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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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#1
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Jaris
#108
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653730167 is my ICQ number; I gave SKD’s number. If anyone can’t contact me, ask him:smile52:
In reply to BISHOP
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#113
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Information:

A suggestion has been made regarding increasing the timer for the Panic and 2sm4d(3) templates.

The idea is quite reasonable, so I will put this issue to a vote among the participants. In my opinion, a slight increase in the timer for templates that are not currently popular will not harm, but rather improve the quality of the game.

There are 2 options for the vote:
1) The option in the Hv rules - 16 - 6:30 - 1;
2) My option - the timer used on the Diamond template - 19 - 8 - 1:15.
(Naturally, only votes from tournament participants will be counted)

The voting will last until June 25th. If Panic or 2sm4d(3) falls in the first round, the Hv timer will be used by default.

UTC+03:00, icq 593626431
In reply to Antiplayer
#115
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Watched Lucky and Falcon’s game yesterday – it’s just ridiculous what people had to put up with on that, to put it mildly, poorly designed timer... I don’t know how people generally play Heroes now, but speedmaps are inherently longer in terms of actions (strategy + battles) than HL maps, so leaving the old timer for a decent tournament is madness...
In reply to AlexTheGreat
#116
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AlexTheGreat
I watched Lucky and Falcon's game yesterday – it's just ridiculous that people had to endure that, on what was, to put it mildly, a poorly designed timer... I don't know how people play Heroes in general now, but skirmish mode itself is more time-consuming in terms of actions (strategy + battles) than those HL maps, so leaving the old timer for a decent tournament is madness...
It's a shame that recordings of Yurist's skirmish games haven't been preserved; then you wouldn't be so categorical. Although there will always be dissatisfied people, there's no arguing with that.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to AlexTheGreat
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#117
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AlexTheGreat
I don't know how it has become customary to play Heroes in general.
It's faster than in the days of your prime...
In reply to Wicc
User Avatar
#118
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Tournament registration is closed


In total, we have 72 participants who submitted applications.

Applications withdrawn by participants:
Jelen117,
StickyFingaz.

Registration denials:
KobRa_RR - qualifies for Free Battle without selection,
Piterius - repeated withdrawals from tournaments in the previous two game seasons,

due to being registered on HeroesWorld for less than a year and having fewer than 50 games:
caliban,
alkaposha,
Wyndoc,
Timbuktu.

UTC+03:00, icq 593626431
In reply to AlexTheGreat
User Avatar
#120
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AlexTheGreat
I watched Lucky and Falcon's game yesterday – it's just ridiculous what people had to endure on this, to put it mildly, poorly designed timer... I don't know how it has become common to play Heroes in general, but competitive matches themselves are longer in terms of actions (strategy + battles) than those HL maps, so leaving the old timer for a decent tournament is madness...


100%. If two of the site's top players killed the timer at 0 on the first week, not completing some turns at 40-50%. The number of Heroes on competitive maps is the same as on other templates.

I assume that the small number of participants in the Люб tournament on Flaxe is also related to the unrealistic speed of completing battles on Flaxe.

The lawyer is quite hot-tempered. His typing speed and quick thinking are only comparable to Messi in football.
Весна 2013.
In reply to Roger-ua
#121
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I really don't understand why the blitz timer is so tight on the CMK. There are far more difficult battles in the first two weeks than on HL+, and you need to build chains that are at least as long, if not longer. On Panic, this timer is still somewhat manageable, but on CMK it's just awful, especially in difficult scenarios.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
#122
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Since we're talking about the best players on the portal, I suggest checking out a recent match between Maretti and Satyr as an example. It seems like neither of them had any major time-wasting issues, or are they also "hot-tempered"? :rolleyes:
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
#123
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My opinion is that the time limit on Castle and Dungeon maps should be increased, mainly for battles. 16:30-6:30 (7:00)-1:30, in my opinion, would be the ideal timer.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Grizvald
#124
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Grizvald
Since we're talking about the best players on the portal, I suggest looking at a recent match between Maretti and Satyr as an example. Were there any instances of them rushing the timer, or are they also "hot-headed"? :rolleyes:
And what about the Diablo player on HL+U who accumulated over 2 hours of timer on week 3? Let's play HL+U with 2+1+0.5. What does one specific match between players who are often short on time have to do with it? The point is that SM, especially in difficult setups on weeks 1 and 2, takes more time than HL+U – you have to micromanage more in complex battles, and the chains are at least as difficult.
PS, by the way, are you sure they were playing on that specific timer, or did they agree on a different one, like in HL+U?
discord: LuckyF#3482
icq: 681350680