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Posts from Lapistia

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#918
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They would freeze to death.
Where do we go?
Where do we end up when we save the world?
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#919
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Zerg rush.
А, вот почему.

🏹🎪+⛓️♿=💕
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#920
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And did they pass the race on to fellow Heroes players?
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#921
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I always managed to complete the most challenging levels in games. I think it would work here too.

Whatever
In reply to Ple-Sen
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#922
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Ple-Sen
And would they pass the race on to fellow Heroes players?
Yes, but the Heroes player would use up all their luck, and they would end up as weaklings.
Where do we go?
Where do we end up when we save the world?
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#923
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Better an invalid than a corpse.
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#924
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But nihilists don't die of old age, which means they would have to suffer in a crippled state for thousands of years.

Whatever
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#925
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Eleya Ianfel

Arparium is a small but very picturesque town, filled with the bright colors of the thriving region of Erathia and at the same time surrounded by the tranquility of the Nozenrot countryside. At the same time, being a port city, Arparium remains the center of Aysvarhen and an important strategic location; for this reason, a large number of troops from the Great Nozenrot Empire are always stationed here to quickly respond and defend the southern territories of the country. Eleya Ianfel was sent here in her early years of service.
...
Eleya sat at the desk in the modest but cozy office where it was very pleasant to work. This could not help but please her, because starting today, having taken up the position of personal secretary to the commander-in-chief of the armed forces of the Great Nozenrot Empire in Aysvarhen, she will have to spend a lot of time here. Now this was her own little corner. However, now Eleya was only one of two people who were in this room.
"Oh, how tired I am! That bastard..." The second person was Rixian Brightbring, a tall and well-built blond man, Eleya's friend.
"Rixian," the girl shook her head disapprovingly, "you shouldn't talk like that. Such behavior is not only unacceptable for a soldier, but also vulgar for a person whose veins flow with Nozenrot blood. Besides, you yourself are to blame; if it weren't for your insolent behavior, the commander-in-chief would not have made you run a 18-kilometer march. However, I must admit, I am surprised that you are still on your feet; there seems to be more stamina in you than in our entire squad. I wouldn't be surprised if I found out that in the past you had defeated ogres with your bare hands."
"Well, you're exaggerating, or just joking," finally catching his breath after the grueling ordeal, Rixian walked around the office, examining it in more detail. "I don't have much of a sense of humor, as you know."
"And geography too," Eleya noted when Rixian, wandering around the office, stopped at the wall to examine the map of Erathia hanging there.
"Heh, you're good at noticing all sorts of nasty things, now I understand why you were appointed secretary... Oh," the bookshelf filled with unfamiliar titles and attractive bindings did not leave the curious young man indifferent. "Is this yours, or is it left over from the previous occupant of this office?"
"Mine. It was delivered today."
Most of the books consisted of various scientific literature, records and studies of unusual and magical objects, thick volumes of history, military treatises, and collections of poetry by Reishal.
"Whoa? I never would have thought you'd be interested in such things. Although no, I take it back, something like this should only be expected from you."
"And what does that mean?" Eleya replied with a hint of resentment in her voice; whether genuine or feigned, Rixian could not tell.
"I don't see any point in reading except to entertain yourself or kill time. But if that's the case, it's better to use fiction; it will be more interesting."
"You don't understand anything, Rixian. History teaches us about past mistakes and provides a better understanding of current problems. The same can be said about magical artifacts; they are more significant than one might think and have repeatedly had an incredible impact on the development of history. Remember the collapse of Covellia and the Illnar Dark Lands? If it weren't for the "Obelisk of Beginning and End" built by Lutros, none of this would have happened. In my opinion, studying such things is not only interesting in itself but also very important for the future of our country."
Rixian just shrugged. "Maybe you're right."
...
In a small village in southern Aysvarhen, almost nothing ever happened; Axelan was a very quiet place, as was the entire region. At least, that's how it was every other day except today. There were only a few houses in Axelan, but beyond the hill there was also a rich estate. An old family patriarch, his two daughters and their husbands, five grandchildren, a dog, several pigeons, and twelve servants, five of whom were non-humans – these were all the additional residents of Axelan. On this day, one of the slaves, an Assyrian woman, left the grounds without permission or notifying anyone. Unfortunately, the head maid noticed this faster than she planned, and she had very little chance of avoiding pursuit. But she was lucky; on this particular day, Eleya and her then partner patrolled this area. Finding herself under the sights of the guns and crossbows of these two Nozenrot soldiers, the Assyrian woman had no choice but to surrender. Initially, Eleya assumed that the slave simply could not bear life anymore, but after learning that she risked her life only to visit her terminally ill mother, the naive Nozenrot girl decided to turn a blind eye to her escape and asked her partner not to mention it in the report, as if they hadn't found the runaway at all. In her eyes, the act of this slave was noble and quite natural for a daughter, and moreover, did not pose a threat to Nozenrot and its inhabitants.
It turned out later that this Assyrian woman took part in the attack on the emperor's palace, which resulted in the ruler of Nozenrot falling into a state of lethargy, and his two sons died. This became a shock for everyone, and Eleya's former partner was no exception. Because of guilt and fear, he blurted out the story about that day when they decided not to report the runaway. If it were an ordinary situation, they would both have received a very strict reprimand; in the worst case, they would have been kicked out of the army, but what happened to the emperor changed everything – the death penalty was the punishment awaiting them both.
...
Using the necessary connections of the Brightbring family, Eleya managed to leave Nozenrot before the sentence was carried out. Her talkative comrade was less fortunate – execution in the city square. Accepting Rixian's offer proved to be very difficult for her; she felt too much burden on her soul – she felt responsible for what had happened to the imperial family, and she could not sleep at night knowing that another person would die because of her.
And although Eleya was ready to accept death, Rixian convinced her not to give up and continue living – "Erathia is a large continent, I can say even with my knowledge of geography," he said to her with a bitter smile on his face as they said goodbye, "and life is long enough to atone for your sins and find happiness."
From that moment on, Eleya Ianfel's life changed; she had to forget about her past and start all over again. For the next few years, she traveled through Erathia outside the Great Nozenrot Empire until one day she met a Theosian named Wilinilia and ended up in the Ilthan prison after a few weeks.
Race: human
Origin: Nozenrot army (Nozenrot combat training)
Characteristics
Health: 30
Energy: 0
Accuracy (M): 16
Accuracy (R): 12
Reaction: 16
Speed: 4
Willpower: 4
Magic: 0
Skills

Perks

Equipment
None

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#926
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The first quest is to rescue someone from the restricted area?
А, вот почему.

🏹🎪+⛓️♿=💕
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#927
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It later turned out that this Assyrian woman participated in the attack on the emperor's palace, as a result of which the ruler of Nozenroth fell into a state of lethargy, and two of his sons died.
Still a noble act.
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#928
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Sarnissa



a few years before the current events
The last fading sound slid smoothly from the jarring string of the lyre, and the wide, lavishly furnished room with a high ceiling concealing a gold chandelier shimmering with crimson light, luxurious carpets covering the floor, silver candelabras by the walls, and decorative furniture adorned with rare upholstery materials, gradually sank into silence.
A tall gentleman in an expensive suit—in which bright buttons stood out particularly, playing various colors in the artificial light like real gemstones—slowly took a sip of a murky red liquid from a glass goblet, set it aside, and slowly clasped his palms several times, hidden behind leather gloves of dark fabric.
—Quite not bad. —the man uttered, slightly curling the corners of his lips. For a moment, one could notice snow-white pointed fangs, in no way resembling the teeth of an ordinary human. —The voice, however, is rather weak. I would advise devoting a bit more time to practice if you truly wish to achieve a better result.
—What a bore you are! —the performer had long since grown accustomed to her acquaintance's meager comments, just as he could likely predict her reaction with precision—an attempt to portray offense on an eternally young face with wide red-tinted eyes, a thin nose, and long snow-white hair, which a moment later would be replaced by the usual mask of boredom and indifference. In the society of Nihs, such formal dialogues had long since become a customary cultural tradition for this people. Over hundreds of years of balls, gatherings, and simple friendly meetings, all possible discussions had been touched upon thousands of times, compliments and remarks taken into account, philosophical disputes settled, and topics for new conversations were found very rarely. Sometimes Sarnissa slightly envied ordinary mortals and their sincere joy in overcoming another life barrier, which each time provided many new sensations and impressions. —By the way, I also play the piano quite well. —she added, stating something already known, as she headed toward the musical instrument by the far wall of the room.
—Wait a moment. —the Nih stopped her, his dull pupils flashing, after which he rose from the chair and walked with slow steps to a small window; these, however, were not particularly valued by representatives of this race, and even at night they were drawn shut with opaque velvet curtains. Due to thick clouds, the moon appeared for a moment, casting a azure glance upon the gloomy outlines of the musician's family estate, only to hasten back behind the veil of night clouds as if frightened by something. A light gust of wind broke through the slightly open window-pane, refreshing the guest with a pleasant coolness. —Are you heading... there again? —after a short pause and gathering his thoughts, the Nih continued.
—Huh? —as if caught off guard by this question, Sarnissa asked back in surprise. —Yes. —she added, now in a serious voice.
—And where this time? —the gentleman inquired imperturbably, returning to the unfinished goblet.
—To Yoheitan, if that means anything to you. —the girl explained somewhat reluctantly. And although this curious Nih did not evoke any particular emotions or sympathies in her, as was the case with any other of her few acquaintances, in her soul she rejoiced at each of his visits, because it was at least in this way that one could pass the infinity of free time allocated to her for living. Of course, after each such gathering, she had to replenish supplies of human blood, but he always listened attentively to her own musical compositions and even gave useful advice. After returning to Nihotensen, Sarnissa's audience of listeners had significantly dwindled, and therefore she tried not to miss the opportunity to feel again like the main star of luxurious Nozenroth concerts, with thunderous ovations in her honor, crowds of fans, and expensive gifts. Now all that remained in the past.
—I recall hearing something about this country. —the Nih thought for a moment. —It is a relatively young state, is it not?
—Well, to you, half the countries of Ertenia are relatively young. —Sarnissa smiled. The guest only chuckled slightly in response.
—Do you want to try your luck on that shore again? —he often referred to the mysterious overseas continent in exactly this way.
—Precisely. I want to feel like a real mercenary. —the girl answered honestly. She was sure that despite the apparent mask of indifference, the Nih was actually greedily listening to her every word. Starved for news more than for fresh blood, even such an insignificant event could be the cause of several stormy conversations and discussions. Especially when it concerned her modest person. In the high society of Nihotensen, Sarnissa was not very well-liked, although for reasons of cultural etiquette they did not show open contempt. Far from everyone dared to cross the great water of their own free will, and for the sake of dubious entertainment in unexplored lands of another continent. And those who deeply devoted themselves to studying the water element, which was ruinous for many Nihs, were only a few.
Nozenroth initially seemed like an ideal choice to her. The most civilized state, where culture and art were highly valued, and residents were not so constrained by savage boundaries and prejudices. Fate brought Sarnissa, who greedily absorbed new knowledge, together with Field Marshal Caesius Vex, who turned out to be a man of exceptionally positive qualities, although probably overly self-confident and adventurous, partly due to inexperience in military affairs, but at the same time fiercely desiring to prove himself and serve his duty to the Fatherland. It is difficult to briefly recount what made her follow this restless man back then, but soon she found herself with his acquaintance admiral on board a naval flotilla racing toward Nilam combat ships. Then excessive trust and confidence in her own strengths almost cost Sarnissa her life, and only by miracle and superiority in her abilities over ordinary people did she manage to come out dry from the water in the literal sense of the word. She returned to Nozenroth and tried to continue a serene life, but very unpleasant rumors already began to spread through the city, then details of colonial wars with her participation surfaced, and later some boy was found bloodless not far from her estate. Sarnissa's involvement in this crime could never be proven, but few believed her excuses anymore; the intensity of passions in society reached its peak, and only Caesius's help helped her avoid a particularly loud scandal. Forced to return home in haste, she, however, was still unable to return to her usual life, and soon decided on a new journey, this time choosing Yoheitan as her goal.
—Well then, in that case, I wish you luck. —the Nih broke the silence that had fallen over the room. —I hope there you will find what you are so diligently seeking. Perhaps even become the head of some mercenary band.
—Oh, that would indeed be amusing. I don't have much experience in command, of course, but I'm sure it certainly won't be a boring adventure.
The first rays of the rising sun broke through the slightly open curtains. The guest shivered uncomfortably, drained the goblet with one last sip, and reached for the patterned umbrella lying on the corner of the table.
Sarnissa thoughtfully examined her hand, briefly holding it under a ray of light. After long years of training, the agonizing pain had now been replaced by a noticeably unpleasant tingling of the skin. —How beautiful. —she whispered softly, glancing briefly out the window. —If I really do command a squad, I will definitely name it "Scarlet Dawn".

Race: Nihotensen
[/B][/COLOR]
— Staying under the direct influence of sunlight deals 40% of character's will damage from maximum health.
— Fire damage received is four times higher. Eight times if the opponent is a servant of Ninsharra.
— Sun Beam and Heat of Ninsharra deal sixteen times more damage than usual.
— Blinding Light deals one third of Sun Beam damage, taking the modifier into account.
— Staying in the rain causes paralysis. Staying in rivers and other sources of moving water causes immobilization.
— Water spells can paralyze the character.
— Immunity to all forms of mind-affecting influence.
— As long as the character's head is not damaged, they can always restore their body regardless of how terrible its condition may be.
— The character can restore health by drinking blood (one third from corpses; paralysis is applied to living targets if they fail a will check, 33%/turn).
— Those who taste the character's blood will either become stronger and rejuvenate or turn into ghouls (depends on will and luck).
+
— Inexhaustible magical power. The character's energy is converted into health, and using spells consumes health instead of energy. +3 magic, +10 will.
— Victory over death. The character will rise from the dead even if their body is burned or head destroyed. The only way to kill them becomes sunlight, but even its damage is limited (1/4).


Origin: Lapistia
[/B]
— Survival skills in a hostile environment. Ten attribute points for free distribution. 1 speed = 2 points, 1 magic = 5 points, 1 health unit = 0.1 points.[/COLOR]

Skills:

Electricity

— Immunity to slow and paralysis. +3 spells, +1 magic, +125 energy, +1 will.
+Shock
+Teleportation
+Voltage

Water

— +3 spells, +1 magic, +250 energy, +1 will.
+Water Shot
+Calmness

Earth

— Damage received is 10 units lower. +3 spells, +1 magic, +125 energy, +1 will.
+Surge of Strength
+Strength of Mountains
+Slipping Earth
+Earth Control

Energy

— Chance (will) to ignore damage received. +3 spells, +1 magic, +100 energy, +1 will.
+Denial
+Invisibility
+Black Hole

Perk:


Blood Power
+8 accuracy, +8 reaction, +8 will.
Requirements: nih

+(~unique skill):


Affinity (water)
Damage received from water magic is half as much, while damage dealt is 50% higher; positive effects work similarly. +6 will.

Attributes (with bonuses):

Health: 1500 (900+600)
Accuracy: 23 (15+8)
Reaction: 23 (15+8)
Speed: 10
Will: 53 (20+10+1+1+1+1+6+8+5)
Magic: 10 (2+3+1+1+1+1+1)
Energy: 0 (125+250+125+100 -> health)

Maps:
Nozenroth, Yoheitan, Lapistia (given by Siver), Kalevritia (starting capital, given by Ment)

Inventory:
— Gold ring with aquamarine. The enchanted faceted stone is capable of changing color and also serves as a vessel collecting residual magical essence. A gift from Caesius Vex, a very valuable item. Increases the character's magical abilities.
— Magic mirror. Reflects the first spell cast on the character back at the attacker.
— Umbrella. Made with a special design taking into account aerodynamic features and does not turn inside out even in the strongest wind.
— Money, jewelry, travel gear, bottles of blood, slaves, basically everything that can be taken along.


didn't take leadership, instead just grabbed various buffs for friends. will level it up later if possible. inventory might be changed/added to later.

Whatever
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#929
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I would have definitely written a book about leadership back then...
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#930
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Can a religious skill be chosen like a regular skill, or are there any special requirements (besides those mentioned)?

Added 1 minute ago
Another question about this perk:
Sudden Shot
The character's first attack (which should start the battle) has a +25 accuracy modifier and is a stealth attack regardless of whether the character has the assassin skill or not.
Requirement: pistol.
Is a pistol specifically required, or will other firearms not work?
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#931
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Can a religious skill be chosen like a regular skill, or are there any special requirements (besides those mentioned)?
Well, for example, a non-human cannot be a priest, because this is a skill of the Kalevrit faith, which implies the need to eliminate all non-humans.
There may be other such moments, but it will be easier if you name which combination of race/religion you like, and I will tell you if it is acceptable.
Is a pistol specifically required, or will other firearms work?
Yes, only a pistol is needed.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#932
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There might be other such moments, but it will be easier if you name which combination of faction/religion you liked, and I will tell you if it is acceptable.
Asvaldr is a warrior of Ansgar.