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#4513
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Is it possible to get three "loves"? Although it would be funnier with religion. And in general, many amusing things could appear.

Be strong. Believe
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#4514
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Games of Fate II
Ulnar Stonax
Fate Card #2: Grand Master (1/3)

The character perfects themselves and their skill or learns something new (approximate level: Darius).
Fate Card #13: Success (2/3)

The character becomes a politician/aristocrat/businessman/etc. depending on the chosen country and career.
Fate Card #20: Heralds of Misfortune (3/3)

9% die
9% fall into slavery
9% end up in prison
9% fall ill
9% go insane
9% become a victim of experiments
9% lose all property
9% become a parent
28% pass this card to another player
Fate Card #16: Iris (Extra)

Opportunity to choose any card at the player's discretion.

Askeli
Fate Card #6: Artifact (1/3)

The character finds a certain very valuable item (approximate level: Adilikas's talisman, cannot be a weapon)
Fate Card #14: Knowledge (2/3)

During their travels or scientific research, the character finds certain knowledge.

5% Military Craft
20% Literate
7% Leader
7% Assassin
7% One-handed weapon
7% One-handed weapon and shield
7% Dual weapons
3% Tao-ryu
7% Two-handed weapon
7% Polearm
7% Bow
7% Kyudo
7% Crossbow
6% Firearm
3% Ken-ryu
3% Art of Death
5% Paladin
5% Krieger
8% Fire Magic
8% Earth Magic
8% Lightning Magic
8% Water Magic
8% Air Magic
8% Cold Magic
10% Creation Magic
6% Energy Management
3% Ishanad
6% New Magic
1% Alsefir's Spell
1% Alsefir's Technique
6% Treasure Map
6% Compromising Material
25% HP +35%
25% +2 AT, +1 CP, +10 XP
25% +30% AGI
25% +30% ACC
25% +30% MEN
25% +5 MOV
25% +10% MC
25% +10% RC
25% +30% MP
25% +20% SP
10% Individual Skill
1% Might
3% Secret of Immortality
10% Transformation into a vampire (Ertenian type, not Nishant)
5% creation of a new body
3% creation of another person (or non-person)
Fate Card #19: Madness (3/3)

The character goes insane.
Fate Card #7: Great Weapon (Extra)

The character finds a very powerful weapon (approximate level: Ghost Moon); the weapon type is chosen randomly - One-handed weapon (piercing)

Yudeirn
Fate Card #24: Gift (1/3)

25% opportunity to choose a card of choice for another player.
25% receive wealth, an artifact, or a great weapon.
25% achieve success, found their own city, or find love.
25% end up in prison, fall into slavery, or become a victim of experiments.
Fate Card #15: Ishanad (2/3)

30% die
60% become a victim of experiments
10% become a powerful wizard
Fate Card #22: Secret (3/3)

The player must ask the game master one of the following questions:
- Ask a series of questions about any character or country in the setting.
- Request a description of something new (e.g., a country, religion, or character present in the setting but not appearing in the game or only mentioned).
- Ask something about themselves.
After this, they and another player chosen by them must draw the next card.
Fate Card #31: Insight (Extra)

The character becomes an adept of overseas martial arts, realizes the true essence of the universe, and becomes wise and humble.

Beatrice Whitehaven
Fate Card #15: Ishanad (1/3)

30% die
60% become a victim of experiments
10% become a powerful wizard

10% + 0-100 stats (random/by choice)
10% + 0-10 AT
10% death
10% + skill of choice (similar to Elutan)
10% complete change of appearance and gender (50/50)
10% race change
10% loss of 30% of all stats
10% loss of half of skills
10% inability to use magic
10% strength drops to zero
10% agility drops to zero
10% endurance drops to one
10% perception drops to zero
10% consciousness drops to zero
10% DMG -200 <-> +200%
10% inability to deal critical damage.
10% every attack of the character (even damage-dealing spells) deals critical damage
10% immunity to crits
10% HP -100 (death)% <-> +100%
10% RSS drops to zero
10% RSS goes negative (1-100%) (-68%)
10% AGI -100% <-> +100%
10% ACC -100% <-> +100%
10% MEN -100% <-> +100%
10% MP -100% <-> +100%
10% SP -100% <-> +100%
10% Additional turn
10% Immunity to negative effects
10% Immunity to magic
10% Immunity to physical damage
10% Additional damage to a random race
10% Additional damage to a follower of a random teaching
10% Eaten brains transfer the victims' memories to the character, sometimes - their skills and abilities
Fate Card #30: Land of the Dead (2/3)

The character becomes an undead (Aggathan).
Fate Card #2: Grand Master (3/3)

The character perfects themselves and their skill or learns something new (approximate level: Darius).

Kilanlas
Fate Card #2: Grand Master

The character perfects themselves and their skill or learns something new (approximate level: Darius).

Avaaona
Fate Card #25: Jackpot (2/3)

The character becomes a grand master, finds wealth, an artifact, a great weapon, and achieves success. This card can only be drawn in the usual way.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4515
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Ar, I told Revan that you would pull them out.

Added after 33 seconds
Well, Dominic might get captured and SEE THE LIGHT.
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#4516
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As a Heroes player and Alex, they both love their homeland... They are even ready to die for it.
Dying is nothing; the main thing is not to become a noob.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4517
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Love is overrated; the main thing is that they don't have a different religion.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4518
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Is it possible to generate a fate for Adilika later on as well?

Added after 34 seconds
And for Antaer too.

Whatever
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#4519
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Is it possible to draw three loves?
I don't see why not.

Added after 40 seconds
And can you generate a fate for Adilika later?

Added after 34 seconds
And for Antaer.
It seems you like to play with fate, don't you?

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4520
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It’s even more interesting than the expansion itself.

Be strong. Believe
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#4521
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And I was actually hoping to use Tirza for governance or to establish my own religion.
In reply to Граф Орлов
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#4522
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Alexeagle
Dominic chooses path 2 and draws a card.
Path 2: Return Home.
40% to die
40% to gain combat experience OR become a great master
30% to be honored with a high military rank in Kalevria or Calveria
30% to be captured by the dark knights and become a slave
30% to be captured by the dark knights and join their side
10% to be captured by the dark knights and become a prince

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4523
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At least it didn't get any worse. Is there any point in creating a new character?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4524
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take an old one and change its name.

Be strong. Believe
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#4525
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Kinimod of Lleraph
In reply to Arandor
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#4526
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Arandor
It's even more interesting than the expansion itself.
It's definitely more interesting than just counting pointless battles.
Is there any point in creating a new character?
Well, I've already said that I'm not finishing the game and I have plans to continue, but I don't know how I'll manage my time, so I can't give any guarantees.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4527
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The Fate of Hattori Saburo
Path 2: The Traitor
33% gain combat experience OR become a great master
33% die
33% end up in prison

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария