fact that the battle is conducted differently during a siege and in an open field, even with the same army. Some extra weight or other action might change the turn order of the units. Take a closer look at your battles. I described the turn order in a post on this site, and it might also be detailed in the guide for Heroes of Might and Magic III in my signature.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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A couple more questions:
- Does repeatedly defeating unupgraded neutral armies weaken them?
How does this work?
It is forbidden to use a hero without an army.
How do you create a hero without an army?

Added 10 minutes later
I even created a map in the editor, checked everything, turned on HD+ - it's the same. During a siege, my cavalry is always the first to attack. Every single round. Even though the opponent has the same cavalry with the same speed. I repeat the same actions, first attacking the city, then the hero on the street - the result is different!
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weakening unimproved neutral armies through repeated defeats
A tactic known as hit'n'run: attack, cast a spell (a damaging spell or Berserk), and retreat. It is usually used on single-player maps against enemies that cannot be defeated in a normal battle, but need to be weakened as much as possible. This is repeated until the enemy army is reduced to a size that can be handled in a regular battle.
how to create a hero without an army?
It is possible, but not on every map – only on those where there are Seers or Guardians that require you to bring N specific creatures – the game allows you to give up ALL of your creatures in such a situation. As a result, the hero without an army receives the maximum number of move points the next morning. This is possible on quest maps, and in "Wayfarer" it is even necessary according to the author's intention, so that you can reach the required location on time.
the same actions, first attacking a town, then a hero on the road – the result is different!
The number of turns for siege engines is also taken into account. When besieging a town, a catapult is added to them. Another factor is the terrain on which the battle takes place.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to geroes
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Marmot
A tactic called "hit and run": attack, cast a spell (an offensive spell or Berserk), and retreat. Usually used on single-player maps against enemies that cannot be defeated otherwise at the moment, but need to be weakened as much as possible. Repeated until the enemy army becomes weak enough to be defeated in a normal battle.
No. What you described fits within the bounds of fair play.
In this specific case, it refers to attacking unupgraded creatures because there is a bug in the game: when attacking unupgraded neutrals, there is a chance that one of the stacks will contain an upgraded stack. And if you retreat from or intentionally lose to these monsters, the next time you attack the same monsters, their number will decrease by the size of the upgraded monster stack that was in the battle at that time.
geroes
During a siege, my cavalry always goes first. Every single round. Even though the opponent has the same cavalry with the same speed. I repeat the same actions, first attacking the city, then the hero on the street - the result is different!
Have you looked at the battle log? Maybe they are just pressing "wait" or switching to defense mode. Because that makes sense when defending a castle, especially when there are built towers or a stack of archers.
Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)
In reply to Marmot
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Marmot

It's possible, but not on every map – only on those where there are seers or guardians that require you to bring N specific creatures – the game allows you to give ALL
There's also a method involving a bug. Which can be achieved by manipulating stacks. I wrote about it (a long time ago) in a discussion forum, after the "discovery," but I've already forgotten it myself.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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