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#499
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Starting on the 20th
I wanted to change a few more things in the system and skills, but I decided not to. We'll play with what we have.
Regarding "timing": I might be active as early as 10 PM or as late as 2 PM, so my activity in the thread will be dynamic.
Regarding descriptions, typos, unfinished elements, etc.: some aspects may not be entirely clear from the descriptions I've provided, or there may be situations where certain elements of the mechanics contradict each other or don't work as I'd like. In all these cases, I reserve the right to change the mechanics as the game progresses.
Regarding character sheets: they will be recorded in Google Docs, each in its own file, formatted simply and without images. From my experience in previous games, I've learned that digging into the code every time to fix a couple of numbers isn't for me.
The development of the colonization mechanics (second act) leaves something to be desired, but I won't abandon it.
Regarding mortality: I will try to reduce the level of frustration in this regard, but overall, the system remains unchanged.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#500
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designed simply and without pictures.
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Regarding mortality: I will try to reduce the level of frustration in this regard, but overall, the system remains unchanged.
No. Don't. More pain! More suffering!

I think I'll just create a regular mercenary now. Forget those damned Ratislavs.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#501
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fallen female paladins

Be strong. Believe
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#502
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I was going to call you a traitor, but then I remembered that you would have been one even when creating the Fallen Paladin. For a different reason, but you still would have been. (Sad face)
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#503
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They created a bunch of avatars that look like themselves.

Be strong. Believe
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#504
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I think I'll just create a regular mercenary now. Forget those damned Ratislavs.
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

Whatever
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#505
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You could have actually created Ratislav! First, he would betray his Geirr tribe gods in favor of the Kalevrite faith, and then betray that faith in favor of Elulu-Suen. He could, over a mug of beer (yes, exactly like that), boast about being twice the traitor compared to everyone else here.
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#506
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What a wonderful opportunity I'm missing... Well, what can you do? It’s not Iris after all.

Added 2 hours and 33 minutes ago
Not much of a tank. Seems like nothing went wrong. Hopefully, the stats are good. Maybe I'll add something else to the inventory later.
Shushuk - Elshushuk


Shushuk was unhappy with the lifestyle his people led, so he decided to follow in the footsteps of his father's brother, who was also a mercenary in Illinar. When he was very young, without telling anyone, he set off for Illinar. Incredibly, luck smiled upon him, and he found his uncle, who took the aspiring mercenary under his wing. Thus began his life in a foreign land, far from home. But Shushuk didn't miss home; he enjoyed what he did and never regretted leaving.

For the past fifteen years, he has been taking on all sorts of contracts and assignments that require protecting someone from various bandits and other lawless individuals. The orc is also willing to deliver small valuable goods. During his time in Illinar, he managed to earn a reputation as an honest mercenary and a good warrior.

- Hey! Kalg! Three more pints of ale for me! - shouted the drunk orc across the tavern. However, none of the patrons paid much attention to him, because Elshushuk was a regular at this tavern, and everyone had gotten used to him. Actually, his name is Shushuk, but because of his love for ale, they started calling him Elshushuk, and the nickname stuck.
- Maybe you should stop for today? Otherwise, you'll drink up all my supplies," said the innkeeper, approaching the orc's table.
- My dear sir," replied Elshushuk, raising his index finger. "I will decide when I've had enough."
- Alright, three last pints, but only because you're my friend.
- You got it!

The latest contract brought Elshushuk a considerable sum, so he decided to celebrate the event properly and commemorate his three Ghaerthian comrades who died while carrying out the contract. He had worked with them for a long time, and their death was quite upsetting for Shushuk. Quickly finishing two pints, the orc climbed onto the table and began loudly shouting a verse from an old and well-known song.
- Everyone drinks here: the old owner drinks, and his hostess, a whore, she’s already drunk, the warrior drinks, the priest too, a man with a red face drinks, a girl drinks and has fun, a servant drinks with his mistress, he drinks... - before finishing the verse, Elshushuk fell off the table and hit his head, losing consciousness.

The orc woke up in the tavern's storage room. It was early morning. His head hurt terribly, and his bladder felt like it would burst. Shushuk jumped up and quickly ran outside to relieve himself. After taking care of business, the orc discovered that the pouch with gold coins that hung on his belt was gone.
- Elulu-Suentza damn it! - exclaimed Elshushuk and ran back into the tavern.
Finding Kalg just waking up, Shushuk grabbed him by the shoulders and started shaking him.
- Kalg, my gold

Moderated: PROFANITY in message

was stolen
!

Moderated: PROFANITY in message

Stolen
while I was unconscious! Can you believe it? I almost died earning it!
- Calm down!" interrupted the innkeeper. "I have your gold. I took it for safekeeping so it wouldn't be stolen while you were passed out."
The orc snatched the bag that Kalg handed him, estimated the amount of coins at a glance, and hugged the innkeeper tightly.
- Thanks, buddy. It definitely would have been

Moderated: PROFANITY in message

stolen
if it weren't for you.
- You need to be more careful with money and hugs.
- Sorry about yesterday. I just needed to get drunk to somehow cope with what happened.
- I understand. Losing comrades isn't easy.
- Eh!" sighed the orc, waving his hand. "Alright, I'll go now."
- Okay, bye.
- See ya...
A saddened Shushuk slowly walked home.
Origin: orc.
+40% HP


Doctrine: Ansgar.
Passive
* The character can use weapons in each hand. Two-handed weapon together with one-handed if strength is 45 or higher.
* Direct magic damage -40%
* Immunity to stealth attacks


Characteristics:

Strength - 36
Endurance - 40
Agility - 10
Perception - 21
Intelligence - 13
Magic - 0


Talents:

Military Craft

Physical Training
MOV +3
HP +(5*endurance). (2)

Knight

Armor Proficiency
Movement penalty in heavy armor reduced from three to six. (1)
Tank
All resistances except neutral damage +20%. (2)

Two-Handed Weapon

Two-Handed Weapon Technique
Penalty when using a two-handed weapon is nullified. (1)
Bow
Reload: 3 turns (VIT=30), 2 turns (VIT=40), 1 turn (VIT=50). (1)
Execution
Strength=+5% DMG
Reload: 5 turns (VIT=30), 4 turns (VIT=40), 3 turns (VIT=50).(1)

Equipment: quality heavy armor; new, good quality two-handed sword; dagger; boot knife; flask with strong ale; small amount of gold; silver Ansgar talisman in the form of an axe, taken from the corpse of one of his comrades; small wooden flute (he doesn't know how to play on a leather one, he has never tried and does not want to); a small stone named Ive, which fits well in his hand and is sharpened at one end, it also has eyes and a mouth drawn on it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#507
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Nebok, I don't want to upset you, but with the Orcs, you only need to pick one of the bonuses.

Added 2 minutes later
Did you specifically create the Orc to be the opposite of the Arandor Elf?
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#508
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Okay, I'll choose tomorrow. No, if I were making it as a counterpart to Arandor, I would have made a dwarf.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#509
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A competing merchant.
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#510
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MP isn't really needed for anything.
The speed bonus won't do much, because of the armor penalty.
Paralysis depends on the target's willpower; did you calculate the chance?
So, either damage or health. It's hard to say which is better. I'd venture to guess that further increasing hit points is not effective.
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#511
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It makes sense to increase hit points, especially considering that Nebok relies more on resistances than on the chance to completely ignore damage.
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#512
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Well, maybe it can be used for critical hits. Let him decide. But paralysis is definitely useless, as far as I understand the mechanics; with ACC 20, it's difficult to hit anyone. Maybe +damage is also useless for the same reason.