Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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New here? I'm Roha — want a quick tour?
I would like to draw your attention to the fact that in version 5, the War Machines skill is not a priority; moreover, it is very rarely developed, with players preferring to focus on developing Luck, Attack, Defense, Magic, etc. This skill has essentially been made weak and unnecessary compared to the others.
Question: is it possible to strengthen it so that it would be interesting to upgrade?
As an example, I would like to suggest my own version of strengthening the skill:
Fundamentals of War Machine Control: basic characteristics + 1 unit to the health of all units, + 1 unit to attack, + 1% to initiative
Advanced War Machine Control: basic characteristics + 2 units to the health of all units, + 1 unit to attack, + 1 unit to defense, + 2% to initiative
Expert War Machine Control: basic characteristics + 4 units to health, + 1 unit to attack, + 1 unit to defense, + 4% to initiative
The numbers may be different. I have only given my version. I would like to hear your opinion and your suggestions.
More details about war machines can be found here: http://www.might-and-magic.ru/articl...5_war_machines
Well, on Cyber (that's what my world is called), there are 12 races: humans (Haven), nomads (Stronghold), elves (Sylvan), dark elves (Dungeon), mages (Academy), elementalists (Conflux), dwarves (Fortress), necromancers (Necropolis), nagas (Sanctuary), lizardmen (Swamp), demons (Inferno), and orcs (Stronghold).
about the plot (inspiration struck yesterday): Lucretia will first wander around Ashan, then end up on Axeoth, then on Cyber, from there to the scorched Enroth, then to Xeen, Terra, and Varna.