Skip to content

Posts from Difficulty levels

No ratings yet — be the first to rate!
User Avatar
Auto-translated
What is the difference between the difficulty levels?
User Avatar
Auto-translated
because:
1. The enemy's armies will increase!
2. You will have fewer resources!
3. The opponent will be tougher!
4. The computer will choose smarter paths and actions to win!
In reply to андре
Auto-translated
Guys, please tell me, do I need to install any patches for the Heroes of Might & Magic V Gold edition? And if so, which ones? Thanks!
User Avatar
Auto-translated
actually, I also have the gold edition... And I know for sure that you shouldn't install patches...
User Avatar
Auto-translated
You need to install the patch for Tribes of the East 3.1.
User Avatar
Auto-translated
Recruit and Warrior: essentially, the only difference is in the amount of starting gold and the rate of neutral creature spawns. The AI doesn't use spells above level 3 and isn't overly aggressive against you. Veteran: the starting amount of gold and resources is the same for you and the AI players, and it's not 50K or 30K, but 20K. The AI uses the entire range of available spells of any level and is extremely aggressive, especially against a human opponent. For example, I played on Veteran with Necromancers on a huge, randomly generated map, and it felt like a group of allies were simply playing against me. On Hero: you have 10K gold (the AI now has 50K instead), and you have almost no resources, so play however you want.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to андре
Auto-translated
андре
the point is:
4. the computer will choose smarter paths and actions to win!

If it works like chess, you won't be able to win.
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68p68
p68p68p68p68p68p68p68p68p68p68p68p68p68
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesitesite
sitesitesitesitesitesitesite

Statistics

Welcome our newest member: Emil