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or Path of Exile

Preface
Since the well-known Diablo series finally went downhill with the third part, which overall left a more negative impression than its predecessors, and there was no desire to return to those "classic" games, Heroist urgently needed to find a new creation capable of properly killing time. Moreover, he had already completed the task he set for himself—reaching the top 10% of the rating in the last three seasonal updates—which meant nothing else held him back; emboldened by this success, he slammed the door shut and turned for help to a sage named Google.
Diablo 3 (Action role-playing games) read the infamous query, and from the drop-down list tumbled beautiful pictures of brand new (and not so much) games, as if screaming "please, someone play us, please!". Fortunately, Heroist was too lazy and not in the right mood to go through them all, read reviews by authoritative people of this world and all that sort of thing, so he simply stopped at the very first result, which happened to be PoE.
It was a pleasant surprise that from the very start, the developers bravely declared that their masterpiece is not some magnificent innovation capturing the breath with incredible ideas and technological developments, but merely an attempt to recreate a modernized copy of the beloved D2, which could only be pleasing. It's immediately clear that these guys can be trusted.
Furthermore, the game actually had quite good reviews, both as a pseudo-clone of the one-and-only and as a standalone project. Since this miracle of miracles was released as free-to-play, there was nothing to lose or fear, so Heroist bravely put it up for download and went to watch some anime.
VERY interesting things
The game is set in a dark fantasy world. We begin the game on the shores of the continent of Wraeclast, which once served as the lands of the great and invincible
Yeah, right! We are to play as a "real" (heh, yeah) criminal, convicted of various crimes on the southwestern island of Oriath, which is so developed that they don't even practice torture or capital punishment, and probably don't even need prisons. Therefore, all unnecessary members of society are simply put on little ships and sent straight
The game features as many as seven character classes, each specializing in one or two of the three main attributes.
- Marauder (Strength)
- Ranger (Dexterity)
- Witch (Intelligence)
- Duelist (Strength/Dexterity)
- Templar (Strength/Intelligence)
- Shadow (Dexterity/Intelligence)
- Scion (Strength/Dexterity/Intelligence)
In general, the game encourages non-standard character development, and the skill tree, although ~ common to all classes, gives the impression of a true baobab.
Thus, characters have access to more than 1000 different passives, which can be leveled up using points granted for reaching new levels and completing certain quests.
It is also quite interesting that a distinguishing feature here is the impossibility of redistributing skills IF YOU ACCIDENTALLY SCREW UP, which forces the player to develop their specialization more carefully. On one hand, this is an obvious minus, not forgiving possible mistakes and not allowing one to adapt, if necessary, to inconvenient locations and corresponding enemies; on the other hand, however, it adds an element of interest and excitement—for example, if a powerful elemental mage accidentally runs into elementals with strong immunity to fire magic, etc.
Items play a very large role, most of which possess a unique set of possible parameters depending on the type, as well as the fact that they contain special sockets in which gems can be inserted. These precious stones are the active abilities for our characters and are leveled up separately from the character level while they are in equipped gear. Various gems drop from monsters, are given for quests, and bought from vendors after certain successes in the Walkthrough of the game. Unlike passives, these can be easily changed by extracting them and adding them to clothing.
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Game currency does not exist as such, and trade happens on the principle of barter: little gems, spheres, things, various ancient relics, and other junk are exchanged for necessary items, such as new gear, armor or weapon upgrades, redistributing parameters of a chosen item, changing the number of sockets for gems, their color, and combining links, and so on. Sounds quite good, doesn't it?
Conclusion
Well, in general, I won't tell anything more interesting; whoever wants to can read it themselves, I'm not writing a review. Yes, yes, otherwise I would have posted this in the special thread.
Just as with Diablo before this, I was interested in PoE's rating tables and what they were based on. As it turned out, here they were sorted by the amount of farmed exp and, accordingly, the maximum level. It turned out that getting a hundredth (limit) level in the spreadsheet is a very, very difficult task, and over all three years of the game's existence, this proved possible for only half a thousand souls. A trial worthy of a TrueSuccessfulPerson, isn't it?
Thus, my small Haven will be located here, where I will post screenshots, report on my successes, and describe various interesting moments and thoughts encountered along the way. All for motivation (and out of boredom, yeah).
*Yes, I started playing on the 25th, so I'll cover the first three days today.
Day 1 (25.04.16)
Day 2 (26.04.16)
Day 3-4 (27-28.04.16)
Day 5 (29.04.16)
Day 6 (30.04.16)
Day 7 (01.05.16)
Day 8-9 (02-03.05.16)
Day 10-11 (04-05.05.16)
Day 12-13 (06-07.05.16)









































