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Posts from Unified ideologies of factions in Heroes 1-5.Auto-translated
It’s no secret that many can’t imagine Heroes without such traditional factions as humans (Heroes 1-5), necromancers (Heroes 2-5), and barbarians (Heroes 1-5). But have you ever thought about whether these factions represent a continuous unity? Do they have any common ideology or concept? After all, the necromancers of Heroes 2 and the necromancers of Heroes 5 are quite different in terms of their origins.
I propose that in this thread we discuss whether the ideologies of the factions are continuous and whether they exist at all.
That is one of the questions. Take my favorite Necromancer as an example. In the second part—they are supporters of Archibald and do not yet possess powerful influence. Their ideology is to secure a place in the sun by stepping out of the shadows. In the third—Necromancers are one of the strongest and most independent Factions. They have gained their own great heroes (Sandro, Lord Haart). And here, a struggle for power begins both within the Necromancer ranks and for dominance over Antagarich. Their ideology is to conquer the world! In the fourth—Necromancers are so beaten down that they are forced to ally with the Kreegans. There is no longer any talk of struggling for power over the world, only a desire to survive. And their ideology is to unite with whoever helps them "survive". In the fifth—Necromancers are descendants of mages, as in the second part. They are seeking immortality once again. But at the same time, they are a very strong and independent faction. And here, the ideology is revenge!
Are you referring to the concepts of different factions in the various installments of Heroes? Yes, in some of them, they are similar. For example, the Warlocks are completely different in different parts (if we don't count the minor differences in the first and second parts).
Added 1 minute ago
Hmm, in the third game, the Necromancer faction doesn't have the ideology of conquering the world. And in Antagarich, they were also supporters of Archibald for some time. And when they were supporters of Castor, their idea was to use the legacy of the Ancients.
Added 1 minute ago
The ideology of the Necromancer faction in the fifth game is to sit back and not interfere with anyone (that is, the ideology of Goldot). This applies to the Necromancers from Enroth.
Added 3 minutes ago
In the second game, the Necromancers are not descendants of mages. The Necromancy that can be observed in Enroth originated in Varna and began with the fact that some representatives of the civilizations created by the Ancients became interested in the theory of prolonging life. It can be said that early Necromancy emerged in parallel with early magic.
Added 3 minutes ago
In general, it's unfair that among the five most powerful mages in the M&M universe, there wasn't a single Necromancer (Sandro from Xeen is not counted)!
That's precisely what makes it interesting – everyone interprets ideologies differently. And regarding Heroes of Might and Magic V – what about Marquel, seeking revenge for his teacher?
Well, Markel isn't representative of all Necromancers. In my opinion, the ideology of the Necromancers in Heroes of Might and Magic V is simply to not be disturbed.
I already wrote about what ideologies the Necromancers have in certain games. Moor, you've become quite aggressive:)
Don't be offended, I'm not aggressive, just too straightforward...:smile26: On the topic: In my opinion, the ideology of all races in the 5th game is banal and simple... - Necropolis - intelligent and dead:) Sylvan - Fanatical and independent Haven - Simply good and strong Academy - Arrogant and old Inferno - Simply evil and red:) Dungeon - Secretive and vengeful Fortress - Apathetic and hot-tempered
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
Correction to Mavr's message:
Necropolis – The ultimate good.
Sylvan – Selfish maniacs.
Haven – Stupid and annoying.
Academy – Old and senile, insidious, and selfish.
Inferno – Pompous and banal.
Dungeon – Everything except their hearts is too kind and stupid.
Fortress – Drunk and straightforward.
Stronghold – Noble.
Amendment to Mavr's message=) Necropolis – The ultimate good. Sylvan – Selfish maniacs. Haven – Stupid and annoying. Academy – Old and senile, insidious, and selfish. Inferno – Pompous and banal. Dungeon – Everyone except for their hearts is too kind and stupid. Fortress – Drunk and straightforward. Stronghold – Noble.
+1 Funny, but that's just my opinion.
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In my opinion, the ideologies in the fifth installment are interconnected. In my opinion, "evil" is a relative concept. What annoys me the most are the Mages – they simply try to become the strongest and the wisest. By the way, in the new expansion, we'll see how wise Zephyr turned out to be, allowing the impostor, Bia, in the guise of Isabel, to create chaos in "Lords of the North" and not controlling her. By the way, the lore of the factions speaks for itself.
Mages are vain, they try to achieve superiority in intelligence and power and prevent others from rising above them.
Necromancers – if the Mages hadn't executed and exiled them, and then taken Heresh away from the Necromancers, they would have continued to live – scaring people, but maintaining neutrality, and perhaps even helping against demons. But now, they are embittered towards the Mages and those who help them – that's why they take revenge. By the way, Markel, with the help of Haven, was taking revenge on exactly those who needed it. But he craved world domination because he was alive(!) and had feelings – greed.
Demons – they act cleverly, however – all these intrigues in the original game – Isabel's pregnancy, but of course, all this intrigue is just part of a plan – to destroy everyone and rule the world. It's interesting what made them so angry – being imprisoned in Shi'o?))):rolleyes:
Elves – for wise and kind creatures, they turned out to be foolish, accusing the Dark Elf caste and exiling and executing them based solely on suspicion! But otherwise, everything is in the Elven style... except for the warlike nature of Faidaen.
Humans – law and order cannot exist without violations – that's why Isabel violated the laws and order out of love, and this whole mess began – an agreement with the Necromancers and terror against the Mages. Without these "rulers," they would have continued to live a miserable and sad life.)))
Dark Elves – of course, something indicates their pride and selfishness, but otherwise, their ideals remain unclear to me – I would say that they are trying to be self-sufficient, which is why they are fighting for dungeons with the Dwarves and engaging in inter-clan warfare.
Dwarves – well, they lived, didn't bother anyone except the Dark Elves, but they were taken out of their "warm" lairs and drawn into the intrigue – they are more of a neutral race, specializing in self-sufficiency, but with deep moral and ethical roots – I would say they are the backup players.)))
Barbarians – it will be interesting to see what happens with the release of the expansion – they want to become full-fledged and take revenge on the Mages, Humans, and Demons – accordingly, fighting on three fronts is extremely difficult – therefore, their closest allies will most likely be the Necromancers – due to the common idea of taking revenge on both. Arantir's thoughts about the prophecy of the dark messiah, hatred for this reason towards the Demons, hatred towards Humans because after Markel's defeat, they became even weaker than before, racial hatred towards the Mages – he is the perfect ally for the Barbarians.
Related: In my opinion, the ideology of all factions in the 5th installment is banal and simple... Necromancers - intelligent and dead Elves - fanatical and independent Humans - simply good and strong Mages - arrogant and old Demons - simply evil and red Dark Elves - secretive and vengeful Dwarves - indifferent and hot-tempered Barbarians - crazy and cruel.
But I think you misunderstood the idea...
Take, for example, the Orcs. You said they are crazy and cruel. What nonsense. Orcs are kind of "mutants" of demons and humans. Therefore, they have a mixture of the "unlimited freedom" of demons and the order of humans. That's why the Orcs are a freedom-loving people, but with their own "concepts." They were probably assigned to the Dark faction because revenge has consumed their minds. They hate the creators, the Mages, their "ancestors," the Demons, and the Humans. By the way, the Orcs live in the steppes of Ranaan, and in the game, they correspond to the Taiga region. The endless steppe perfectly symbolizes the freedom-loving nature of the Orcs, and the harsh taiga symbolizes their strength and resilience.
Demons are the personification of Chaos. They are the original evil that does evil simply because they do it. Although, it is not ruled out that they also have reasons for this. Perhaps, at first, they were chaotic beings, strong, possessing power, and sowing chaos. And then they weakened, and they were imprisoned. Here, the desire of the original chaos merged with revenge. And think about it - Chaos is unlimited, unorganized freedom. And imprisonment only intensified the desire for freedom and the desire to sow chaos. I think that's how the ideology of modern demons was formed.
Dwarves, in my opinion, are the least developed or poorly thought-out race. Unlike other races, they do not have a more or less accurate ethnic analogue in our world (except perhaps partially Scandinavia and Scotland). And they are largely copied from the classic Tolkien Dwarves. Their ideals are probably honor, their own, of the clan, and of the state. There is nothing else known about their ideals. But here is another point - weapons - it pleasantly surprised me. In AsKhan, Dwarves prefer weapons that can be used both during war and during peace, i.e., hammers, pickaxes, and so on. Now it is clear why there are no classic axes - there is simply nothing to chop with them. Only spears are unclear why. You can't really use them in caves. Also, I didn't like the city. There is an expression "pointing a finger at the sky," but here it is the opposite. Why did the Dwarves get snow? Dwarves generally live in the mountains, not in holes and not in Antarctica.
Mages - their ideals correspond to the ideals of the Renaissance: man is the center of the universe, man can do anything. The style is very interestingly chosen in contrast to the style of the Necromancers - dead against undead.
Necromancers - classic sectarians. They took a normal idea - order - and distorted it. That's not cool. Order means order. Let's change it, so that order means death.