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Access to both tents in the central dungeon is a good solution. I wandered around for 9 weeks and enjoyed it. A wonderful map, so thank you to the author.
Access to both tents in the central dungeon is a good solution. I wandered around for 9 weeks and enjoyed it. A wonderful map, thank you to the author.
I played this map in hero mode and completed it in about fifty days. The map is excellent, thank you very much!
But, IMHO, it's too easy – mana wells and important artifacts are everywhere, so I practically won all the key battles using the classic strategy (seven hunters).
Player100
It's a pity that the AI is very passive.
That's true; until I "visited" the opponents (each one personally), they didn't even stir; the battle with the main green enemy is attached, but unfortunately, I didn't save the battle with the main yellow enemy (barbarians).
P.S. And the ally never left his lair, even though I gave him more than half of my resources.
Yes, the problem with the map is that the AI is passive. Although, in any case, it doesn't pose a significant threat even on the Hero difficulty level. I'll think about what to do with the bots.
I liked the map; the author has thoughtfully designed the landscape and the Dungeon. I also appreciated the large number of artifacts.
Since the map is participating in the Cartmaster 2015-2016 competition:
/topic/at/979578/
I will give it these ratings (from 1 to 10):
- Balance: 6
- Dynamics: 2 (no one attacked)
- **Graphical design and Landscape: 9 (the author put a lot of effort into this)**
- Playability (how interesting it is to play on the map): 3 (too lonely)
- Game atmosphere: 5 (due to the effects)
- Features, i.e., what distinguishes the map from others: **the author added glowing effects to each building on the map. This is very beautiful.**